Wardogs — Gameplay Effect Values
Project:
Kiyogitpy/wardogs-data-docs· Live site
What every GE_* gameplay effect does: 341 effects, 1069 modifiers (962 fixed values, 82 set by the caller, 25 backed by another attribute). How effects and attributes work is in the Gameplay Effects Pipeline.
Source. A static export of each effect’s cooked class default object from the game’s paks (tools/cue4parse_extractor: CUE4Parse with the 5.7.4 usmap; three usmap array types were corrected so the modifiers and tag queries decode). The data is in assets/data/ge-values.json; this page is generated from it by _tools/ge_values.py.
Reading the tables. Attribute names drop Attribute.Gameplay.. Operations: + Add, × Multiply, ÷ Divide, ×c MultiplyCompound, +f AddFinal, = Override. @StackCount and the like name the curve indexing (pipeline §4.2). Cooked objects only store values that differ from the native default, so a blank duration or stack count means the native default, which is not in the paks. The tables give each modifier, not a combined result; how the operations combine into an attribute’s current value is in pipeline §4.4.
Three effects ship in the paks but not in the SDK headers: GE_GrantSkill_Lockpicking, GE_Meta_ResourceChange and GE_MolotovBurning.
GE_MAGZ (60)
| Effect | Modifiers | Duration | Stacks | Granted tags | Requirements |
|---|---|---|---|---|---|
GE_MAGZ_002 | Weapon.AimTime ×c 1 Weapon.VerticalRecoilMultiplier ×c 1 Weapon.HorizontalRecoilMultiplier ×c 1 | ||||
GE_MAGZ_003 | Weapon.AimTime ×c 1 Weapon.VerticalRecoilMultiplier ×c 1 Weapon.HorizontalRecoilMultiplier ×c 1 | ||||
GE_MAGZ_004 | Weapon.AimTime ×c 1 Weapon.VerticalRecoilMultiplier ×c 1 Weapon.HorizontalRecoilMultiplier ×c 1 | ||||
GE_MAGZ_004_CharacterEffects | Character.AimSwayScaleMultiplier ×c 1 | ||||
GE_MAGZ_005 | Weapon.AimTime ×c 1 Weapon.VerticalRecoilMultiplier ×c 1 Weapon.HorizontalRecoilMultiplier ×c 1 | ||||
GE_MAGZ_005_CharacterEffects | Character.AimSwayScaleMultiplier ×c 1 | ||||
GE_MAGZ_006 | Weapon.AimTime ×c 1 Weapon.VerticalRecoilMultiplier ×c 1 Weapon.HorizontalRecoilMultiplier ×c 1 | ||||
GE_MAGZ_008 | Weapon.AimTime ×c 1 Weapon.VerticalRecoilMultiplier ×c 1 Weapon.HorizontalRecoilMultiplier ×c 1 | ||||
GE_MAGZ_008_CharacterEffects | Character.AimSwayScaleMultiplier ×c 1 | ||||
GE_MAGZ_011 | Weapon.AimTime ×c 1.1 Weapon.VerticalRecoilMultiplier ×c 1.04 Weapon.HorizontalRecoilMultiplier ×c 1.07 Weapon.EquipSpeedMultiplier ×c 0.95 | ||||
GE_MAGZ_011_CharacterEffects | Character.AimSwayScaleMultiplier ×c 1.25 | ||||
GE_MAGZ_012 | Weapon.AimTime ×c 1.06 Weapon.VerticalRecoilMultiplier ×c 1.02 Weapon.HorizontalRecoilMultiplier ×c 1.04 Weapon.EquipSpeedMultiplier ×c 0.98 | ||||
GE_MAGZ_012_CharacterEffects | Character.AimSwayScaleMultiplier ×c 1.12 | ||||
GE_MAGZ_024 | Weapon.AimTime ×c 1.26 Weapon.VerticalRecoilMultiplier ×c 1.22 Weapon.HorizontalRecoilMultiplier ×c 1.24 Weapon.EquipSpeedMultiplier ×c 0.93 | ||||
GE_MAGZ_024_CharacterEffects | Character.AimSwayScaleMultiplier ×c 1.24 | ||||
GE_MAGZ_026 | Weapon.AimTime ×c 1.06 Weapon.VerticalRecoilMultiplier ×c 1 Weapon.HorizontalRecoilMultiplier ×c 1 Weapon.EquipSpeedMultiplier ×c 0.9 | ||||
GE_MAGZ_026_CharacterEffects | Character.AimSwayScaleMultiplier ×c 1 | ||||
GE_MAGZ_034 | Weapon.AimTime ×c 1 Weapon.VerticalRecoilMultiplier ×c 1 Weapon.HorizontalRecoilMultiplier ×c 1 | ||||
GE_MAGZ_034_CharacterEffects | Character.AimSwayScaleMultiplier ×c 1 | ||||
GE_MAGZ_043 | Weapon.AimTime ×c 1.11 Weapon.VerticalRecoilMultiplier ×c 1.12 Weapon.HorizontalRecoilMultiplier ×c 1.14 Weapon.EquipSpeedMultiplier ×c 0.93 | ||||
GE_MAGZ_043_CharacterEffects | Character.AimSwayScaleMultiplier ×c 1.23 | ||||
GE_MAGZ_046 | Weapon.AimTime ×c 1.2 Weapon.VerticalRecoilMultiplier ×c 1.2 Weapon.HorizontalRecoilMultiplier ×c 1.18 Weapon.EquipSpeedMultiplier ×c 0.93 | ||||
GE_MAGZ_046_CharacterEffects | Character.AimSwayScaleMultiplier ×c 1.25 | ||||
GE_MAGZ_051 | Weapon.AimTime ×c 1 Weapon.VerticalRecoilMultiplier ×c 1 Weapon.HorizontalRecoilMultiplier ×c 1 Weapon.EquipSpeedMultiplier ×c 1 | ||||
GE_MAGZ_051_CharacterEffects | Character.AimSwayScaleMultiplier ×c 1 | ||||
GE_MAGZ_052 | Weapon.AimTime ×c 1 Weapon.VerticalRecoilMultiplier ×c 1 Weapon.HorizontalRecoilMultiplier ×c 1 | ||||
GE_MAGZ_052_CharacterEffects | Character.AimSwayScaleMultiplier ×c 1 | ||||
GE_MAGZ_053 | Weapon.AimTime ×c 0.85 Weapon.VerticalRecoilMultiplier ×c 0.84 Weapon.HorizontalRecoilMultiplier ×c 0.85 Weapon.EquipSpeedMultiplier ×c 1.16 | ||||
GE_MAGZ_053_CharacterEffects | Character.AimSwayScaleMultiplier ×c 0.78 | ||||
GE_MAGZ_054 | Weapon.AimTime ×c 1.19 Weapon.VerticalRecoilMultiplier ×c 1.19 Weapon.HorizontalRecoilMultiplier ×c 1.21 Weapon.EquipSpeedMultiplier ×c 0.93 | ||||
GE_MAGZ_054_CharacterEffects | Character.AimSwayScaleMultiplier ×c 1.21 | ||||
GE_MAGZ_055 | Weapon.AimTime ×c 1.2 Weapon.VerticalRecoilMultiplier ×c 1.2 Weapon.HorizontalRecoilMultiplier ×c 1.18 Weapon.EquipSpeedMultiplier ×c 0.93 | ||||
