King of the Hill Challenges

King of the Hill Challenges  
General  
Kind Event rewards, paid each time the event happens
Challenges 60
Auto-activate 59 of 60
Internal name DT_Challenges_SessionEvents_KOTH

The King of the Hill set is the largest challenge category, with 60 rows. Each row is one event, or one assist version of an event, and pays when it happens. Most pay cash and role XP to the player who did the action, and smaller shares to the players who helped.

Overview

The 60 rows cover player kills, revives, heals, vehicle kills, vehicle sections, supply crates, zone entry, tips, air time and fly-through bonuses, and a few other events. Many rows come in groups: a base event, then a crew, logistic, revive, FOB-supplied or supply crate version.

How it works

  • No target. These challenges have no number to reach. The matching rule pays each time its event happens.
  • Assist versions. An assist row pays a player who helped. A crew row pays the pilot, driver or gunner of a vehicle that took part.
  • Friendly events. Several rows list a friendly value of 0, so they pay nothing when the event is friendly.
  • Auto-activate. All rows start automatically except Supply Pallet Dropped.
  • Amounts. The cash and role XP columns show the base amount of each reward row. These are the same reward rows that every mode uses, so a King of the Hill kill pays what a kill pays elsewhere. The zone, kill-streak and last-victim terms then multiply the base (see Cash and Rewards). Smaller amounts in the same rule are assist, owner or friendly shares.
  • No row. The reward table has no entry for that reward, so the event pays nothing from it.
  • Not in data. No base amount was found for that reward in the sources, so its amount is not yet known.
  • Duplicate name. The data has two rows named Vehicle Destroyed Assist Revive Assist. One is the revive assist and the other is the FOB-supplied assist.

