Wardogs — GameFeatures: Utility

Extracted from cooked game data (UE 5.7 export JSON, read-only dump). Source folder: Plugins/GameFeatures/Utility/ — 13 JSON files.


1. What This Folder Holds

Utility is a set of thin GameFeature packs. Each pack is one consumable, deployable, throwable or tool, and each one does only one thing: it adds an External Data Layer (EDL) that holds the item’s world content. The items’ gameplay data lives in the Items and Weapons folders, which other docs cover.

Metric Value
Files 13
GameFeatureData packs 13
Actions per pack 1 GameFeatureAction_AddWorldPartitionContent (12 packs) or none (THRW_007)
Data layers referenced 12

2. Packs and Data Layers

Category Pack Data layer (EDL)
Consumables CONS_001 EDL_CONS_001
Consumables CONS_002 EDL_CONS_002
Consumables CONS_003 EDL_CONS_003
Deployables DPLY_001 EDL_DPLY_001
Deployables DPLY_002 EDL_DPLY_002
Deployables DPLY_003 EDL_DPLY_003
Throwables THRW_001 EDL_THRW_001
Throwables THRW_002 EDL_THRW_002
Throwables THRW_007 none (empty pack)
Tools TOOL_001 EDL_TOOL_001
Tools TOOL_002 EDL_TOOL_002
Tools TOOL_003 EDL_TOOL_003
Tools TOOL_004 EDL_TOOL_004

Each pack is a single GameFeatureData asset plus its action. The EDL name matches the pack name with an EDL_ prefix.


3. How It Is Used

  • Loading a pack activates its data layer, which brings the item’s world content into the level.
  • Packs are split by category so they can be loaded per item rather than all at once.
  • THRW_007 has no action or data layer in this dump. It may be a placeholder or a throwable whose content is provided elsewhere. Not confirmed.

4. Still not pulled / limitations

  • Layer contents. The EDL assets themselves are not in this folder, so what each layer contains is not shown.
  • Item linkage. The mapping from a pack to the item tag (for example Id.Item.*) is not in this folder. It is in the Items and Weapons data.
  • THRW_007. Not explained by the dump.