L81 Mortar

L81 Mortar  
General  
Type Stationary mortar emplacement
Arcs One
Range  
Minimum range 132 m (measured); about 103 m allowed by the data (derived)
Maximum range 684 m
Travel time 15.9 to 22.4 s (game table)
Building  
Build cost 600 Build Supplies
Health 3,000 HP
Hammer Large Hammer
3D hitboxes Open in the viewer
Internal name STN_03

The L81 Mortar is a stationary emplacement that fires mortar rounds over short distances. It is built like the other stationary weapons, with a hammer, and it has a shorter reach than the SPH-2 artillery gun. For the long-range artillery system, see Artillery.

Overview

Destroying an enemy L81 Mortar pays 650 cash and 175 Role XP.

The mortar can hit targets from 132 m to 684 m away. It has one firing arc only, so each range has a single elevation setting. The setting to dial for each range, and the game’s own range table with travel times, are in the table below.

Effects

Weapon

The gun fires 120x800 mm shells in semi-automatic mode at 50 rounds/min. It reloads in 4.5 s and starts with 3 shells. A restock takes 150 Ammo Supplies, and the data does not store how many shells one restock gives, so the engine default of one is used (derived). The data gives a windup time of 2.5 s before each shot.

Range and elevation

The game files hold a range table for the mortar: 17 rows, each giving a firing elevation in milliradians (mrad), the distance the shell lands at and its travel time. The “dial” column is the setting on the sight’s MIL scale as measured in game by the community calculator wardogs-calculator by apollyon-sys (MIT licence); the calculator gives the dial range as 150 to 850 mils. Dial the numbers in the “dial” column. The calculator reads between its rows in a straight line.

Range (m) Dial (mils) Game table (mrad) Travel time (s)
684 150 -500 15.9
661 200 -450 16.6
637 248 -400 17.2
609 300 -350 17.9
578 350 -300 20.0
545 400 -250 19.0
510 449 -200 19.5
470 500 -150 20.0
430 549 -100 20.5
385 600 -50 20.9
340 649 0 21.2
290 700 50 21.6
240 749 100 21.9
187 800 150 22.1
132 850 200 22.3
110 900 250 22.4
80 950 300 22.0

Mils fall as range rises, so a longer shot needs a lower elevation setting. A shell is in the air for 16 to 22 s: the longer the shot, the shorter the flight, which is the opposite of the SPH-2 low arc. The data stores the travel times as plain numbers, and they are read here as seconds.

How the game table and the dial compare

At the same range, the dial setting is the game table’s elevation plus 650, to within 2 mils, on every one of the 17 rows. The two lists therefore agree on the shape of the mortar’s range curve and differ by a fixed shift. The sight adds the 650 itself: its mil label is the table value plus 650. The two lists are therefore one measurement shown twice, not two independent measurements.

The travel time in the -300 mrad row (20.0 s) breaks the pattern of its neighbours (17.9 s before it, 19.0 s after), and is probably a data oddity. The value is a round number among two-decimal values (the +300 row is 22.0 too), which suggests a hand-entered entry; a smooth value from the neighbouring rows would be about 18.4 s. The cause is not known.

Minimum range

The calculator’s minimum range is 132 m, at 850 mils, the end of the dial range it measured (150 to 850 mils). The game table has rows beyond that stop, down to 80 m at 950 mils. The barrel’s data limits its pitch to -29 to +15 degrees. The +15 degree limit is about 262 mrad, which is dial 912, and the table interpolated at that limit puts the shell about 103 m out (derived). The 110 m row (dial 900) is inside the limit, and the 80 m row (dial 950) is beyond it. So the data would allow shots down to about 103 m, and no limit found explains the community’s 132 m stop. Treat 132 m as the shortest range measured in play and about 103 m as the shortest the weapon data appears to allow.

Season 2 changes

  • Build cost went from 150 to 600 Build Supplies.
  • The restock needed went from 75 to 150 Ammo Supplies.
  • The windup time went from 0.85 s to 2.5 s.
  • Two damage entries were added to the mortar’s damage table: one for 20x102 mm cannon hits (amount -70) and one for 125 mm rocket hits (amount -50). The amounts use the same units as the other entries in the vehicle damage table.

Cost

Item Value
Build Supplies 600
Health 3,000 HP
Hammer Large Hammer

The Build Supplies cost is taken from the Buildables article, which lists the stationary weapons with their Build Supplies, health and hammer. The Build Supplies cost is not a cash price. Build Supplies are bought in the shop, as the Buildables article explains.

See also

Sources