SVD

SVD  
General  
Class Marksman rifle
Caliber 7.62x54mm
Fire modes Semi-automatic
Performance  
Fire rate 480 rounds/min
Muzzle velocity 800 m/s
Effective range 800 m
Standard magazine SVD 10 RND Magazine
Availability  
Vendor price 4800
Unlock level 1
Internal name SVDM

The SVD is a marksman rifle chambered in 7.62x54mm. It fires semi-automatic at 480 rounds/min. Its standard magazine is the SVD 10 RND Magazine.

Overview

Marksman rifles are the DMR class in the weapon data. Most are semi-automatic rifles.

It takes the bullet types described on the Ammunition page: Standard (FMJ), Flesh Damage (HP), Armor Piercing (AP). Each has a tracer version.

Stats

Stat Value
Fire modes Semi-automatic
Fire rate 480 rounds/min
Muzzle velocity 800 m/s
Effective range 800 m

Damage

Figures are for Standard (FMJ) at point blank range, per hit, against a character without armor.

By body part (no armor)

Body part Damage
Head 86.2
Neck 64.7
Upper torso 41.4
Middle torso 41.5
Upper arm 26.4
Thigh 26.4

Armor (torso and head hits)

Armor class Torso Head
No armor 41.4 86.2
Light 29.0 60.4
Medium 24.9 51.7
Heavy 20.7 43.1
Super heavy 16.6 34.5

Range falloff (upper torso, no armor)

Distance Damage
0 m 41.4
50 m 41.4
100 m 41.4
200 m 41.4
300 m 41.4
400 m 41.4
600 m 41.4
800 m 41.4
1000 m 24.9

Upper torso, no armor, by ammo type

Ammo Damage per hit
Standard (FMJ) 41.4
Flesh Damage (HP) 82.9
Armor Piercing (AP) 33.1

See Ammunition for how each type does against armor, and Weapon Damage for the full tables.

Recoil and spread

Each bullet leaves the barrel in a random direction inside a cone around the point you aim at. Hip fire uses a wide cone that grows when you move. Aiming down the sights uses a very narrow one. Every shot also pushes the view up and to the side, following the weapon’s recoil pattern.

Spread

Situation Still Moving at full speed
Standing, hip fire 4.0° 7.0°
Crouching, hip fire 3.0° 6.0°
Prone, hip fire 2.0° 4.0°
In the air, hip fire 10.0° 10.0°
Aimed down sights 0.0129° 0.0129°

Cone half-angles in degrees: a bullet can land up to that far from the aim point. At 100 m, standing hip fire has a radius of 7.0 m when still and 12.3 m at full speed; aimed, it is 0.02 m. Half of the shots land within half that radius.

Accuracy is 0.45 mrad, a full cone angle; the aimed row is half of it, in degrees.

  • The data has no per-shot bloom and no recovery timer: nothing found in the spread data makes firing widen the spread, and spread changes only with speed, stance, being in the air and aiming. This comes from reading the game files, not from testing in game.
  • Hip spread eases toward its new value with a time constant of about 0.04 s (a native default found by static reading).
  • The 10° in-air figure is a native default found by static reading; only the grenade launcher’s data sets it, to the same 10°.
  • At full aim (aim blend exactly 1.0) hip spread is set to zero, so only the aimed row applies. A partly aimed weapon counts as hip fire.
  • “Full speed” means 4 m/s standing, 2.5 m/s crouching and 0.5 m/s prone; between still and that speed the hip spread is a straight line.
  • The figures are before attachments, which can change spread (see Attachments).

Recoil

Measure Value
Shots in the recoil pattern 9
Kick on the first shot 3.68° up
Climb after 10 shots 25.5° up
Climb after 30 shots 43.0° up
Average climb per shot over 30 shots 1.43° up
Sideways drift after 30 shots 0.4° right
Pattern resets after 1.1 s without firing
Vertical kick crouching / prone, compared with standing 0.85× / 0.70×
Default-loadout recoil multiplier, vertical / horizontal 1 / 1

Climb and drift figures are computed from the pattern points, before the recoil multiplier. The game turns each authored kick by up to 10° per shot, so the real sideways drift varies from burst to burst. After shot 9 each kick is random inside the post-pattern range.

Season 2 changed the recoil pattern: the climb after 10 shots went from 19.8° to 25.5°, and after 30 shots from 37.3° to 43.0°; and the view kick multiplier went from 0.7 to 1.

To see the whole pattern as a picture, open the Weapon Spray Viewer and pick the SVD in the viewer.

Ammunition

Ammo types for this weapon: Standard (FMJ), Standard (FMJ) with tracer, Flesh Damage (HP), Flesh Damage (HP) with tracer, Armor Piercing (AP), Armor Piercing (AP) with tracer. See Ammunition.

Attachments

Slots on this weapon: Barrel, Grip, Handguard, Magazine, Sight, Stock, Underbarrel. See Attachments for what each part changes.

Default parts: magazine (SVDM Standard Magazine).

Cost and unlocking

  • Vendor price: 4800. The data pages do not decode the currency, so the price is shown as a plain number.
  • Unlock level: 1.

Season 2 changes

  • Suppression effect multiplier: 0.4 to 0.8
  • View kick multiplier removed
  • Recoil pattern reworked

See also

Sources