Equipment

Equipment is everything a player carries, wears or places apart from weapons. This section covers body armor, medical items, grenades and other explosives, fire and smoke throwables, the structures players build with hammers, and the remaining utility gear such as parachutes, backpacks and tools.

Prices are cash in the item shop, and “Build Supplies” is the resource that buildables cost. Health is shown in HP. Where the data does not give a value, the article says “not yet known”.

Armor

ArticleWhat it covers
Body ArmorVests and helmets: four tiers, the body parts each one covers, their damage reduction, durability, weight and price.
Ghillie Body SuitCamouflage suit for 3,000 cash, worn with Ghillie Headwear. It has no durability and gives no protection.
Ghillie HeadwearCamouflage headwear for 2,500 cash, worn with the Ghillie Body Suit. It has no durability and gives no protection.
Level 1 ArmorThe lightest vest in the Armor group: 30% damage reduction on the torso, 200 durability, 400 cash.
Level 1 HelmetEntry helmet: 30% head damage reduction, 80 durability, 200 cash, no neck cover.
Level 2 ArmorSecond vest tier: 40% damage reduction on the torso, 220 durability, 1,000 cash.
Level 2 HelmetSecond helmet tier: 40% head damage reduction, 100 durability, 500 cash, no neck cover.
Level 3 ArmorThird vest tier: 50% damage reduction on the torso, 250 durability, 2,500 cash in Season 2.
Level 3 HelmetThird helmet tier: 50% reduction for the head and neck, 180 durability, 2,000 cash in Season 2.
Level 4 ArmorTop vest tier: 60% damage reduction on the torso, pelvis and upper arms, 300 durability, 5,000 cash.
Level 4 HelmetTop helmet tier: 60% reduction for the head and neck, 200 durability, 4,500 cash in Season 2, strongly muffles nearby sound.
Pilot HelmetVehicle-use helmet: 30% head damage reduction, muffles vehicle audio, highlights target vehicles. Not sold in the shop.
Tank HelmetVehicle-use helmet: 55% reduction for the head and neck, removes suppression and tinnitus. Not sold in the shop.

Medical

ArticleWhat it covers
Adrenaline PenA non-healing item that gives unlimited tactical sprint for 60 s and makes your carried equipment lighter to carry.
BandageThe basic healing item: 35 HP per use on yourself or a teammate, its use times and the movement slow it applies.
DefibrillatorThe revive item that brings a downed teammate back at 35 HP after a 4 s charge, powered by a battery.
Emergency ResuscitatorA single-use revive item, limited to one per life, that revives a downed teammate faster than bare hands.
EnoxA self-only item that gives 40 HP as decaying health, above your normal maximum, which fades over time.
Field ResuscitatorA single-use revive item that revives a downed teammate faster than bare hands, priced at 425 cash in Season 2.
Individual First Aid KitThe largest single heal of the basic items: 100 HP per use, which returns a player on 100 max HP to full from any health.
Medical BagThe only healing item that works over time: it heals yourself or a teammate and can revive a downed teammate, using durability from a 150 pool.
Medical ItemsHealing and revive items: use time, healing amounts, the effects each one applies, and the downed and revive rules.

Explosives and throwables

ArticleWhat it covers
AT MineThe AT Mine: a placed anti-vehicle mine that fires when a moving vehicle drives over it, with 300 HP at its centre.
C4 ChargeThe C4 Charge and its Remote Detonator: a charge that sticks to a surface and goes off on command, with a 200 m remote range.
ClaymoreThe Claymore: a placed anti-infantry mine that fires when a player or vehicle walks into the area in front of it.
Fire, Smoke and FlashMolotov fire, smoke and signal grenades, mine and Claymore triggers, and throwing. Flash and stun grenades are not in this build.
Grenades and ExplosivesFrag grenade, C4, placed mines, Improvised Explosive Device and launcher rounds: blast damage, the distance it reaches, and the fuse or trigger.
Improvised Explosive DeviceThe Improvised Explosive Device: a placed charge that a player sets off from anywhere with its trigger, 3 s after the trigger is pressed.
M18 Signal GrenadeThe six coloured M18 Signal Grenades: each releases a column of coloured smoke and adds a marker to the map.
M18 Smoke GrenadeThe M18 Smoke Grenade in white and black: a thrown smoke cloud that lasts 120 s, with no direct effect on players in the data.
M67 Frag GrenadeThe M67 Frag Grenade: a thrown blast grenade with a 4 second fuse, 100 HP at its centre and 10 m of reach.
MolotovThe Molotov: a thrown incendiary that bursts for 40 HP and leaves a fire area for 45 s that burns players and vehicles.