GE_MAGZ_055_CharacterEffects | Character.AimSwayScaleMultiplier ×c 1.25 | ||||
GE_MAGZ_056 | Weapon.AimTime ×c 1.2 Weapon.VerticalRecoilMultiplier ×c 1.2 Weapon.HorizontalRecoilMultiplier ×c 1.18 Weapon.EquipSpeedMultiplier ×c 0.93 | ||||
GE_MAGZ_056_CharacterEffects | Character.AimSwayScaleMultiplier ×c 1.25 | ||||
GE_MAGZ_057 | Weapon.AimTime ×c 0.83 Weapon.VerticalRecoilMultiplier ×c 0.83 Weapon.HorizontalRecoilMultiplier ×c 0.83 Weapon.EquipSpeedMultiplier ×c 1.21 | ||||
GE_MAGZ_057_CharacterEffects | Character.AimSwayScaleMultiplier ×c 0.77 | ||||
GE_MAGZ_059 | Weapon.AimTime ×c 0.86 Weapon.VerticalRecoilMultiplier ×c 0.83 Weapon.HorizontalRecoilMultiplier ×c 0.83 Weapon.EquipSpeedMultiplier ×c 1.2 | ||||
GE_MAGZ_059_CharacterEffects | Character.AimSwayScaleMultiplier ×c 0.78 | ||||
GE_MAGZ_060 | Weapon.AimTime ×c 1.19 Weapon.VerticalRecoilMultiplier ×c 1.19 Weapon.HorizontalRecoilMultiplier ×c 1.21 Weapon.EquipSpeedMultiplier ×c 0.93 | ||||
GE_MAGZ_060_CharacterEffects | Character.AimSwayScaleMultiplier ×c 1.21 | ||||
GE_MAGZ_061 | Weapon.AimTime ×c 0.86 Weapon.VerticalRecoilMultiplier ×c 0.83 Weapon.HorizontalRecoilMultiplier ×c 0.83 Weapon.EquipSpeedMultiplier ×c 1.2 | ||||
GE_MAGZ_062 | Weapon.AimTime ×c 1 Weapon.VerticalRecoilMultiplier ×c 1 Weapon.HorizontalRecoilMultiplier ×c 1 Weapon.EquipSpeedMultiplier ×c 1 | ||||
GE_MAGZ_062_CharacterEffects | Character.AimSwayScaleMultiplier ×c 1 | ||||
GE_MAGZ_063 | Weapon.AimTime ×c 1.06 Weapon.VerticalRecoilMultiplier ×c 1.02 Weapon.HorizontalRecoilMultiplier ×c 1.04 Weapon.EquipSpeedMultiplier ×c 0.98 | ||||
GE_MAGZ_063_CharacterEffects | Character.AimSwayScaleMultiplier ×c 1.12 | ||||
GE_MAGZ_064 | Weapon.AimTime ×c 0.87 Weapon.VerticalRecoilMultiplier ×c 0.87 Weapon.HorizontalRecoilMultiplier ×c 0.88 Weapon.EquipSpeedMultiplier ×c 1.1 | ||||
GE_MAGZ_064_CharacterEffects | Character.AimSwayScaleMultiplier ×c 0.81 | ||||
GE_MAGZ_065 | Weapon.AimTime ×c 1 Weapon.VerticalRecoilMultiplier ×c 1 Weapon.HorizontalRecoilMultiplier ×c 1 | ||||
GE_MAGZ_066 | Weapon.AimTime ×c 1.2 Weapon.VerticalRecoilMultiplier ×c 1.2 Weapon.HorizontalRecoilMultiplier ×c 1.18 Weapon.EquipSpeedMultiplier ×c 0.93 | ||||
GE_MAGZ_067 | Weapon.AimTime ×c 1 Weapon.VerticalRecoilMultiplier ×c 1 Weapon.HorizontalRecoilMultiplier ×c 1 Weapon.EquipSpeedMultiplier ×c 1 | ||||
GE_MAGZ_067_CharacterEffects | Character.AimSwayScaleMultiplier ×c 1 | ||||
GE_MAGZ_068 | Weapon.AimTime ×c 1 Weapon.VerticalRecoilMultiplier ×c 1 Weapon.HorizontalRecoilMultiplier ×c 1 Weapon.EquipSpeedMultiplier ×c 1 | ||||
GE_MAGZ_068_CharacterEffects | Character.AimSwayScaleMultiplier ×c 1 | ||||
GE_MAGZ_069 | Weapon.AimTime ×c 1 Weapon.VerticalRecoilMultiplier ×c 1 Weapon.HorizontalRecoilMultiplier ×c 1 Weapon.EquipSpeedMultiplier ×c 1 | ||||
GE_MAGZ_069_CharacterEffects | Character.AimSwayScaleMultiplier ×c 1 | ||||
GE_MAGZ_070 | Weapon.AimTime ×c 1.2 Weapon.VerticalRecoilMultiplier ×c 1.22 Weapon.HorizontalRecoilMultiplier ×c 1.24 Weapon.EquipSpeedMultiplier ×c 0.93 | ||||
GE_MAGZ_070_CharacterEffects | Character.AimSwayScaleMultiplier ×c 1.24 | ||||
GE_MAGZ_071 | Weapon.AimTime ×c 1.08 Weapon.VerticalRecoilMultiplier ×c 1.07 Weapon.HorizontalRecoilMultiplier ×c 1.05 Weapon.EquipSpeedMultiplier ×c 0.95 | ||||
GE_MAGZ_071_CharacterEffects | Character.AimSwayScaleMultiplier ×c 1.08 |
GE_FGRP (54)
| Effect | Modifiers | Duration | Stacks | Granted tags | Requirements |
|---|---|---|---|---|---|
GE_FGRP_006 | Weapon.VerticalRecoilMultiplier ×c 0.75 Weapon.HorizontalRecoilMultiplier ×c 0.87 Weapon.SpreadMultiplier ×c 0.81 Weapon.AimTime ×c 0.9 Weapon.EquipSpeedMultiplier ×c 1.07 | ||||
GE_FGRP_006_CharacterEffects | Character.AimSwaySpeedMultiplier ×c 0.93 Character.AimSwayHorizontalMovementMultiplier ×c 0.95 Character.AimSwayVerticalMovementMultiplier ×c 0.78 Character.WeaponSway.TranslationStabilizationMultiplier × 0.85 Character.WeaponSway.RotationStabilizationMultiplier × 0.75 | ||||
GE_FGRP_007 | Weapon.VerticalRecoilMultiplier ×c 0.92 Weapon.HorizontalRecoilMultiplier ×c 0.71 Weapon.SpreadMultiplier ×c 0.76 Weapon.AimTime ×c 0.87 Weapon.EquipSpeedMultiplier ×c 1.15 | ||||
GE_FGRP_007_CharacterEffects | Character.AimSwayScaleMultiplier ×c 1 Character.AimSwaySpeedMultiplier ×c 0.88 Character.AimSwayHorizontalMovementMultiplier ×c 0.92 Character.AimSwayVerticalMovementMultiplier ×c 0.88 Character.WeaponSway.TranslationStabilizationMultiplier × 0.86 Character.WeaponSway.RotationStabilizationMultiplier × 0.78 | ||||
GE_FGRP_008_BipodState | Weapon.VerticalRecoilMultiplier ×c 0.2 Weapon.HorizontalRecoilMultiplier ×c 0.22 Weapon.SpreadMultiplier ×c 1 Weapon.AimTime ×c 0.88 | ||||
GE_FGRP_008_BipodState_CharacterEffects | Character.AimSwaySpeedMultiplier ×c 0.4 Character.AimSwayHorizontalMovementMultiplier ×c 0.28 Character.AimSwayVerticalMovementMultiplier ×c 0.3 Character.WeaponSway.TranslationStabilizationMultiplier × 0.65 Character.WeaponSway.RotationStabilizationMultiplier × 0.5 | ||||
