Passive Missions

Passive Missions  
General  
Kind Tiered totals tracked over time
Missions 3, with 5 tiers each (15 in total)
Reward Intel per tier
Auto-activate No
Internal name DT_PassiveMissionChallenges

Passive missions track a total that builds up over play, not a single event. There are three missions, and each has five tiers. Each tier pays Intel when its goal is reached.

Overview

  • Earn Cash counts the cash a player earns. Tiers: 5,000, 12,000, 30,000, 80,000 and 200,000 cash.
  • Earn Role XP counts role XP earned. Every tier has the same goal in the data: 500 role XP.
  • Time Played counts real time played, in 5-second steps. Every tier has the same goal in the data: 1,800 seconds (30 minutes).

How it works

  • Not automatic. The data marks passive missions as not auto-activated.
  • Tiers. Each tier is a separate challenge with its own reward. The Earn Role XP and Time Played tiers differ only in their reward.
  • Time Played records the real time elapsed every 5 seconds, so progress moves in 5-second steps.

Missions

Mission Tier Goal Reward
Earn Cash 1 5,000 cash earned 100 Intel
Earn Cash 2 12,000 cash earned 200 Intel
Earn Cash 3 30,000 cash earned 300 Intel
Earn Cash 4 80,000 cash earned 400 Intel
Earn Cash 5 200,000 cash earned 500 Intel
Earn Role XP 1 500 role XP earned 100 Intel
Earn Role XP 2 500 role XP earned 200 Intel
Earn Role XP 3 500 role XP earned 300 Intel
Earn Role XP 4 500 role XP earned 400 Intel
Earn Role XP 5 500 role XP earned 500 Intel
Time Played 1 1,800 seconds played 100 Intel
Time Played 2 1,800 seconds played 200 Intel
Time Played 3 1,800 seconds played 300 Intel
Time Played 4 1,800 seconds played 400 Intel
Time Played 5 1,800 seconds played 500 Intel

Intel

Intel is the currency these missions pay. The data gives it no display name, and the game files show no way to spend it.

Season 2 changes

  • The passive mission table went from no rows to 15 rows in the Season 02 update.

See also

Sources