Wardogs — GameFeatures: WDCore
Extracted from cooked game data (UE 5.7 export JSON, read-only dump). Source folder: Plugins/GameFeatures/WDCore/ — 3 JSON files.
1. What This Folder Holds
The core player-character pack. It sets the player pawn data for the mover character, adds the aim-assist target manager to the game session, and holds the character’s animation set.
| File | Type | Role |
|---|---|---|
Content/WDCore.json | GameFeatureData + component action | Adds the aim-assist manager, scans pawn data |
Content/Character/WDCore_PlayerData.json | WDPawnData | Player pawn: B_WDCore_MoverPlayerCharacter_C |
Content/Character/AnimSet_MoverCharacter.json | BHAnimationSet | Animation set for the mover character |
2. Components
| Host | Component |
|---|---|
WDGameSession | B_WDAimAssistTargetManager (in Inputs/AimAssist) |
3. Pawn Data Scan
The pack scans BH.PawnData (base BHPawnData) in /WDCore/Character. The only pawn data in the folder is WDCore_PlayerData.
4. Animation Set (AnimSet_MoverCharacter)
Six animation tags, each mapped to a base asset with first-person and third-person variants:
| Tag | Use (from name) |
|---|---|
Animation.Asset.Character.Revive | Reviving a teammate |
Animation.Asset.Character.Drop | Dropping an item |
Animation.Asset.Character.PickUp | Picking up an item |
Animation.Asset.Character.DoorInteraction | Opening a door |
Animation.Asset.Character.NPCIdle | Idle for NPC-style characters |
Animation.Asset.Character.DoorBreach | Breaching a door |
The asset paths for each animation are in the export but are not repeated here.
5. Still not pulled / limitations
- Animation asset paths. The per-tag asset and montage references are in the export but not expanded in this pass.
- Pawn class.
B_WDCore_MoverPlayerCharacter_Cis a Blueprint; its values are not in this folder. - Aim-assist manager. The target manager’s values are in its Blueprint and in the BHAimAssist plugin doc.