GE_FGRP_008_NonBipodState | Weapon.VerticalRecoilMultiplier ×c 1 Weapon.HorizontalRecoilMultiplier ×c 1 Weapon.SpreadMultiplier ×c 1 Weapon.AimTime ×c 1 | ||||
GE_FGRP_008_UnfoldedBipodState | Weapon.VerticalRecoilMultiplier ×c 1.15 Weapon.HorizontalRecoilMultiplier ×c 1.15 Weapon.SpreadMultiplier ×c 1.15 Weapon.AimTime ×c 1.05 | ||||
GE_FGRP_008_UnfoldedBipodState_CharacterEffects | Character.AimSwaySpeedMultiplier ×c 1.05 Character.AimSwayHorizontalMovementMultiplier ×c 1.05 Character.AimSwayVerticalMovementMultiplier ×c 1.1 Character.WeaponSway.TranslationStabilizationMultiplier × 1.08 Character.WeaponSway.RotationStabilizationMultiplier × 1.08 | ||||
GE_FGRP_009_BipodState | Weapon.VerticalRecoilMultiplier ×c 0.45 Weapon.HorizontalRecoilMultiplier ×c 0.35 Weapon.SpreadMultiplier ×c 0.45 Weapon.AimTime ×c 0.84 | ||||
GE_FGRP_009_BipodState_CharacterEffects | Character.AimSwaySpeedMultiplier ×c 0.4 Character.AimSwayHorizontalMovementMultiplier ×c 0.35 Character.AimSwayVerticalMovementMultiplier ×c 0.36 Character.WeaponSway.TranslationStabilizationMultiplier × 0.6 Character.WeaponSway.RotationStabilizationMultiplier × 0.4 | ||||
GE_FGRP_009_NonBipodState | Weapon.VerticalRecoilMultiplier ×c 1 Weapon.HorizontalRecoilMultiplier ×c 1 Weapon.SpreadMultiplier ×c 1 Weapon.AimTime ×c 1 | ||||
GE_FGRP_009_UnfoldedBipodState | Weapon.VerticalRecoilMultiplier ×c 1.15 Weapon.HorizontalRecoilMultiplier ×c 1.15 Weapon.SpreadMultiplier ×c 1.15 Weapon.AimTime ×c 1.05 | ||||
GE_FGRP_009_UnfoldedBipodState_CharacterEffects | Character.AimSwaySpeedMultiplier ×c 1.05 Character.AimSwayHorizontalMovementMultiplier ×c 1.05 Character.AimSwayVerticalMovementMultiplier ×c 1.1 Character.WeaponSway.TranslationStabilizationMultiplier × 1.08 Character.WeaponSway.RotationStabilizationMultiplier × 1.08 | ||||
GE_FGRP_010_BipodState | Weapon.VerticalRecoilMultiplier ×c 0.65 Weapon.HorizontalRecoilMultiplier ×c 0.4 Weapon.SpreadMultiplier ×c 0.45 Weapon.AimTime ×c 0.86 | ||||
GE_FGRP_010_BipodState_CharacterEffects | Character.AimSwaySpeedMultiplier ×c 0.4 Character.AimSwayHorizontalMovementMultiplier ×c 0.28 Character.AimSwayVerticalMovementMultiplier ×c 0.3 Character.WeaponSway.TranslationStabilizationMultiplier × 0.65 Character.WeaponSway.RotationStabilizationMultiplier × 0.5 | ||||
GE_FGRP_010_NonBipodState | Weapon.VerticalRecoilMultiplier ×c 1 Weapon.HorizontalRecoilMultiplier ×c 1 Weapon.SpreadMultiplier ×c 1 Weapon.AimTime ×c 1 | ||||
GE_FGRP_010_UnfoldedBipodState | Weapon.VerticalRecoilMultiplier ×c 1.15 Weapon.HorizontalRecoilMultiplier ×c 1.15 Weapon.SpreadMultiplier ×c 1.15 Weapon.AimTime ×c 1.05 | ||||
GE_FGRP_010_UnfoldedBipodState_CharacterEffects | Character.AimSwaySpeedMultiplier ×c 1.05 Character.AimSwayHorizontalMovementMultiplier ×c 1.05 Character.AimSwayVerticalMovementMultiplier ×c 1.1 Character.WeaponSway.TranslationStabilizationMultiplier × 1.08 Character.WeaponSway.RotationStabilizationMultiplier × 1.08 | ||||
GE_FGRP_011_BipodState | Weapon.VerticalRecoilMultiplier ×c 0.65 Weapon.HorizontalRecoilMultiplier ×c 0.35 Weapon.SpreadMultiplier ×c 0.45 Weapon.AimTime ×c 0.86 | ||||
GE_FGRP_011_BipodState_CharacterEffects | Character.AimSwaySpeedMultiplier ×c 0.4 Character.AimSwayHorizontalMovementMultiplier ×c 0.28 Character.AimSwayVerticalMovementMultiplier ×c 0.3 Character.WeaponSway.TranslationStabilizationMultiplier × 0.6 Character.WeaponSway.RotationStabilizationMultiplier × 0.45 | ||||
GE_FGRP_011_NonBipodState | Weapon.VerticalRecoilMultiplier ×c 1 Weapon.HorizontalRecoilMultiplier ×c 1 Weapon.SpreadMultiplier ×c 1 Weapon.AimTime ×c 1 | ||||
GE_FGRP_011_UnfoldedBipodState | Weapon.VerticalRecoilMultiplier ×c 1.15 Weapon.HorizontalRecoilMultiplier ×c 1.15 Weapon.SpreadMultiplier ×c 1.15 Weapon.AimTime ×c 1.05 | ||||
GE_FGRP_011_UnfoldedBipodState_CharacterEffects | Character.AimSwaySpeedMultiplier ×c 1.05 Character.AimSwayHorizontalMovementMultiplier ×c 1.05 Character.AimSwayVerticalMovementMultiplier ×c 1.1 Character.WeaponSway.TranslationStabilizationMultiplier × 1.08 Character.WeaponSway.RotationStabilizationMultiplier × 1.08 | ||||
GE_FGRP_012_BipodState | Weapon.VerticalRecoilMultiplier ×c 0.2 Weapon.HorizontalRecoilMultiplier ×c 0.25 Weapon.SpreadMultiplier ×c 1 Weapon.AimTime ×c 0.88 | ||||
GE_FGRP_012_BipodState_CharacterEffects | Character.AimSwaySpeedMultiplier ×c 0.4 Character.AimSwayHorizontalMovementMultiplier ×c 0.28 Character.AimSwayVerticalMovementMultiplier ×c 0.3 Character.WeaponSway.TranslationStabilizationMultiplier × 0.6 Character.WeaponSway.RotationStabilizationMultiplier × 0.45 | ||||
GE_FGRP_012_NonBipodState | Weapon.VerticalRecoilMultiplier ×c 1 Weapon.HorizontalRecoilMultiplier ×c 1 Weapon.SpreadMultiplier ×c 1 Weapon.AimTime ×c 1 | ||||
