RPG-7

RPG-7  
General  
Class Launcher
Caliber None (explosive)
Fire modes Semi-automatic
Performance  
Fire rate 100 rounds/min
Muzzle velocity 100 m/s
Effective range 300 m
Standard magazine None, the chamber holds 1 (93mm)
Availability  
Vendor price 1800
Unlock level 1
Internal name RPG7

The RPG-7 is a launcher that fires explosive rounds rather than bullets. Its fire rate is 100 rounds/min.

Overview

Launchers fire explosive rounds rather than bullets.

Stats

Stat Value
Fire modes Semi-automatic
Fire rate 100 rounds/min
Muzzle velocity 100 m/s
Effective range 300 m

Damage

The damage data pages do not compute body-part damage for launchers. The data treats the shot as an explosion; see Weapon Damage.

Recoil and spread

Each bullet leaves the barrel in a random direction inside a cone around the point you aim at. Hip fire uses a wide cone that grows when you move. Aiming down the sights uses a very narrow one. Every shot also pushes the view up and to the side, following the weapon’s recoil pattern.

Spread

Situation Still Moving at full speed
Standing, hip fire 2.0° 4.0°
Crouching, hip fire 1.5° 3.0°
Prone, hip fire 1.0° 2.0°
In the air, hip fire 10.0° 10.0°
Aimed down sights 0.0859° 0.0859°

Cone half-angles in degrees: a bullet can land up to that far from the aim point. At 100 m, standing hip fire has a radius of 3.5 m when still and 7.0 m at full speed; aimed, it is 0.15 m. Half of the shots land within half that radius.

Accuracy is 3 mrad, a full cone angle; the aimed row is half of it, in degrees.

  • The data has no per-shot bloom and no recovery timer: nothing found in the spread data makes firing widen the spread, and spread changes only with speed, stance, being in the air and aiming. This comes from reading the game files, not from testing in game.
  • Hip spread eases toward its new value with a time constant of about 0.04 s (a native default found by static reading).
  • The 10° in-air figure is a native default found by static reading; only the grenade launcher’s data sets it, to the same 10°.
  • At full aim (aim blend exactly 1.0) hip spread is set to zero, so only the aimed row applies. A partly aimed weapon counts as hip fire.
  • “Full speed” means 4 m/s standing, 2.5 m/s crouching and 0.5 m/s prone; between still and that speed the hip spread is a straight line.
  • The figures are before attachments, which can change spread (see Attachments).

Recoil

Measure Value
Shots in the recoil pattern none, each shot kicks at random
Random kick per shot up 1.00° to 2.00°, sideways -1.00° to 1.00°
Climb after 10 shots 15.0° up
Climb after 30 shots 45.0° up
Average climb per shot over 30 shots 1.50° up
Sideways drift after 30 shots none
Pattern resets after 0.5 s without firing
Vertical kick crouching / prone, compared with standing 1.00× / 1.00×
Default-loadout recoil multiplier, vertical / horizontal 1 / 1

Climb and drift figures are computed from the pattern points, before the recoil multiplier. This weapon has no authored pattern, so the climb figures use the middle of its random range.

Season 2 did not change the recoil pattern.

To see the whole pattern as a picture, open the Weapon Spray Viewer and pick the RPG-7 in the viewer.

Ammunition

Launchers do not use the bullet types on the Ammunition page.

Attachments

Slots on this weapon: Sight. See Attachments for what each part changes.

Cost and unlocking

  • Vendor price: 1800. The data pages do not decode the currency, so the price is shown as a plain number.
  • Unlock level: 1.

Season 2 changes

  • Vendor price: 2,000 to 1,800

See also

Sources