Equipment
Equipment is everything a player carries, wears or places apart from weapons. This section covers body armor, medical items, grenades and other explosives, fire and smoke throwables, the structures players build with hammers, and the remaining utility gear such as parachutes, backpacks and tools.
Prices are cash in the item shop, and “Build Supplies” is the resource that buildables cost. Health is shown in HP. Where the data does not give a value, the article says “not yet known”.
Armor
| Article | What it covers |
|---|---|
| Body Armor | Vests and helmets: four tiers, the body parts each one covers, their damage reduction, durability, weight and price. |
| Ghillie Body Suit | Camouflage suit for 3,000 cash, worn with Ghillie Headwear. It has no durability and gives no protection. |
| Ghillie Headwear | Camouflage headwear for 2,500 cash, worn with the Ghillie Body Suit. It has no durability and gives no protection. |
| Level 1 Armor | The lightest vest in the Armor group: 30% damage reduction on the torso, 200 durability, 400 cash. |
| Level 1 Helmet | Entry helmet: 30% head damage reduction, 80 durability, 200 cash, no neck cover. |
| Level 2 Armor | Second vest tier: 40% damage reduction on the torso, 220 durability, 1,000 cash. |
| Level 2 Helmet | Second helmet tier: 40% head damage reduction, 100 durability, 500 cash, no neck cover. |
| Level 3 Armor | Third vest tier: 50% damage reduction on the torso, 250 durability, 2,500 cash in Season 2. |
| Level 3 Helmet | Third helmet tier: 50% reduction for the head and neck, 180 durability, 2,000 cash in Season 2. |
| Level 4 Armor | Top vest tier: 60% damage reduction on the torso, pelvis and upper arms, 300 durability, 5,000 cash. |
| Level 4 Helmet | Top helmet tier: 60% reduction for the head and neck, 200 durability, 4,500 cash in Season 2, strongly muffles nearby sound. |
| Pilot Helmet | Vehicle-use helmet: 30% head damage reduction, muffles vehicle audio, highlights target vehicles. Not sold in the shop. |
| Tank Helmet | Vehicle-use helmet: 55% reduction for the head and neck, removes suppression and tinnitus. Not sold in the shop. |
Medical
| Article | What it covers |
|---|---|
| Adrenaline Pen | A non-healing item that gives unlimited tactical sprint for 60 s and makes your carried equipment lighter to carry. |
| Bandage | The basic healing item: 35 HP per use on yourself or a teammate, its use times and the movement slow it applies. |
| Defibrillator | The revive item that brings a downed teammate back at 35 HP after a 4 s charge, powered by a battery. |
| Emergency Resuscitator | A single-use revive item, limited to one per life, that revives a downed teammate faster than bare hands. |
| Enox | A self-only item that gives 40 HP as decaying health, above your normal maximum, which fades over time. |
| Field Resuscitator | A single-use revive item that revives a downed teammate faster than bare hands, priced at 425 cash in Season 2. |
| Individual First Aid Kit | The largest single heal of the basic items: 100 HP per use, which returns a player on 100 max HP to full from any health. |
| Medical Bag | The only healing item that works over time: it heals yourself or a teammate and can revive a downed teammate, using durability from a 150 pool. |
| Medical Items | Healing and revive items: use time, healing amounts, the effects each one applies, and the downed and revive rules. |
Explosives and throwables
| Article | What it covers |
|---|---|
| AT Mine | The AT Mine: a placed anti-vehicle mine that fires when a moving vehicle drives over it, with 300 HP at its centre. |
| C4 Charge | The C4 Charge and its Remote Detonator: a charge that sticks to a surface and goes off on command, with a 200 m remote range. |
| Claymore | The Claymore: a placed anti-infantry mine that fires when a player or vehicle walks into the area in front of it. |
| Fire, Smoke and Flash | Molotov fire, smoke and signal grenades, mine and Claymore triggers, and throwing. Flash and stun grenades are not in this build. |