GE_FGRP_012_UnfoldedBipodState | Weapon.VerticalRecoilMultiplier ×c 1.15 Weapon.HorizontalRecoilMultiplier ×c 1.15 Weapon.SpreadMultiplier ×c 1.15 Weapon.AimTime ×c 1.05 | ||||
GE_FGRP_012_UnfoldedBipodState_CharacterEffects | Character.AimSwaySpeedMultiplier ×c 1.05 Character.AimSwayHorizontalMovementMultiplier ×c 1.05 Character.AimSwayVerticalMovementMultiplier ×c 1.1 Character.WeaponSway.TranslationStabilizationMultiplier × 1.08 Character.WeaponSway.RotationStabilizationMultiplier × 1.08 | ||||
GE_FGRP_013_BipodState | Weapon.VerticalRecoilMultiplier ×c 0.65 Weapon.HorizontalRecoilMultiplier ×c 0.5 Weapon.SpreadMultiplier ×c 0.45 Weapon.AimTime ×c 0.83 | ||||
GE_FGRP_013_BipodState_CharacterEffects | Character.AimSwaySpeedMultiplier ×c 0.4 Character.AimSwayHorizontalMovementMultiplier ×c 0.28 Character.AimSwayVerticalMovementMultiplier ×c 0.3 Character.WeaponSway.TranslationStabilizationMultiplier × 0.55 Character.WeaponSway.RotationStabilizationMultiplier × 0.4 | ||||
GE_FGRP_013_NonBipodState | Weapon.VerticalRecoilMultiplier ×c 1 Weapon.HorizontalRecoilMultiplier ×c 1 Weapon.SpreadMultiplier ×c 1 Weapon.AimTime ×c 1 | ||||
GE_FGRP_013_UnfoldedBipodState | Weapon.VerticalRecoilMultiplier ×c 1.15 Weapon.HorizontalRecoilMultiplier ×c 1.15 Weapon.SpreadMultiplier ×c 1.15 Weapon.AimTime ×c 1.05 | ||||
GE_FGRP_013_UnfoldedBipodState_CharacterEffects | Character.AimSwaySpeedMultiplier ×c 1.05 Character.AimSwayHorizontalMovementMultiplier ×c 1.05 Character.AimSwayVerticalMovementMultiplier ×c 1.1 Character.WeaponSway.TranslationStabilizationMultiplier × 1.08 Character.WeaponSway.RotationStabilizationMultiplier × 1.08 | ||||
GE_FGRP_014 | Weapon.VerticalRecoilMultiplier ×c 0.7 Weapon.HorizontalRecoilMultiplier ×c 0.97 Weapon.SpreadMultiplier ×c 0.91 Weapon.AimTime ×c 1.15 Weapon.EquipSpeedMultiplier ×c 1.09 | ||||
GE_FGRP_014_CharacterEffects | Character.AimSwaySpeedMultiplier ×c 0.95 Character.AimSwayHorizontalMovementMultiplier ×c 1.05 Character.AimSwayVerticalMovementMultiplier ×c 0.73 Character.WeaponSway.TranslationStabilizationMultiplier × 0.92 Character.WeaponSway.RotationStabilizationMultiplier × 0.85 | ||||
GE_FGRP_015 | Weapon.VerticalRecoilMultiplier ×c 0.82 Weapon.HorizontalRecoilMultiplier ×c 0.93 Weapon.SpreadMultiplier ×c 0.84 Weapon.AimTime ×c 1.02 Weapon.EquipSpeedMultiplier ×c 0.98 | ||||
GE_FGRP_015_CharacterEffects | Character.AimSwaySpeedMultiplier ×c 0.92 Character.AimSwayHorizontalMovementMultiplier ×c 0.92 Character.AimSwayVerticalMovementMultiplier ×c 0.7 Character.WeaponSway.TranslationStabilizationMultiplier × 0.8 Character.WeaponSway.RotationStabilizationMultiplier × 0.72 | ||||
GE_FGRP_016 | Weapon.VerticalRecoilMultiplier ×c 1.05 Weapon.HorizontalRecoilMultiplier ×c 0.82 Weapon.SpreadMultiplier ×c 0.82 Weapon.AimTime ×c 0.83 Weapon.EquipSpeedMultiplier ×c 1.13 | ||||
GE_FGRP_016_CharacterEffects | Character.AimSwaySpeedMultiplier ×c 0.92 Character.AimSwayHorizontalMovementMultiplier ×c 1 Character.AimSwayVerticalMovementMultiplier ×c 0.96 Character.WeaponSway.TranslationStabilizationMultiplier × 0.92 Character.WeaponSway.RotationStabilizationMultiplier × 0.84 | ||||
GE_FGRP_017 | Weapon.VerticalRecoilMultiplier ×c 1.02 Weapon.HorizontalRecoilMultiplier ×c 0.84 Weapon.SpreadMultiplier ×c 0.84 Weapon.AimTime ×c 0.88 Weapon.EquipSpeedMultiplier ×c 1.09 | ||||
GE_FGRP_017_CharacterEffects | Character.AimSwaySpeedMultiplier ×c 0.92 Character.AimSwayHorizontalMovementMultiplier ×c 0.98 Character.AimSwayVerticalMovementMultiplier ×c 0.9 Character.WeaponSway.TranslationStabilizationMultiplier × 0.9 Character.WeaponSway.RotationStabilizationMultiplier × 0.82 | ||||
GE_FGRP_018 | Weapon.VerticalRecoilMultiplier ×c 0.95 Weapon.HorizontalRecoilMultiplier ×c 0.77 Weapon.SpreadMultiplier ×c 0.8 Weapon.AimTime ×c 0.86 Weapon.EquipSpeedMultiplier ×c 1.1 | ||||
GE_FGRP_018_CharacterEffects | Character.AimSwaySpeedMultiplier ×c 0.92 Character.AimSwayHorizontalMovementMultiplier ×c 0.96 Character.AimSwayVerticalMovementMultiplier ×c 0.92 Character.WeaponSway.TranslationStabilizationMultiplier × 0.9 Character.WeaponSway.RotationStabilizationMultiplier × 0.82 | ||||
GE_FGRP_019_BipodState | Weapon.VerticalRecoilMultiplier ×c 0.4 Weapon.HorizontalRecoilMultiplier ×c 0.3 Weapon.SpreadMultiplier ×c 1 Weapon.AimTime ×c 0.88 | ||||
GE_FGRP_019_BipodState_CharacterEffects | Character.AimSwaySpeedMultiplier ×c 0.4 Character.AimSwayHorizontalMovementMultiplier ×c 0.28 Character.AimSwayVerticalMovementMultiplier ×c 0.3 Character.WeaponSway.TranslationStabilizationMultiplier × 0.65 Character.WeaponSway.RotationStabilizationMultiplier × 0.5 | ||||
GE_FGRP_019_NonBipodState | Weapon.VerticalRecoilMultiplier ×c 1 Weapon.HorizontalRecoilMultiplier ×c 1 Weapon.SpreadMultiplier ×c 1 Weapon.AimTime ×c 1 | ||||
GE_FGRP_019_UnfoldedBipodState | Weapon.VerticalRecoilMultiplier ×c 1.15 Weapon.HorizontalRecoilMultiplier ×c 1.15 Weapon.SpreadMultiplier ×c 1.15 Weapon.AimTime ×c 1.05 | ||||
