Passive Missions
| Passive Missions | |
|---|---|
| General | |
| Kind | Tiered totals tracked over time |
| Missions | 3, with 5 tiers each (15 in total) |
| Reward | Intel per tier |
| Auto-activate | No |
| Internal name | DT_PassiveMissionChallenges |
Passive missions track a total that builds up over play, not a single event. There are three missions, and each has five tiers. Each tier pays Intel when its goal is reached.
Overview
- Earn Cash counts the cash a player earns. Tiers: 5,000, 12,000, 30,000, 80,000 and 200,000 cash.
- Earn Role XP counts role XP earned. Every tier has the same goal in the data: 500 role XP.
- Time Played counts real time played, in 5-second steps. Every tier has the same goal in the data: 1,800 seconds (30 minutes).
How it works
- Not automatic. The data marks passive missions as not auto-activated.
- Tiers. Each tier is a separate challenge with its own reward. The Earn Role XP and Time Played tiers differ only in their reward.
- Time Played records the real time elapsed every 5 seconds, so progress moves in 5-second steps.
Missions
| Mission | Tier | Goal | Reward |
|---|---|---|---|
| Earn Cash | 1 | 5,000 cash earned | 100 Intel |
| Earn Cash | 2 | 12,000 cash earned | 200 Intel |
| Earn Cash | 3 | 30,000 cash earned | 300 Intel |
| Earn Cash | 4 | 80,000 cash earned | 400 Intel |
| Earn Cash | 5 | 200,000 cash earned | 500 Intel |
| Earn Role XP | 1 | 500 role XP earned | 100 Intel |
| Earn Role XP | 2 | 500 role XP earned | 200 Intel |
| Earn Role XP | 3 | 500 role XP earned | 300 Intel |
| Earn Role XP | 4 | 500 role XP earned | 400 Intel |
| Earn Role XP | 5 | 500 role XP earned | 500 Intel |
| Time Played | 1 | 1,800 seconds played | 100 Intel |
| Time Played | 2 | 1,800 seconds played | 200 Intel |
| Time Played | 3 | 1,800 seconds played | 300 Intel |
| Time Played | 4 | 1,800 seconds played | 400 Intel |
| Time Played | 5 | 1,800 seconds played | 500 Intel |
Intel
Intel is the currency these missions pay. The data gives it no display name, and the game files show no way to spend it.
Season 2 changes
- The passive mission table went from no rows to 15 rows in the Season 02 update.
See also
- Challenges, the overview of every challenge category
- Achievements
- Wagers
- Cash and Rewards
Sources
- Challenges and session events
- Season 2 changes: Rewards & Unlocks
- Passive mission table (JSON)
- Round 42 economy and buildables evidence: no spend path for Intel (P13)
- Round 43 buildables and economy evidence