GGX 17

GGX 17  
General  
Class Pistol
Caliber 9x19mm
Fire modes Semi-automatic
Performance  
Fire rate 600 rounds/min (class default)
Muzzle velocity 375 m/s
Effective range 50 m
Standard magazine GGX 17 RND Magazine
Availability  
Vendor price 200
Unlock level 1
Internal name Glock17

The GGX 17 is a pistol chambered in 9x19mm. It fires semi-automatic at 600 rounds/min. Its standard magazine is the GGX 17 RND Magazine.

Overview

Pistols are the sidearm class in the weapon data.

It takes the bullet types described on the Ammunition page: Standard (FMJ), Flesh Damage (HP), Armor Piercing (AP). Each has a tracer version.

Stats

Stat Value
Fire modes Semi-automatic
Fire rate 600 rounds/min (class default)
Muzzle velocity 375 m/s
Effective range 50 m

Damage

Figures are for Standard (FMJ) at point blank range, per hit, against a character without armor.

By body part (no armor)

Body part Damage
Head 46.2
Neck 34.7
Upper torso 25.4
Middle torso 23.1
Upper arm 17.2
Thigh 17.2

Armor (torso and head hits)

Armor class Torso Head
No armor 25.4 46.2
Light 17.8 32.3
Medium 15.2 27.7
Heavy 12.7 23.1
Super heavy 10.2 18.5

Range falloff (upper torso, no armor)

Distance Damage
0 m 25.4
50 m 25.4
100 m 23.3
200 m 18.5
300 m 14.9
400 m 12.0
600 m 7.6
800 m 4.6
1000 m 2.6

Upper torso, no armor, by ammo type

Ammo Damage per hit
Standard (FMJ) 25.4
Flesh Damage (HP) 50.8
Armor Piercing (AP) 20.3

See Ammunition for how each type does against armor, and Weapon Damage for the full tables.

Recoil and spread

Each bullet leaves the barrel in a random direction inside a cone around the point you aim at. Hip fire uses a wide cone that grows when you move. Aiming down the sights uses a very narrow one. Every shot also pushes the view up and to the side, following the weapon’s recoil pattern.

Spread

Situation Still Moving at full speed
Standing, hip fire 3.0° 6.0°
Crouching, hip fire 2.0° 4.0°
Prone, hip fire 1.0° 2.0°
In the air, hip fire 10.0° 10.0°
Aimed down sights 0.1000° 0.1000°

Cone half-angles in degrees: a bullet can land up to that far from the aim point. At 100 m, standing hip fire has a radius of 5.2 m when still and 10.5 m at full speed; aimed, it is 0.17 m. Half of the shots land within half that radius.

Accuracy is 3.49 mrad, a full cone angle; the aimed row is half of it, in degrees.

  • The data has no per-shot bloom and no recovery timer: nothing found in the spread data makes firing widen the spread, and spread changes only with speed, stance, being in the air and aiming. This comes from reading the game files, not from testing in game.
  • Hip spread eases toward its new value with a time constant of about 0.04 s (a native default found by static reading).
  • The 10° in-air figure is a native default found by static reading; only the grenade launcher’s data sets it, to the same 10°.
  • At full aim (aim blend exactly 1.0) hip spread is set to zero, so only the aimed row applies. A partly aimed weapon counts as hip fire.
  • “Full speed” means 4 m/s standing, 2.5 m/s crouching and 0.5 m/s prone; between still and that speed the hip spread is a straight line.
  • The figures are before attachments, which can change spread (see Attachments).

Recoil

Measure Value
Shots in the recoil pattern none, each shot kicks at random
Random kick per shot up 0.50° to 1.00°, sideways -0.50° to 0.50°
Climb after 10 shots 7.5° up
Climb after 30 shots 22.5° up
Average climb per shot over 30 shots 0.75° up
Sideways drift after 30 shots none
Pattern resets after 0.5 s without firing
Vertical kick crouching / prone, compared with standing 0.85× / 0.70×
Default-loadout recoil multiplier, vertical / horizontal 1 / 1

Climb and drift figures are computed from the pattern points, before the recoil multiplier. This weapon has no authored pattern, so the climb figures use the middle of its random range.

Season 2 did not change the recoil pattern.

To see the whole pattern as a picture, open the Weapon Spray Viewer and pick the GGX 17 in the viewer.

Ammunition

Ammo types for this weapon: Standard (FMJ), Standard (FMJ) with tracer, Flesh Damage (HP), Flesh Damage (HP) with tracer, Armor Piercing (AP), Armor Piercing (AP) with tracer. See Ammunition.

Attachments

Slots on this weapon: Barrel, Grip, Magazine, Sight, Stock, Underbarrel. See Attachments for what each part changes.

Default parts: magazine (GGX 17 RND Magazine).

Cost and unlocking

  • Vendor price: 200. The data pages do not decode the currency, so the price is shown as a plain number.
  • Unlock level: 1.

Season 2 changes

The Season 2 changes page lists no changes for this weapon.

See also

Sources