GE_FGRP_019_UnfoldedBipodState_CharacterEffects | Character.AimSwaySpeedMultiplier ×c 1.05 Character.AimSwayHorizontalMovementMultiplier ×c 1.05 Character.AimSwayVerticalMovementMultiplier ×c 1.1 Character.WeaponSway.TranslationStabilizationMultiplier × 1.08 Character.WeaponSway.RotationStabilizationMultiplier × 1.08 | ||||
GE_FGRP_020_BipodState | Weapon.VerticalRecoilMultiplier ×c 0.6 Weapon.HorizontalRecoilMultiplier ×c 0.35 Weapon.SpreadMultiplier ×c 1 Weapon.AimTime ×c 0.88 | ||||
GE_FGRP_020_BipodState_CharacterEffects | Character.AimSwaySpeedMultiplier ×c 0.4 Character.AimSwayHorizontalMovementMultiplier ×c 0.28 Character.AimSwayVerticalMovementMultiplier ×c 0.3 Character.WeaponSway.TranslationStabilizationMultiplier × 0.65 Character.WeaponSway.RotationStabilizationMultiplier × 0.5 | ||||
GE_FGRP_020_NonBipodState | Weapon.VerticalRecoilMultiplier ×c 1 Weapon.HorizontalRecoilMultiplier ×c 1 Weapon.SpreadMultiplier ×c 1 Weapon.AimTime ×c 1 | ||||
GE_FGRP_020_UnfoldedBipodState | Weapon.VerticalRecoilMultiplier ×c 1.15 Weapon.HorizontalRecoilMultiplier ×c 1.15 Weapon.SpreadMultiplier ×c 1.15 Weapon.AimTime ×c 1.05 | ||||
GE_FGRP_020_UnfoldedBipodState_CharacterEffects | Character.AimSwaySpeedMultiplier ×c 1.05 Character.AimSwayHorizontalMovementMultiplier ×c 1.05 Character.AimSwayVerticalMovementMultiplier ×c 1.1 Character.WeaponSway.TranslationStabilizationMultiplier × 1.08 Character.WeaponSway.RotationStabilizationMultiplier × 1.08 |
GE_MUZL (47)
| Effect | Modifiers | Duration | Stacks | Granted tags | Requirements |
|---|---|---|---|---|---|
GE_MUZL_013 | Weapon.VerticalRecoilMultiplier ×c 1 Weapon.HorizontalRecoilMultiplier ×c 1 Weapon.SpreadMultiplier ×c 0.99 Weapon.AimTime ×c 0.98 | ||||
GE_MUZL_014 | Weapon.VerticalRecoilMultiplier ×c 0.82 Weapon.HorizontalRecoilMultiplier ×c 0.98 Weapon.SpreadMultiplier ×c 0.96 Weapon.AimTime × 1.05 | ||||
GE_MUZL_019 | Weapon.VerticalRecoilMultiplier ×c 0.82 Weapon.HorizontalRecoilMultiplier ×c 0.96 Weapon.SpreadMultiplier ×c 0.95 Weapon.AimTime ×c 1.05 | ||||
GE_MUZL_020 | Weapon.VerticalRecoilMultiplier ×c 1.02 Weapon.HorizontalRecoilMultiplier ×c 0.8 Weapon.SpreadMultiplier ×c 0.95 Weapon.AimTime ×c 1.04 | Weapon.State.Suppressed | |||
GE_MUZL_022 | Weapon.VerticalRecoilMultiplier ×c 1.01 Weapon.HorizontalRecoilMultiplier ×c 0.83 Weapon.SpreadMultiplier ×c 0.97 Weapon.AimTime ×c 1.03 | ||||
GE_MUZL_023 | Weapon.VerticalRecoilMultiplier ×c 0.86 Weapon.HorizontalRecoilMultiplier ×c 0.98 Weapon.SpreadMultiplier ×c 0.97 Weapon.AimTime ×c 1.03 | ||||
GE_MUZL_024 | Weapon.VerticalRecoilMultiplier ×c 0.99 Weapon.HorizontalRecoilMultiplier ×c 0.78 Weapon.SpreadMultiplier ×c 0.96 Weapon.AimTime ×c 1.05 | ||||
GE_MUZL_025 | Weapon.VerticalRecoilMultiplier ×c 0.8 Weapon.HorizontalRecoilMultiplier ×c 1.03 Weapon.SpreadMultiplier ×c 0.96 Weapon.AimTime ×c 1.08 | ||||
GE_MUZL_027 | Weapon.VerticalRecoilMultiplier ×c 0.8 Weapon.HorizontalRecoilMultiplier ×c 0.98 Weapon.SpreadMultiplier ×c 0.96 Weapon.AimTime ×c 1.06 | ||||
GE_MUZL_028 | Weapon.VerticalRecoilMultiplier ×c 0.8 Weapon.HorizontalRecoilMultiplier ×c 0.9 Weapon.SpreadMultiplier ×c 0.95 Weapon.AimTime ×c 1.06 | ||||
GE_MUZL_029 | Weapon.VerticalRecoilMultiplier ×c 0.74 Weapon.HorizontalRecoilMultiplier ×c 0.9 Weapon.SpreadMultiplier ×c 0.98 Weapon.AimTime ×c 1.07 | ||||
GE_MUZL_030 | Weapon.VerticalRecoilMultiplier ×c 0.78 Weapon.HorizontalRecoilMultiplier ×c 0.96 Weapon.SpreadMultiplier ×c 0.96 Weapon.AimTime ×c 1.06 | ||||
GE_MUZL_031 | Weapon.VerticalRecoilMultiplier ×c 0.8 Weapon.HorizontalRecoilMultiplier ×c 1.02 Weapon.SpreadMultiplier ×c 0.95 Weapon.AimTime ×c 1.07 | ||||
GE_MUZL_032 | Weapon.VerticalRecoilMultiplier ×c 0.88 Weapon.HorizontalRecoilMultiplier ×c 0.92 Weapon.SpreadMultiplier ×c 0.88 Weapon.AimTime ×c 1.12 | Weapon.State.Suppressed | |||
GE_MUZL_037 | Weapon.VerticalRecoilMultiplier ×c 1 Weapon.HorizontalRecoilMultiplier ×c 1 Weapon.SpreadMultiplier ×c 0.99 Weapon.AimTime ×c 0.98 | ||||
GE_MUZL_038 | Weapon.VerticalRecoilMultiplier ×c 1 Weapon.HorizontalRecoilMultiplier ×c 1 Weapon.SpreadMultiplier ×c 0.99 Weapon.AimTime ×c 0.98 | ||||
GE_MUZL_039 | Weapon.VerticalRecoilMultiplier ×c 1 Weapon.HorizontalRecoilMultiplier ×c 1 Weapon.SpreadMultiplier ×c 0.99 Weapon.AimTime ×c 0.98 | ||||
GE_MUZL_040 | Weapon.VerticalRecoilMultiplier ×c 0.82 Weapon.HorizontalRecoilMultiplier ×c 0.98 Weapon.SpreadMultiplier ×c 0.97 Weapon.AimTime ×c 1.03 | ||||
GE_MUZL_041 | Weapon.VerticalRecoilMultiplier ×c 0.88 Weapon.HorizontalRecoilMultiplier ×c 0.82 Weapon.SpreadMultiplier ×c 0.95 Weapon.AimTime ×c 1.05 | ||||
GE_MUZL_042 | Weapon.VerticalRecoilMultiplier ×c 1 Weapon.HorizontalRecoilMultiplier ×c 1 Weapon.SpreadMultiplier ×c 1 Weapon.AimTime ×c 1 | ||||
GE_MUZL_044 | Weapon.VerticalRecoilMultiplier ×c 1 Weapon.HorizontalRecoilMultiplier ×c 1 Weapon.SpreadMultiplier ×c 1 Weapon.AimTime ×c 1.02 | ||||