Emplacements and buildables

ArticleWhat it covers
Barbed WireA small wire obstacle built with any hammer from 7 Build Supplies, with the lowest health of any structure at 250 HP.
Bremer WallA large wall built only with the Large Hammer, from 32 Build Supplies in Season 2, with 6,500 HP.
BuildablesEverything players can build with hammers: Build Supplies cost, health, which hammer builds it, placement rules and how each damage type affects it.
Builder's RadioA music radio built with any hammer from 20 Build Supplies, with 1,000 HP. Up to 4 can be placed in each base, and it has seven stations.
BunkerA large multi-part structure built only with the Large Hammer from 200 Build Supplies in Season 2, with 5,000 HP and a floor and roof.
DoorA closeable door built with a Medium or Large Hammer from 80 Build Supplies in Season 2, with 2,200 HP and two parts.
Drill RigA fuel-powered rig built with the Large Hammer from 2,750 Build Supplies in Season 2, with 2,500 HP, that runs on Fuel Supplies and pulls the hot zone toward it while it runs.
Forward Operating BaseThe base that players place to anchor building, costing 7,500 cash and 30 Build Supplies to place, with 15,000 HP.
GateA large closeable gate built with a Medium or Large Hammer from 200 Build Supplies in Season 2, with 5,320 HP and three parts.
HedgehogA heavy obstacle built with any hammer from 22 Build Supplies, with 4,500 HP and 20 cash for destroying an enemy one.
Hesco WallsThree Hesco barriers, the Small and Large Hesco Blocks and the Hesco Wall, built with a hammer from 15 to 75 Build Supplies, with 1,600 to 4,600 HP.
Indirect Fire ShelterA large multi-part shelter built only with the Large Hammer from 200 Build Supplies in Season 2, with 5,000 HP and a floor and ceiling.
L81 MortarA buildable mortar emplacement with one firing arc and a range of 132 to 684 m, built with a Large Hammer from 600 Build Supplies.
LoudspeakerA buildable stationary emplacement with no weapon in the game data, built with a Medium or Large Hammer from 200 Build Supplies.
MG NestA buildable stationary machine gun firing .50 cal tracer rounds, built with a Large Hammer from 650 Build Supplies.
Recon TentA small camouflage tent built with any hammer from 7 Build Supplies, with 300 HP.
Recon TowerA large multi-part tower built only with the Large Hammer from 200 Build Supplies in Season 2, with 5,000 HP and three parts.
Refuel and Repair StationsTwo vehicle service stations built with the Large Hammer from 200 Build Supplies each, with 1,600 HP, one of each allowed per Forward Operating Base.
Sandbag WallA low cover wall built with any hammer from 15 Build Supplies, with 735 HP.
ShelterA shelter built with a Medium or Large Hammer from 250 Build Supplies, with 2,250 HP.
StingrayA buildable stationary emplacement whose ammunition is listed as UAV, built with a Large Hammer from 650 Build Supplies.
Talon 9K-SAMA buildable stationary emplacement with a heavy mounted machine gun, built with a Large Hammer from 650 Build Supplies.
Vanguard CIWSA buildable stationary emplacement with a fast automatic 20x102 mm cannon, built with a Large Hammer from 1,200 Build Supplies.
Wood baseA wood base structure built with any hammer from 15 Build Supplies, with 735 HP, placed inside a friendly base radius.

Utility

ArticleWhat it covers
40L Fuel CanisterThe 40 L Fuel Canister: a 150 cash fuel can that refuels vehicles at about 2.7 fuel per second, with 40 durability.
BackpacksThe six standard backpacks and the Pouch: how many inventory slots each one adds, its grid and its price.
BatteriesThe Battery and High Capacity Battery: the power for the drills and the Defibrillator, with a 5 AH and a 15 AH size.
BinocularsThe Binoculars: the cheapest recon optic, a low magnification view for spotting enemy infantry and vehicles, and its movement slow while in use.
DrillsThe Light and Heavy Drills: the battery-powered vehicle repair tools, with the Heavy Drill as the fastest repair on the list.
Halligan BarThe Halligan Bar: a quick-slot tool that pries open doors and locked vehicles, with limited durability and no effect on gates.
HammersThe Small, Medium and Large Hammers: the build tools that place and build structures, with their build speed, the structures each one can place and its build amount per hit.
Infrared Range FinderThe Infrared Range Finder: the most expensive recon optic, with infrared variable magnification, an accurate distance readout and a reload action.
MonocularThe Monocular: a medium, variable magnification recon optic for spotting enemy infantry and vehicles, priced between the Binoculars and the Range Finder.
ParachutesThe Basic and Sport parachutes: when they can be opened, what the Sport adds over the Basic, and their Season 2 prices and fall rules.
Range FinderThe Range Finder: a high, variable magnification recon optic that shows an accurate distance, and the most expensive optic before the Infrared Range Finder.
Sling BackpacksThe three backpacks with a sling: the Medium Backpack and Sling, the Gunner Backpack and the Arsenal Backpack, with their extra slots and prices.
SuppliesAmmo, Fuel, Mechanical and Build Supplies: the resources that rearm, refuel, repair and build at a Forward Operating Base, with their price per lot of 50.
Tac VestsThe three Tac Vests: how many quick slots each one unlocks, how much it speeds reloading and switching, and what each costs.
Utility ItemsParachutes, backpacks, tactical vests, recon optics, vehicle and build tools, batteries and supplies: what each one does and what it costs.
WrenchThe Wrench: the cheapest vehicle repair tool, a slow hand repair for any vehicle, with durability 600.

Table of contents