Challenges

Challenge What earns it Cash (base) Role XP (base)
Player Kill Award resources to (or take from) a player when they kill another player. 300 250
Player Kill Crew Assist Award resources to (or take from) a crew player when their pilot/driver/gunner kills another player. Calculated share of the kill 100
Player Kill Logistic Assist Logistic credit for a player kill. 300 250
Player Kill Revive Assist Revive credit for a player kill. 300 250
Player Kill FOB Supplied Assist FOB-supplied credit for a player kill. 300 250
Player Kill Supply Crate Assist Award resources to the player who sold the damage causer. Not in data Not in data
Player Kill Assist Award resources to (or take from) a player when they assisted in the death of another player. 300 250
Player Kill Assist Crew Assist Award resources to (or take from) a crew player when their pilot/driver/gunner assists in the death of another player. Not in data Not in data
Player Kill Assist Logistic Assist Logistic credit on a player kill assist. 300 250
Player Kill Assist Revive Assist Revive credit on a player kill assist. 300 250
Player Kill Assist FOB Supplied Assist FOB-supplied credit on a player kill assist. 300 250
Player Kill Assist Supply Crate Assist Award resources to the player who sold the damage causer. Not in data Not in data
Revive Player Award resources to a player when they revive another player. 600 (500 with a Resuscitator) 250
Revive Player Logistic Assist Logistic credit for a revive. 400 200
Revive Player Revive Assist Revive credit for a revive. 400 200
Revive Player Supply Crate Assist Award resources to the player who sold the revive causer. Not in data Not in data
Revive Player Contributor Award resources to a player when they’re mid-process of reviving another player. 400 200
Heal Player Award resources to a player when they heal another player. 200 with a bandage 80
Heal Player Logistic Assist Logistic credit for a heal. Not in data 25
Heal Player Revive Assist Revive credit for a heal. Not in data 25
Heal Player Supply Crate Assist Award resources to the player who sold the heal causer. Not in data Not in data
Destroy Vehicle Award resources to a player when they destroy a vehicle. 250 (Kodiak) to 7,000 (Havoc) 150 (Kodiak) to 750 (heavy tank)
Destroy Vehicle Crew Assist Award resources to a crew player when their pilot/driver/gunner destroys a vehicle. Calculated share of the kill 250
Destroy Vehicle Logistic Assist Logistic credit for a vehicle destroyed. 400 200
Destroy Vehicle Revive Assist Revive credit for a vehicle destroyed. 400 200
Destroy Vehicle FOB Supplied Assist FOB-supplied credit for a vehicle destroyed. 400 200
Destroy Vehicle Supply Crate Assist Award resources to the player who sold the damage causer. Not in data 50
Destroy Vehicle Assist Award resources to players who assisted in the destruction of a vehicle by damaging it. Not in data Not in data
Destroy Vehicle Assist Crew Assist Award resources to crew players whos pilot/driver/gunner assisted in the destruction of a vehicle by damaging it. Not in data 250
Vehicle Destroyed Assist Logistic Assist Logistic credit on a vehicle kill assist. 400 200
Vehicle Destroyed Assist Revive Assist Revive credit on a vehicle kill assist. 400 200
Vehicle Destroyed Assist Revive Assist Revive credit on a vehicle kill assist. 400 200
Vehicle Destroyed Assist Supply Crate Assist Award resources to the player who sold the damage causer. Not in data 50
Destroy Vehicle Section Award resources to a player when they destroy a vehicle section. 0 (no base amount) 0
Destroy Vehicle Section Crew Assist Award resources to a crew player when their pilot/driver/gunner destroys a vehicle section. Not in data 125
Destroy Vehicle Section Logistic Assist Logistic credit for a vehicle section destroyed. 400 200
Destroy Vehicle Section Revive Assist Revive credit for a vehicle section destroyed. 400 200
Destroy Vehicle Section Supply Crate Assist Award resources to the player who sold the damage causer. Not in data 50
Destroy Vehicle Section Assist Award resources to players who assisted in the destruction of a vehicle section by damaging it. Not in data Not in data
Destroy Vehicle Section Assist Crew Assist Award resources to a crew player when their pilot/driver/gunner assists in destroying a vehicle section. Not in data 125
Destroy Vehicle Section Assist Logistic Assist Logistic credit on a vehicle section assist. 400 200
Destroy Vehicle Section Assist Revive Assist Revive credit on a vehicle section assist. 400 200
Destroy Vehicle Section Assist Supply Crate Assist Award resources to the player who sold the damage causer. Not in data 50
Zone Entry Award resources to a player when entering the zone. No row No row
Destroy Throwable Award resources or take them when the player destroys a throwable 100 75
Refuel Vehicle Award resources to a player when they refuel a vehicle. 15 15
Deploy On Vehicle Award resources when a player is deployed on a vehicle 50 No row
Deploy a Supply Crate Award resources when a player deploys a supply crate 0 0
Supply Pallet Dropped Award resources when a player deploys a supply pallet 0 0
Repair Vehicle Award resources to a player when they repair another vehicle. 5 (wrench) to 15 (heavy drill) 2.5 (wrench) to 10 (heavy drill)
Purchase From Supply Crate Award resources to a player when they purchase from a supply crate. Not in data Not in data
Destroy a Supply Crate Award resources when a player destroys a supply crate. 150 150
Deliver Teammate to Zone Delivering a teammate to the zone. The data gives no description. 100 12.5
Survived Trip A passenger survives the trip. 500 100
Safe Zone Entered after successful logistics run Entering the safe zone after a successful logistics run. 500 100
Send & Receive Tip Remove resources from one player and give it to another when they tip. Tip amount (a game value) No row
Send & Receive Pre Tip Remove resources from one player and give it to another after they pre tip. Tip amount (a game value) No row
Vehicle Air Time Bonus Award resources to the vehicle driver after a long duration of air time. Not in data Not in data
Vehicle Fly Through Bonus Award resources to the vehicle pilot after flying through a fly through trigger Not in data Not in data
Test Reward A test entry. The data gives no goal. Not in data Not in data

Season 2 changes

  • The table went from no rows to 60 rows in the Season 02 update.
  • Vehicle destroyed rewards now split by variant. For example, the Kodiak has separate Default, Machine Gun and Pickup rewards. See the challenge data page for the list.
  • Destroy-vehicle-section rows now grant reward tags. Before this change they granted none.

See also

Sources