| Grenades and Explosives | Frag grenade, C4, placed mines, Improvised Explosive Device and launcher rounds: blast damage, the distance it reaches, and the fuse or trigger. |
| Improvised Explosive Device | The Improvised Explosive Device: a placed charge that a player sets off from anywhere with its trigger, 3 s after the trigger is pressed. |
| M18 Signal Grenade | The six coloured M18 Signal Grenades: each releases a column of coloured smoke and adds a marker to the map. |
| M18 Smoke Grenade | The M18 Smoke Grenade in white and black: a thrown smoke cloud that lasts 120 s, with no direct effect on players in the data. |
| M67 Frag Grenade | The M67 Frag Grenade: a thrown blast grenade with a 4 second fuse, 100 HP at its centre and 10 m of reach. |
| Molotov | The Molotov: a thrown incendiary that bursts for 40 HP and leaves a fire area for 45 s that burns players and vehicles. |
Emplacements and buildables
| Article | What it covers |
|---|---|
| Barbed Wire | A small wire obstacle built with any hammer from 7 Build Supplies, with the lowest health of any structure at 250 HP. |
| Bremer Wall | A large wall built only with the Large Hammer, from 32 Build Supplies in Season 2, with 6,500 HP. |
| Buildables | Everything players can build with hammers: Build Supplies cost, health, which hammer builds it, placement rules and how each damage type affects it. |
| Builder's Radio | A music radio built with any hammer from 20 Build Supplies, with 1,000 HP. Up to 4 can be placed in each base, and it has seven stations. |
| Bunker | A large multi-part structure built only with the Large Hammer from 200 Build Supplies in Season 2, with 5,000 HP and a floor and roof. |
| Door | A closeable door built with a Medium or Large Hammer from 80 Build Supplies in Season 2, with 2,200 HP and two parts. |
| Drill Rig | A fuel-powered rig built with the Large Hammer from 2,750 Build Supplies in Season 2, with 2,500 HP, that runs on Fuel Supplies and pulls the hot zone toward it while it runs. |
| Forward Operating Base | The base that players place to anchor building, costing 7,500 cash and 30 Build Supplies to place, with 15,000 HP. |
| Gate | A large closeable gate built with a Medium or Large Hammer from 200 Build Supplies in Season 2, with 5,320 HP and three parts. |
| Hedgehog | A heavy obstacle built with any hammer from 22 Build Supplies, with 4,500 HP and 20 cash for destroying an enemy one. |
| Hesco Walls | Three Hesco barriers, the Small and Large Hesco Blocks and the Hesco Wall, built with a hammer from 15 to 75 Build Supplies, with 1,600 to 4,600 HP. |
| Indirect Fire Shelter | A large multi-part shelter built only with the Large Hammer from 200 Build Supplies in Season 2, with 5,000 HP and a floor and ceiling. |
| L81 Mortar | A buildable mortar emplacement with one firing arc and a range of 132 to 684 m, built with a Large Hammer from 600 Build Supplies. |
| Loudspeaker | A buildable stationary emplacement with no weapon in the game data, built with a Medium or Large Hammer from 200 Build Supplies. |
| MG Nest | A buildable stationary machine gun firing .50 cal tracer rounds, built with a Large Hammer from 650 Build Supplies. |
| Recon Tent | A small camouflage tent built with any hammer from 7 Build Supplies, with 300 HP. |
| Recon Tower | A large multi-part tower built only with the Large Hammer from 200 Build Supplies in Season 2, with 5,000 HP and three parts. |
| Refuel and Repair Stations | Two vehicle service stations built with the Large Hammer from 200 Build Supplies each, with 1,600 HP, one of each allowed per Forward Operating Base. |
| Sandbag Wall | A low cover wall built with any hammer from 15 Build Supplies, with 735 HP. |
| Shelter | A shelter built with a Medium or Large Hammer from 250 Build Supplies, with 2,250 HP. |
| Stingray | A buildable stationary emplacement whose ammunition is listed as UAV, built with a Large Hammer from 650 Build Supplies. |