GE_MUZL_045 | Weapon.VerticalRecoilMultiplier ×c 1 Weapon.HorizontalRecoilMultiplier ×c 1 Weapon.SpreadMultiplier ×c 1 Weapon.AimTime ×c 1.02 | ||||
GE_MUZL_046 | Weapon.VerticalRecoilMultiplier ×c 1 Weapon.HorizontalRecoilMultiplier ×c 1 Weapon.SpreadMultiplier ×c 0.99 Weapon.AimTime ×c 0.98 | ||||
GE_MUZL_047 | Weapon.VerticalRecoilMultiplier ×c 0.78 Weapon.HorizontalRecoilMultiplier ×c 0.88 Weapon.SpreadMultiplier ×c 0.98 Weapon.AimTime ×c 1.04 | ||||
GE_MUZL_048 | Weapon.VerticalRecoilMultiplier ×c 0.8 Weapon.HorizontalRecoilMultiplier ×c 0.92 Weapon.SpreadMultiplier ×c 0.99 Weapon.AimTime ×c 1.05 | ||||
GE_MUZL_049 | Weapon.VerticalRecoilMultiplier ×c 0.9 Weapon.HorizontalRecoilMultiplier ×c 0.94 Weapon.SpreadMultiplier ×c 0.9 Weapon.AimTime ×c 1.12 | Weapon.State.Suppressed | |||
GE_MUZL_050 | Weapon.VerticalRecoilMultiplier ×c 0.86 Weapon.HorizontalRecoilMultiplier ×c 0.98 Weapon.SpreadMultiplier ×c 0.98 Weapon.AimTime ×c 1.03 | Weapon.State.Suppressed | |||
GE_MUZL_051 | Weapon.VerticalRecoilMultiplier ×c 0.94 Weapon.HorizontalRecoilMultiplier ×c 0.95 Weapon.SpreadMultiplier ×c 0.92 Weapon.AimTime ×c 1.08 | Weapon.State.Suppressed | |||
GE_MUZL_052 | Weapon.VerticalRecoilMultiplier ×c 1 Weapon.HorizontalRecoilMultiplier ×c 1 Weapon.SpreadMultiplier ×c 0.99 Weapon.AimTime ×c 0.98 | ||||
GE_MUZL_053 | Weapon.VerticalRecoilMultiplier ×c 0.97 Weapon.HorizontalRecoilMultiplier ×c 0.97 Weapon.SpreadMultiplier ×c 0.95 Weapon.AimTime ×c 1.1 | Weapon.State.Suppressed | |||
GE_MUZL_054 | Weapon.VerticalRecoilMultiplier ×c 1 Weapon.HorizontalRecoilMultiplier ×c 1 Weapon.SpreadMultiplier ×c 0.99 Weapon.AimTime ×c 0.98 | ||||
GE_MUZL_055 | Weapon.VerticalRecoilMultiplier ×c 1 Weapon.HorizontalRecoilMultiplier ×c 1 Weapon.SpreadMultiplier ×c 0.99 Weapon.AimTime ×c 0.98 | ||||
GE_MUZL_056 | Weapon.VerticalRecoilMultiplier ×c 0.95 Weapon.HorizontalRecoilMultiplier ×c 0.96 Weapon.SpreadMultiplier ×c 0.92 Weapon.AimTime ×c 1.08 | Weapon.State.Suppressed | |||
GE_MUZL_057 | Weapon.VerticalRecoilMultiplier ×c 0.96 Weapon.HorizontalRecoilMultiplier ×c 0.97 Weapon.SpreadMultiplier ×c 0.9 Weapon.AimTime ×c 1.05 | Weapon.State.Suppressed | |||
GE_MUZL_058 | Weapon.VerticalRecoilMultiplier ×c 0.94 Weapon.HorizontalRecoilMultiplier ×c 0.95 Weapon.SpreadMultiplier ×c 0.9 Weapon.AimTime ×c 1.08 | Weapon.State.Suppressed | |||
GE_MUZL_059 | Weapon.VerticalRecoilMultiplier ×c 1 Weapon.HorizontalRecoilMultiplier ×c 1 Weapon.SpreadMultiplier ×c 0.92 Weapon.AimTime ×c 0.98 | ||||
GE_MUZL_060 | Weapon.VerticalRecoilMultiplier ×c 0.96 Weapon.HorizontalRecoilMultiplier ×c 0.96 Weapon.SpreadMultiplier ×c 0.93 Weapon.AimTime ×c 1.07 | Weapon.State.Suppressed | |||
GE_MUZL_061 | Weapon.VerticalRecoilMultiplier ×c 1 Weapon.HorizontalRecoilMultiplier ×c 1 Weapon.SpreadMultiplier ×c 0.97 Weapon.AimTime ×c 0.98 | ||||
GE_MUZL_062 | Weapon.VerticalRecoilMultiplier ×c 0.96 Weapon.HorizontalRecoilMultiplier ×c 0.96 Weapon.SpreadMultiplier ×c 0.93 Weapon.AimTime ×c 1.04 | ||||
GE_MUZL_065 | Weapon.VerticalRecoilMultiplier ×c 0.94 Weapon.HorizontalRecoilMultiplier ×c 0.95 Weapon.SpreadMultiplier ×c 0.9 Weapon.AimTime ×c 1.08 | Weapon.State.Suppressed | |||
GE_MUZL_066 | Weapon.VerticalRecoilMultiplier ×c 0.94 Weapon.HorizontalRecoilMultiplier ×c 0.95 Weapon.SpreadMultiplier ×c 0.9 Weapon.AimTime ×c 1.08 | Weapon.State.Suppressed | |||
GE_MUZL_067 | Weapon.VerticalRecoilMultiplier ×c 0.92 Weapon.HorizontalRecoilMultiplier ×c 0.94 Weapon.SpreadMultiplier ×c 0.9 Weapon.AimTime ×c 1.08 | Weapon.State.Suppressed | |||
GE_MUZL_068 | Weapon.VerticalRecoilMultiplier ×c 0.9 Weapon.HorizontalRecoilMultiplier ×c 1.05 Weapon.SpreadMultiplier ×c 0.9 Weapon.AimTime ×c 1.02 | Weapon.State.Suppressed | |||
GE_MUZL_069 | Weapon.VerticalRecoilMultiplier ×c 0.93 Weapon.HorizontalRecoilMultiplier ×c 0.94 Weapon.SpreadMultiplier ×c 0.9 Weapon.AimTime ×c 1.1 | Weapon.State.Suppressed | |||
GE_MUZL_070 | Weapon.VerticalRecoilMultiplier ×c 0.95 Weapon.HorizontalRecoilMultiplier ×c 0.94 Weapon.SpreadMultiplier ×c 0.9 Weapon.AimTime ×c 1.1 | Weapon.State.Suppressed | |||
GE_MUZL_071 | Weapon.VerticalRecoilMultiplier ×c 0.85 Weapon.HorizontalRecoilMultiplier ×c 1.05 Weapon.SpreadMultiplier ×c 0.88 Weapon.AimTime ×c 1.05 | ||||
GE_MUZL_072 | Weapon.VerticalRecoilMultiplier ×c 1 Weapon.HorizontalRecoilMultiplier ×c 1 Weapon.SpreadMultiplier ×c 1 Weapon.AimTime ×c 0.97 |
GE_SGHT (34)
| Effect | Modifiers | Duration | Stacks | Granted tags | Requirements |
|---|---|---|---|---|---|
GE_SGHT_009 | Weapon.AdsZoomMultiplier = 1.2 Weapon.AimTime ×c 0.85 Weapon.MaxZeroingRange = Weapon.MinZeroingRange (Current) | ||||
GE_SGHT_011 | Weapon.AdsZoomMultiplier = 3 Weapon.AimTime ×c 1.12 Weapon.MaxZeroingRange = 600 Weapon.MinZeroingRange = 100 | ||||
GE_SGHT_011_CharacterEffects | Character.WeaponSway.StabilizationTimeMultiplier = 1.6 | ||||
GE_SGHT_011_MainSight | Weapon.AdsZoomMultiplier = 3 | ||||
GE_SGHT_016 | Weapon.AdsZoomMultiplier = 1.2 Weapon.AimTime ×c 0.85 Weapon.MaxZeroingRange = Weapon.MinZeroingRange (Current) | ||||
