Wardogs — GameFeatures: PlayerHealthBar

Extracted from cooked game data (UE 5.7 export JSON, read-only dump). Source folder: Plugins/GameFeatures/PlayerHealthBar/ — 2 JSON files.


1. What This Folder Holds

The player’s own health bar on the HUD. A small pack: a GameFeatureData that adds one HUD widget under a health tag, and a view-data asset that sets how the bar shows armour.

File Type Role
Content/PlayerHealthBar.json GameFeatureData + widget actions Adds the health widget (6 exports: 1 pack, 1 action, 4 instances)
Content/Data/DA_PlayerHealthBar.json WDUIPlayerHealthBarData Armour display setting

2. HUD Widget

Item Value
Tag UI.HUD.Element.Health
Widget W_PlayerHealthBar (under /PlayerHealthBar/Data/)
Widget instances 4 (WDGameFeatureAction_AddWidgetElements_Instance_0 to _3), with no properties in the export

3. Data

Field Value
ArmorUnequippedOpacity 0.3

The name suggests the armour segment is shown at 30% opacity when no armour is equipped. This is inferred from the field name; the widget is not in this folder.


4. Still not pulled / limitations

  • Instance data. The four widget instances export with no properties, so their placement and layer values are not known.
  • Bar behaviour. How the bar maps health to fill is in the widget blueprint, not in this folder.
  • Armour states. Only the unequipped opacity is set here. Other armour states are in the widget.