Wardogs: Tools Data Reference

Extracted from cooked game data (Wardogs/Content/Tools, 1 file). Editor UI text styles, not gameplay data.

Scope: one editor-UI text-style table. It is used by the editor tooling and does not affect the game.


1. File Map

File Row struct Rows
_EditorUILibrary/_Core/Font/DT_ToolsTextAppearance.json FToolFont (user-defined struct) 5

2. Text Styles (DT_ToolsTextAppearance)

Style row Enum entry Font asset Typeface Size Colour
Header NewEnumerator0 Font_Industry Medium 12 #FFFFFF
Subheader NewEnumerator1 Font_Industry Demi 10 #FFFFFF
LabelHeavy NewEnumerator2 Font_Industry Medium 10 #FFFFFF
LabelLight NewEnumerator3 Font_Industry Regular 10 #FFFFFF
Log NewEnumerator5 Font_Industry Light 8 #D6D6D6

All five styles use the same font asset, Font_Industry, with outline size 0 and no font material override. Only the typeface, size and colour change. Colours are white (#FFFFFF) for four styles and light grey (#D6D6D6) for Log.


3. Still Not Pulled / Limitations

  • The enum EToolFonts is not in this dump. The enum entries are shown as exported (NewEnumerator0, 1, 2, 3, 5). Entry 4 is absent from the table, and its meaning cannot be checked.
  • The row names are the only labels. Which editor widgets use each style is not in the data.
  • The font asset itself (Font_Industry) is not in this folder.