Game Modes & Maps
Wardogs has a few team modes built around zones and objectives, a sniper mode with a stillness rule, a deathmatch mode, a set of PvE missions, a shooting range for practice, and two Season 2 additions, Team Offence and the Hot Potato pre-lobby mini-game. This hub covers each mode and the maps they are played on.
Where the data has no answer, the articles say “not yet known” rather than guess. That includes team sizes, match timers and win conditions for most modes.
Game modes
| Article | What it covers |
|---|---|
| Control Zone | The zone objective behind King of the Hill and Sniper Showdown: zone sizes, the moving Hot Zone, capture rules and placement. |
| Deathmatch | Team deathmatch: pick one of 20 weapons before each spawn, with health regeneration and a loadout that comes with ammo. |
| Hot Potato | A Season 2 pre-lobby mini-game: players pass the Gold Potato while they wait for a match, and the points it earns become starting cash. |
| King of the Hill | The main three-team zone-capture mode: hold the Control Zone and its Hot Zone against two other factions. |
| Shooting Range | The practice range: moving targets that drop when hit, with a tutorial that runs on top of it. |
| Sniper Showdown | A sniper mode where standing still gets you revealed, played on its own zone and a countdown between rounds. |
| Team Offence | Season 2: teamkill offences are handled by player ballots that can punish, kick or forgive the offender. |
PvE missions
| Article | What it covers |
|---|---|
| AI Enemies | The computer-controlled soldiers of the PvE missions: five types in the Lonestar and Manticore squads, their loadouts, and how their alert, cover and squad behaviour is set up. |
| Hunter Killer | A single-life PvE mission on the Bakurani world with no respawns. Its data is unfinished: no soldiers, objectives or player faction are set. |
| PvE Scenarios | Single-life PvE missions against AI squads: Hunter Killer, Strike and Disarm, and VIP Escort, with their objectives and AI factions. |
| Strike and Disarm | A single-life PvE mission on the Bakurani world: the team hacks a laptop while Lonestar soldiers try to stop it, then boards an extraction helicopter. |
| VIP Escort | A single-life PvE mission on the Bakurani world in which one random player is the VIP to escort to an extraction helicopter, against 95 Manticore soldiers. |
Maps
| Article | What it covers |
|---|---|
| Bakurani | The Bakurani King of the Hill map: zone sizes, the three zone placements, and the 60 named zone regions the data lists for it. |
| Bakurani Outskirts - Jutari | The Sniper Showdown map named Bakurani Outskirts - Jutari: a 350 m zone with a fixed spot, a 75 m Hot Zone and a faster Hot Zone speed. |
| Kenya (Africa layout) | The Kenya King of the Hill map, added in Season 2: a 550 m Control Zone with four placements, whose zone set is labelled Africa in the data. |
| Maps | Every map the data names, the modes that use it, and its zone layout. Spawns and buildings are not described. |
| Ozeti | The Ozeti King of the Hill map: a 550 m zone with four placements, and 55 named zone regions in the data. |
| Saburtulo | The Saburtulo King of the Hill map, added with its Season 2 zone and warm-up data: a 550 m zone with four placements. |
| Zestafona | The Zestafona King of the Hill map: a 500 m zone whose Hot Zone is 850 m tall, four placements, and 56 named zone regions. |
| Zone Layouts | Every Control Zone layout in the data: the named maps, the unnamed Africa, Sniper Showdown and server browser layouts, and the test area. Zone sizes, placements and Hot Zone movement for each. |
World
| Article | What it covers |
|---|---|
| Factions | The three factions in the game data, Lonestar, Valkyra and Manticore, and what each one changes: vehicle versions, logos, the Forward Operating Base, and the Season 2 end-of-match bonus. |
Other modes in the data
The server browser lists one more mode, Tank Town. It uses the King of the Hill experience unchanged, with the same three teams and score limit, and it has no map or zone data of its own.
Server options
Hosts can set options that apply across modes. The data names these server options: Hardcore, Infantry Only, No Rebuy, No Return To Spawn, No Vault, No Player Looting, No Team Change, No Give Up, Reduced HUD, Persistent Cash and XP (on or off), and minimum or maximum cash and player level limits. The data does not say what each option changes in play, beyond the names.