GE_SGHT_023 | Weapon.AdsZoomMultiplier = 1.2 Weapon.AimTime ×c 0.85 Weapon.MaxZeroingRange = Weapon.MinZeroingRange (Current) | ||||
GE_SGHT_025 | Weapon.AdsZoomMultiplier = 1.2 Weapon.AimTime ×c 1.02 Weapon.MaxZeroingRange = Weapon.MinZeroingRange (Current) | ||||
GE_SGHT_026 | Weapon.AimTime ×c 0.97 Weapon.AdsZoomMultiplier = 1.5 Weapon.MinZeroingRange = 100 Weapon.MaxZeroingRange = 200 | ||||
GE_SGHT_027 | Weapon.AdsZoomMultiplier = 1.2 Weapon.AimTime ×c 0.87 Weapon.MaxZeroingRange = Weapon.MinZeroingRange (Current) | ||||
GE_SGHT_028 | Weapon.AimTime ×c 1.05 Weapon.AdsZoomMultiplier = 2 Weapon.MinZeroingRange = 100 Weapon.MaxZeroingRange = 300 | ||||
GE_SGHT_029 | Weapon.AdsZoomMultiplier = 3 Weapon.MinZeroingRange = 100 Weapon.MaxZeroingRange = 300 Weapon.AimTime ×c 1.1 | ||||
GE_SGHT_029_CharacterEffects | Character.WeaponSway.StabilizationTimeMultiplier × 1 | ||||
GE_SGHT_030 | Weapon.MaxZeroingRange = 400 Weapon.MinZeroingRange = 100 | ||||
GE_SGHT_030_CharacterEffects | Character.WeaponSway.StabilizationTimeMultiplier × 1.5 | ||||
GE_SGHT_030_MainSight | Weapon.AimTime ×c 1.1 Weapon.AdsZoomMultiplier = 4 | ||||
GE_SGHT_030_TopSight | Weapon.AimTime ×c 1.05 Weapon.AdsZoomMultiplier = 1.2 | ||||
GE_SGHT_031 | Weapon.AdsZoomMultiplier = 6 Weapon.AimTime ×c 1.15 Weapon.MaxZeroingRange = 600 Weapon.MinZeroingRange = 100 | ||||
GE_SGHT_031_CharacterEffects | Character.WeaponSway.StabilizationTimeMultiplier = 1.6 Character.WeaponSway.RotationStabilizationMultiplier × 1.8 Character.WeaponSway.TranslationStabilizationMultiplier × 1.4 | ||||
GE_SGHT_031_MainSight | Weapon.AdsZoomMultiplier = 6 | ||||
GE_SGHT_032 | Weapon.AimTime × 1.2 Weapon.AdsZoomMultiplier = 2.5 Weapon.MaxZeroingRange = 1000 Weapon.MinZeroingRange = 100 | ||||
GE_SGHT_032_CharacterEffects | Character.WeaponSway.StabilizationTimeMultiplier = 1.6 Character.WeaponSway.RotationStabilizationMultiplier × 1.8 Character.WeaponSway.TranslationStabilizationMultiplier × 1.4 | ||||
GE_SGHT_033 | Weapon.AdsZoomMultiplier = 1.2 Weapon.AimTime ×c 1 | ||||
GE_SGHT_034 | Weapon.AdsZoomMultiplier = 2.8 Weapon.AimTime ×c 1.15 Weapon.MinZeroingRange = 10 Weapon.MaxZeroingRange = 10 | ||||
GE_SGHT_034_CharacterEffects | Character.WeaponSway.StabilizationTimeMultiplier × 1 | ||||
GE_SGHT_036 | Weapon.AimTime × 1 | ||||
GE_SGHT_036_CharacterEffects | Character.WeaponSway.StabilizationTimeMultiplier = 1.6 | ||||
GE_SGHT_036_MainSight | Weapon.AdsZoomMultiplier = 6 Weapon.AimTime ×c 1.12 Weapon.MaxZeroingRange = 600 Weapon.MinZeroingRange = 100 | ||||
GE_SGHT_036_TopSight | Weapon.AimTime ×c 1.05 Weapon.AdsZoomMultiplier = 1.2 | ||||
GE_SGHT_037 | Weapon.AdsZoomMultiplier = 1.2 Weapon.AimTime ×c 1 | ||||
GE_SGHT_038 | Weapon.AdsZoomMultiplier = 1.2 Weapon.AimTime ×c 1 Weapon.MaxZeroingRange = Weapon.MinZeroingRange (Current) | ||||
GE_SGHT_039 | Weapon.AdsZoomMultiplier = 3 Weapon.AimTime ×c 1.15 Weapon.MaxZeroingRange = 800 Weapon.MinZeroingRange = 100 | ||||
GE_SGHT_039_CharacterEffects | Character.WeaponSway.StabilizationTimeMultiplier = 1.6 Character.WeaponSway.RotationStabilizationMultiplier × 1.8 Character.WeaponSway.TranslationStabilizationMultiplier × 1.4 | ||||
GE_SGHT_040 | Weapon.AdsZoomMultiplier = 3.5 Weapon.AimTime ×c 1.15 Weapon.MaxZeroingRange = 800 Weapon.MinZeroingRange = 100 | ||||
GE_SGHT_040_CharacterEffects | Character.WeaponSway.StabilizationTimeMultiplier = 1.6 Character.WeaponSway.RotationStabilizationMultiplier × 1.8 Character.WeaponSway.TranslationStabilizationMultiplier × 1.4 |
GE_Player (30)
| Effect | Modifiers | Duration | Stacks | Granted tags | Requirements |
|---|---|---|---|---|---|
GE_Player_BarbedWireSlow | Movement.MaxSpeedMultiplier = 0.075 | ||||
GE_Player_Emote_FullBody | — | State.Player.Action.Emote.FullBody | |||
GE_Player_Fists | Movement.SprintSpeedMultiplier ×c 1.1 | ||||
GE_Player_GhilliEffects | Character.AdsTimeMultiplier ×c 0.8 Character.AimSwayScaleMultiplier ×c 1.15 Movement.LeanTimeMultiplier ×c 1.15 Movement.UnleanTimeMultiplier ×c 1.15 Movement.MaxSpeedMultiplier ×c 0.95 Movement.JumpVelocityMultiplier ×c 0.95 | apply require: State.Player.Ghilli.BodySuit, State.Player.Ghilli.Headwear | |||
GE_Player_Ghilli_Armor | — | State.Player.Ghilli.BodySuit | |||
GE_Player_Ghilli_Helmet | — | State.Player.Ghilli.Headwear | remove ignore: State.Player.Vitality.Dead | ||
GE_Player_InsideCamoTent | — | State.Location.InsideCamoTent | |||
GE_Player_Jump | Character.AimSwayScaleMultiplier × Character.Weight (Current) via CT_WeaponSway[StanceTransition_AimSwayScale]Character.AimSwaySpeedMultiplier × Character.Weight (Current) via CT_WeaponSway[StanceTransition_AimSwaySpeed] | 2 | 2 | ||
GE_Player_Landing | Character.AimSwayScaleMultiplier × SetByCaller(Action.Player.Fall), fallback 1 Character.AimSwaySpeedMultiplier × SetByCaller(Action.Player.Fall), fallback 1 | 10 | 3 | ||
