M67 Frag Grenade

M67 Frag Grenade  
General  
Type Lethal, thrown (quick slot)
How it is used Thrown. Can be cooked (held before throwing). Throwing one back never applies as shipped (from the game code, not tested in play)
Fuse 4 s after the throw
Blast  
Damage at centre 100 HP
Full damage out to 5 m
No damage beyond 10 m
Minimum blast damage 10 HP
Thrown contact 10 HP
Availability  
Price 200 cash
Shop unlock level 1
Required items None
Internal name Id.Item.M67Grenade

The M67 Frag Grenade is the standard hand grenade. It is thrown, goes off 4 seconds later, and does up to 100 HP to everyone close to the blast. Its damage stops at 10 m. Throwing a live one back never applies as shipped; see Fuse.

Overview

The M67 is the basic blast throwable in the item shop. It sits in the quick slot and is listed as a lethal item. The Gold M67 inherits the M67 and has no shop listing. It has the same 4 second fuse, so the same rule against throwing it back applies to it (from the game code, not tested in play).

For the blast numbers of every other explosive, see Grenades and Explosives.

How it works

Fuse. The grenade goes off 4 s after it is thrown. Holding it before the throw (cooking) is allowed, so a player can shorten the time left before it lands. Throwing one back never applies as shipped. From the game code, not tested in play: a grenade can be thrown back only while more than 5 s of its fuse is left, and the M67’s fuse is 4 s at most, so the check always fails. Molotovs and smoke grenades cannot be thrown back at all.

Throw. The data has three throws:

Throw Speed Notes
Overarm (primary) 25 m/s (2,500 cm/s) The longest throw
Underarm (secondary) 14 m/s (1,400 cm/s) Short range
Back throw 18 m/s (1,800 cm/s) Third throw action in the data; never applies as shipped (see Fuse)

Contact. A grenade that hits something before it goes off does 10 HP of thrown-contact damage.

Friendly fire. The damage tables reduce friendly fire only for infantry bullets (-50 %) and large hammers (-70 %). Explosives and fire have no friendly-fire reduction in the tables. Any limit on hitting teammates with this item would have to come from the item itself or from native code, which the data does not show.

Damage

To players

The blast does its full 100 HP from the centre out to 5 m. Beyond 5 m the damage falls in a straight line to zero at 10 m. Examples from the data:

  • At 5 m: 100 HP
  • At 7.5 m: 50 HP
  • At 10 m and beyond: nothing

Body armor reduces this damage by body part. See Body Armor. The numbers here are before armor.

To vehicles

The data gives the number of centre hits a vehicle needs to lose its main health. This assumes one blast hitting the main section. Blasts near several parts of a vehicle can count more than once, so treat these as a guide.

Vehicle Main health Centre hits to destroy
MH-6 400 HP 1
Humvee 500 HP 2
T-72B3 750 HP 7
M113 APC SV 1000 HP 6

Against armour the plain frag grenade is weak. Its table entry is -60 % on the tanks, -15 to -45 % on the Humvee family, the Ural, the Kodiak and the Wolf-110, -20 % on the Havoc and +50 % on the Little Bird. Where an entry also needs the inner blast radius, the table marks it (+Inner); this page does not model that part.

See Vehicle damage for how vehicles take damage in general.

Season 2 changes

The Season 2 items data lists no change to the M67 Frag Grenade.

See also

Sources