Vanguard CIWS
| Vanguard CIWS | |
|---|---|
| General | |
| Type | Stationary emplacement |
| Weapon | |
| Gun | 20x102 mm cannon |
| Fire mode | Automatic |
| Rate | 1,800 rounds/min |
| Effective range | 1,000 m |
| Reload | 3.0 s |
| Windup | 1.5 s |
| Starting ammunition | 500 rounds |
| Restock | 250 Ammo Supplies for 500 rounds |
| Building | |
| Build cost | 1,200 Build Supplies |
| Health | 5,000 HP |
| Hammer | Large Hammer |
| 3D hitboxes | Open in the viewer |
| Internal name | STN_02 |
The Vanguard CIWS is a stationary emplacement with an automatic 20x102 mm cannon. It fires at 1,800 rounds/min, the fastest rate of the stationary guns in the data. It is built with a Large Hammer from 1,200 Build Supplies and has 5,000 HP, the most health of the stationary weapons listed on the Buildables page.
Overview
Destroying an enemy Vanguard CIWS pays 1,200 cash and 300 Role XP.
The Vanguard starts with 500 rounds and fires them in automatic bursts. The data gives a windup time of 1.5 s before the gun reaches full speed. It is listed on the Buildables page with the other stationary weapons.
Effects
Weapon
The cannon has a rate of 1,800 rounds/min and an effective range of 1,000 m. Its reload time is 3.0 s. The game data also gives a bullet speed for the gun, but the export does not state its unit, so this article does not convert it.
The emplacement starts with 500 rounds. A restock takes 250 Ammo Supplies and gives 500 rounds.
Use and timing
The Vanguard uses the same placement rules as the other stationary weapons: it is built with a Large Hammer, and its placement conditions check the Forward Operating Base bounds, a ladder check (not within 1 m of a ladder) and a safe zone check (not within 3 m of a safe zone or while standing in one). The Buildables page describes these rules.
At 1,800 rounds/min, a full 500-round magazine lasts 16.7 s of continuous fire (derived: 500 rounds at 30 rounds per second). The reload after that takes 3.0 s. The figure assumes the gun never stops firing; it is not a measured time in play.
Cost
| Item | Value |
|---|---|
| Build Supplies | 1,200 |
| Health | 5,000 HP |
| Hammer | Large Hammer |
The Build Supplies cost is not a cash price. Build Supplies are bought in the shop, as the Buildables page explains.
Season 2 changes
- Build cost went from 1,500 to 1,200 Build Supplies.
- The bullet speed of the cannon went from 85,000 to 110,000 in the export’s units.
- Two damage entries were added to the emplacement’s damage table: one for 125 mm rocket hits (amount -20) and one for 20x102 mm cannon hits (amount -70). The amounts use the same units as the other entries in the vehicle damage table.
See also
- Buildables: Build Supplies costs, health and hammers for every structure and stationary weapon
- Talon 9K-SAM, Stingray, MG Nest, Loudspeaker and L81 Mortar: the other stationary emplacements
- Vehicle weapons: the guns mounted on vehicles
Sources
- Buildables: Build Supplies cost, health, hammer and placement conditions
- All vehicles stat and damage sheet: the cannon’s rate, fire mode, effective range and damage table
- Items and equipment changes, Season 2 and Vehicles changes, Season 2: cost, bullet speed and damage table changes
- Vanguard weapon extension data: reload, restock and starting ammunition
- Vehicle hitboxes: the 3D hitbox set used by the viewer link
- Round 38 building evidence, native: the build, repair and dismantle arithmetic
- Round 38 building evidence, data: weak spots, placement checks and the buildable settings
- Round 42 buildables and economy evidence: the reward and hit-count rows used on this page.