Wardogs: Tools Data Reference
Extracted from cooked game data (Wardogs/Content/Tools, 1 file). Editor UI text styles, not gameplay data.
Scope: one editor-UI text-style table. It is used by the editor tooling and does not affect the game.
1. File Map
| File | Row struct | Rows |
|---|---|---|
| _EditorUILibrary/_Core/Font/DT_ToolsTextAppearance.json | FToolFont (user-defined struct) | 5 |
2. Text Styles (DT_ToolsTextAppearance)
| Style row | Enum entry | Font asset | Typeface | Size | Colour |
|---|---|---|---|---|---|
| Header | NewEnumerator0 | Font_Industry | Medium | 12 | #FFFFFF |
| Subheader | NewEnumerator1 | Font_Industry | Demi | 10 | #FFFFFF |
| LabelHeavy | NewEnumerator2 | Font_Industry | Medium | 10 | #FFFFFF |
| LabelLight | NewEnumerator3 | Font_Industry | Regular | 10 | #FFFFFF |
| Log | NewEnumerator5 | Font_Industry | Light | 8 | #D6D6D6 |
All five styles use the same font asset, Font_Industry, with outline size 0 and no font material override. Only the typeface, size and colour change. Colours are white (#FFFFFF) for four styles and light grey (#D6D6D6) for Log.
3. Still Not Pulled / Limitations
- The enum
EToolFontsis not in this dump. The enum entries are shown as exported (NewEnumerator0,1,2,3,5). Entry4is absent from the table, and its meaning cannot be checked. - The row names are the only labels. Which editor widgets use each style is not in the data.
- The font asset itself (
Font_Industry) is not in this folder.