World, Visuals & Audio
Environment, destruction, effects, audio and UI data.
AudioInventory, Event structure, Notable events, Player Damage, Movement and Item Audio DemolitionAsset Families, Demolition Assets, Component Settings, Remnant Meshes Demolition Assets (row level)Every demolition data asset, component setting, remnant set and ruleset under Content/Demolition with full names, per-mesh rows, resolved rule sets and the assets that use each DestructionAssets at a Glance, Normal Building Lookup, Anonymous Building Lookup, Score Curves EnvironmentInventory and folder map, How the vegetation and PCG data combines, MicroBiomes, Layers ExternalAssetsFile Inventory, Building Definitions, Decorator Definitions, Damage-Tag Whitelists FluidFluxFile Map, Waterline Gradient, How Values Combine GameplayCuesFile Map, Smoke Screen Values, How Values Combine SignificanceAsset Families, Settings Assets, Sphere Evaluators, FOV Evaluators UIInventory of the Category, Minimap and World Textures, Map and Minimap Trackers, Ping Wheel VFXInventory, Explosions, Explosion Sequences, Muzzle Flashes