Choosing Ammo
This guide works out which ammo does the most damage against each kind of armor. The numbers come from the damage tables for the M4 rifle and the GGX 17 pistol, which cover the three main rounds: full metal jacket (FMJ), hollow point (HP) and armor-piercing (AP). Tracer rounds do the same damage as the plain round of the same type.
The short answer
- No armor: hollow point does the most damage, about twice the full metal jacket.
- Light armor: full metal jacket is best. Hollow point drops to a fraction of its damage.
- Medium armor and up: armor-piercing does more damage than full metal jacket on rifles.
- Helmets: armor-piercing is the better choice against a Heavy or Super heavy helmet.
M4 damage by armor
Damage per hit to the upper torso and to the head, from the M4 table:
| Armor | Full metal jacket | Hollow point | Armor-piercing | Best round |
|---|---|---|---|---|
| No armor, torso | 27.3 | 54.5 | 21.8 | Hollow point |
| No armor, head | 65.8 | 131.6 | 52.6 | Hollow point |
| Light vest | 19.1 | 8.1 | 17.9 | Full metal jacket |
| Medium vest | 16.4 | 5.9 | 16.6 | Armor-piercing (only slightly) |
| Heavy vest | 13.6 | 3.7 | 15.3 | Armor-piercing |
| Super heavy vest | 10.9 | 1.5 | 14.0 | Armor-piercing |
| Light helmet | 46.1 | 13.0 | 43.2 | Full metal jacket |
| Medium helmet | 39.5 | 9.5 | 40.0 | Armor-piercing (only slightly) |
| Heavy helmet | 32.9 | 5.9 | 36.8 | Armor-piercing |
| Super heavy helmet | 26.3 | 2.4 | 33.7 | Armor-piercing |
Against no armor, a single hollow-point headshot from the M4 deals 131.6, which is enough to kill. That is the only case where one hit kills with this rifle.
GGX 17 damage by armor
The GGX 17 pistol shows the same pattern, at lower damage:
| Armor | Full metal jacket | Hollow point | Armor-piercing | Best round |
|---|---|---|---|---|
| No armor, torso | 25.4 | 50.8 | 20.3 | Hollow point |
| Light vest | 17.8 | 7.5 | 16.1 | Full metal jacket |
| Medium vest | 15.2 | 5.5 | 14.6 | Full metal jacket |
| Heavy vest | 12.7 | 3.4 | 13.2 | Armor-piercing |
| Super heavy vest | 10.2 | 1.4 | 11.8 | Armor-piercing |
Which calibers switch at which armor
- Rifle calibers (5.56 mm, 5.45 mm, 7.62 mm, .308 Win) pass full metal jacket at Medium armor. The FAL does 21.0 with armor-piercing and 19.7 with full metal jacket against a Medium vest.
- Pistol calibers (9 mm, .45 ACP, .45 Colt) do not pass full metal jacket at Medium armor. They pass it at Heavy armor. The GGX 17 does 13.2 with armor-piercing and 12.7 with full metal jacket against a Heavy vest.
- The Deagle (.50 AE) passes full metal jacket at Medium armor: 46.6 against 43.7.
- The Judge does not pass full metal jacket at Medium armor (29.9 against 31.2), but does at Heavy armor (27.0 against 26.0).
- The .50 cal AMR 50 is the exception. Its arm class gives armor-piercing the same armor effect as full metal jacket, so armor-piercing never beats it. It still does the most damage of any round, at 166.3 to the upper torso with armor-piercing and no armor.
Rules to remember
- Hollow point is for unarmored targets. Its damage against any armor is far lower than full metal jacket.
- Armor-piercing loses 20% against bare flesh. That is why it is weaker than full metal jacket on unarmored targets.
- Shotguns have no armor-piercing or hollow point rounds. They fire buckshot and slugs only.
- Tracers do the same damage as the plain round of the same type. A tracer is not a damage upgrade.
Practical picks
| Opponent | Load |
|---|---|
| Unarmored | Hollow point |
| Light armor | Full metal jacket |
| Medium armor | Armor-piercing (rifles and the Deagle), full metal jacket (other pistols) |
| Heavy or Super heavy armor | Armor-piercing |
For how armor works, see Armor. For how far a bullet’s damage falls with distance, see Ballistics.
See also
Sources
- Damage by Weapon and Ammo (ammo comparison and armor tables)
- Damage rules (ammo and armor rules)
- Weapon damage by location (JSON)