| Talon 9K-SAM | A buildable stationary emplacement with a heavy mounted machine gun, built with a Large Hammer from 650 Build Supplies. |
| Vanguard CIWS | A buildable stationary emplacement with a fast automatic 20x102 mm cannon, built with a Large Hammer from 1,200 Build Supplies. |
| Wood base | A wood base structure built with any hammer from 15 Build Supplies, with 735 HP, placed inside a friendly base radius. |
Utility
| Article | What it covers |
|---|---|
| 40L Fuel Canister | The 40 L Fuel Canister: a 150 cash fuel can that refuels vehicles at about 2.7 fuel per second, with 40 durability. |
| Backpacks | The six standard backpacks and the Pouch: how many inventory slots each one adds, its grid and its price. |
| Batteries | The Battery and High Capacity Battery: the power for the drills and the Defibrillator, with a 5 AH and a 15 AH size. |
| Binoculars | The Binoculars: the cheapest recon optic, a low magnification view for spotting enemy infantry and vehicles, and its movement slow while in use. |
| Drills | The Light and Heavy Drills: the battery-powered vehicle repair tools, with the Heavy Drill as the fastest repair on the list. |
| Halligan Bar | The Halligan Bar: a quick-slot tool that pries open doors and locked vehicles, with limited durability and no effect on gates. |
| Hammers | The Small, Medium and Large Hammers: the build tools that place and build structures, with their build speed, the structures each one can place and its build amount per hit. |
| Infrared Range Finder | The Infrared Range Finder: the most expensive recon optic, with infrared variable magnification, an accurate distance readout and a reload action. |
| Monocular | The Monocular: a medium, variable magnification recon optic for spotting enemy infantry and vehicles, priced between the Binoculars and the Range Finder. |
| Parachutes | The Basic and Sport parachutes: when they can be opened, what the Sport adds over the Basic, and their Season 2 prices and fall rules. |
| Range Finder | The Range Finder: a high, variable magnification recon optic that shows an accurate distance, and the most expensive optic before the Infrared Range Finder. |
| Sling Backpacks | The three backpacks with a sling: the Medium Backpack and Sling, the Gunner Backpack and the Arsenal Backpack, with their extra slots and prices. |
| Supplies | Ammo, Fuel, Mechanical and Build Supplies: the resources that rearm, refuel, repair and build at a Forward Operating Base, with their price per lot of 50. |
| Tac Vests | The three Tac Vests: how many quick slots each one unlocks, how much it speeds reloading and switching, and what each costs. |
| Utility Items | Parachutes, backpacks, tactical vests, recon optics, vehicle and build tools, batteries and supplies: what each one does and what it costs. |
| Wrench | The Wrench: the cheapest vehicle repair tool, a slow hand repair for any vehicle, with durability 600. |
Table of contents
- 40L Fuel Canister
- AT Mine
- Adrenaline Pen
- Backpacks
- Bandage
- Barbed Wire
- Batteries
- Binoculars
- Body Armor
- Bremer Wall
- Buildables
- Builder's Radio
- Bunker
- C4 Charge
- Claymore
- Defibrillator
- Door
- Drill Rig
- Drills
- Emergency Resuscitator
- Enox
- Field Resuscitator
- Fire, Smoke and Flash
- Forward Operating Base
- Gate
- Ghillie Body Suit
- Ghillie Headwear
- Grenades and Explosives
- Halligan Bar
- Hammers
- Hedgehog
- Hesco Walls
- Improvised Explosive Device
- Indirect Fire Shelter
- Individual First Aid Kit
- Infrared Range Finder
- L81 Mortar
- Level 1 Armor
- Level 1 Helmet
- Level 2 Armor
- Level 2 Helmet
- Level 3 Armor
- Level 3 Helmet
- Level 4 Armor
- Level 4 Helmet
- Loudspeaker
- M18 Signal Grenade
- M18 Smoke Grenade
- M67 Frag Grenade
- MG Nest
- Medical Bag
- Medical Items
- Molotov
- Monocular
- Parachutes
- Pilot Helmet
- Range Finder
- Recon Tent
- Recon Tower
- Refuel and Repair Stations
- Sandbag Wall
- Shelter
- Sling Backpacks
- Stingray
- Supplies
- Tac Vests
- Talon 9K-SAM
- Tank Helmet
- Utility Items
- Vanguard CIWS
- Wood base
- Wrench