AH-6M [Miniguns]
| AH-6M [Miniguns] | |
|---|---|
| Type | Combat helicopter (miniguns) |
| Seats | 2 |
| Price | 12,000 cash |
| Unlock level | 1 |
| Main health | 400 HP |
| Top speed | 350 (as stored) |
| Mass | 722 kg |
| Rifle damage taken (derived) | 7.5% |
| 3D hitboxes | Open in the viewer |
| Internal name | ROT_03 (miniguns variant) |
The AH-6M [Miniguns] is the miniguns version of the small MH-6 helicopter. It carries two M134D miniguns on the sides, for close-range fire support.
Overview
The AH-6M [Miniguns] is sold in the vehicle vendor under air combat, for 12,000 cash, and unlocks at level 1. It has the same airframe and health as the MH-6, with two seats instead of six and a gun fit in place of the passenger seats.
Stats
| Stat | Value |
|---|---|
| Max speed | 350 (as stored) |
| Fuel capacity | 105 (as stored) |
| Fuel economy | 4.4 (as stored) |
| Seats | 2 |
| Mass | 722 kg |
| Countermeasures | Flares |
Armor and damage
Main health is 400 HP. The engine has 200 HP, the fuel tank 200 HP, the main rotor 400 HP and the tail rotor 300 HP.
Rifle rounds do 7.5% of their damage against the hull. Bullets that hit the fuel tank take an extra 200%. Rockets that hit the tail or tail rotor take an extra 200%.
Hits needed to destroy the main health. These counts are derived by simulating the damage rules with full-power, point-blank, standard (FMJ) hits; they are estimates from the data, not measured in game:
| Ammunition | Hits to destroy |
|---|---|
| 5.56 mm rifle | 191 |
| 7.62×54 mm rifle | 122 |
| .308 Win | 264 |
| .50 cal | 60 |
| 20×102 mm cannon | 71 |
| 30 mm cannon | 7 |
Weapons and seats
| Weapon | Type | Rate | Effective range | Reload | Starting ammunition |
|---|---|---|---|---|---|
| M134D Minigun (two) | Machine gun | 1,500 rounds/min | 800 m | 4.25 s | 300 (tracer) |
The data does not say which of the two seats fires the miniguns. The seats are a driver and one active passenger.
Handling
-
Driving assists: the climb rate is limited to 36 km/h and the collective holds a hover when released; the collective resets to minus 1 on the ground. See Vehicle handling.
- Maximum angular velocity 83 deg/s. Translational lift of 16% between 20 and 28 m/s.
- Ground effect falloff 12 m, with no strength stored.
Season 2 changes
- Price rose from 7,000 to 12,000 cash.
- The 35×228 mm cannon rule changed from -40% to -69.5%.
- A new 125 mm rocket rule adds +100%.
- The flares button is renamed Fire Countermeasures. The key is the same (V on keyboard).
See also
- MH-6, the base transport model
- AH-6R [Rockets], the rocket version
- Vehicle damage
Sources
- All-Vehicle Stat & Damage Sheets
- Vehicles (feature)
- Vehicle parts and handling
- Item Shop
- Season 2 Changes: Vehicles
- Round 42 weapons evidence: the body mass of this aircraft, in kilograms
- Round 42 vehicles and explosives evidence: the airplane and helicopter mass override values