GE_Player_Mantle | Character.AimSwayScaleMultiplier × Character.Weight (Current) via CT_WeaponSway[Mantle_AimSwayScale]Character.AimSwaySpeedMultiplier × Character.Weight (Current) via CT_WeaponSway[Mantle_AimSwaySpeed] | 10 | 2 | ||
GE_Player_MaxSpeedMultiplier_Aiming | Movement.MaxSpeedMultiplier × SetByCaller(Movement.MaxSpeedMultiplier), fallback 1 | ongoing require: State.Player.Movement.Aiming | |||
GE_Player_MaxSpeedMultiplier_Covert | Movement.MaxSpeedMultiplier × SetByCaller(Movement.MaxSpeedMultiplier), fallback 1 | ongoing query: AnyTagsMatch(State.Player.Stance.Current.Crouched, State.Player.Stance.Current.Prone) | |||
GE_Player_ReadyToFirePlayRate | Movement.ReadyToFirePlayRate × SetByCaller(Movement.ReadyToFirePlayRate), fallback 1 | ||||
GE_Player_RessedByEnemy | — | 60 | State.Player.RessedByEnemy | ||
GE_Player_SprintSpeedMultiplier | Movement.SprintSpeedMultiplier × SetByCaller(Movement.SprintSpeedMultiplier), fallback 1 Movement.TacSprintSpeedMultiplier × SetByCaller(Movement.TacSprintSpeedMultiplier), fallback 1 | ||||
GE_Player_SprintSpeedMultiplier_Temp | Movement.SprintSpeedMultiplier × SetByCaller(Movement.SprintSpeedMultiplier) Movement.TacSprintSpeedMultiplier × SetByCaller(Movement.TacSprintSpeedMultiplier) | 5 | |||
GE_Player_StaminaRegenPerSecondMultiplier | Movement.StaminaRegenPerSecondMultiplier × SetByCaller(Movement.StaminaRegenPerSecondMultiplier), fallback 1 | ||||
GE_Player_StaminaRegenPerSecondMultiplier_Covert | Movement.StaminaRegenPerSecondMultiplier × SetByCaller(Movement.StaminaRegenPerSecondMultiplier), fallback 1 | ongoing query: AnyTagsMatch(State.Player.Stance.Current.Crouched, State.Player.Stance.Current.Prone) | |||
GE_Player_Stance_Crouch | — | State.Player.Stance.Current.Crouched | |||
GE_Player_Stance_Prone | — | State.Player.Stance.Current.Prone | |||
GE_Player_Stance_Transition | Character.AimSwayScaleMultiplier × Character.Weight (Current) via CT_WeaponSway[StanceTransition_AimSwayScale]Character.AimSwaySpeedMultiplier × Character.Weight (Current) via CT_WeaponSway[StanceTransition_AimSwaySpeed] | 5 | 3 | ||
GE_Player_StopSprint | Character.AimSwayScaleMultiplier × SetByCaller(Action.Player.StopSprint), fallback 1 Character.AimSwaySpeedMultiplier × SetByCaller(Action.Player.StopSprint), fallback 1 Character.WeaponSway.TranslationStabilizationMultiplier × SetByCaller(Action.Player.StopSprint), fallback 1 Character.WeaponSway.RotationStabilizationMultiplier × SetByCaller(Action.Player.StopSprint), fallback 1 Character.WeaponSway.TranslationMultiplier × SetByCaller(Action.Player.StopSprint), fallback 1 Character.WeaponSway.RotationMultiplier × SetByCaller(Action.Player.StopSprint), fallback 1 Character.WeaponSway.StabilizationTimeMultiplier × SetByCaller(Action.Player.StopSprint), fallback 1 | 10 | |||
GE_Player_StopSprint_WeightEffect | Character.AimSwayScaleMultiplier × Character.Weight (Current) via CT_WeaponSway[StopSprintWeight_AimSwayScale]Character.AimSwaySpeedMultiplier × Character.Weight (Current) via CT_WeaponSway[StopSprintWeight_AimSwaySpeed]Character.WeaponSway.TranslationStabilizationMultiplier × Character.Weight (Current) via CT_WeaponSway[StopSprintWeight_TranslationStabilizationSway]Character.WeaponSway.RotationStabilizationMultiplier × Character.Weight (Current) via CT_WeaponSway[StopSprintWeight_RotationStabilizationSway]Character.WeaponSway.TranslationMultiplier × Character.Weight (Current) via CT_WeaponSway[StopSprintWeight_TranslationSway]Character.WeaponSway.RotationMultiplier × Character.Weight (Current) via CT_WeaponSway[StopSprintWeight_RotationSway] | 5 | 3 | ||
GE_Player_TacSprintEpired | Character.AimSwayScaleMultiplier × Character.Weight (Current) via CT_WeaponSway[StopTacSprint_AimSwayScale]Character.AimSwaySpeedMultiplier × Character.Weight (Current) via CT_WeaponSway[StopTacSprint_AimSwaySpeed]Character.WeaponSway.TranslationStabilizationMultiplier × SetByCaller(Character.Weight), fallback 1 Character.WeaponSway.RotationStabilizationMultiplier × SetByCaller(Character.Weight), fallback 1 Character.WeaponSway.TranslationMultiplier × SetByCaller(Character.Weight), fallback 1 Character.WeaponSway.RotationMultiplier × SetByCaller(Character.Weight), fallback 1 | 15 | |||
GE_Player_TacSprintStaminaUsageMultiplier | Movement.TacSprintStaminaUsageMultiplier × SetByCaller(Movement.TacSprintStaminaUsageMultiplier), fallback 1 | ||||
GE_Player_Vaulting | Character.AimSwayScaleMultiplier × Character.Weight (Current) via CT_WeaponSway[Vaulting_AimSwayScale]Character.AimSwaySpeedMultiplier × Character.Weight (Current) via CT_WeaponSway[Vaulting_AimSwaySpeed] | 5 | 3 | ||
GE_Player_Weight_Heavy | Movement.MaxSpeedMultiplier ×c 0.8 Movement.LeanTimeMultiplier ×c 1.5 Movement.UnleanTimeMultiplier ×c 1.5 Movement.JumpVelocityMultiplier ×c 0.85 Character.Weight + 3 Character.AimSwayScaleMultiplier × 1.175 Character.AimSwaySpeedMultiplier × 1.2 Character.AdsTimeMultiplier ×c 1.15 Character.WeaponSway.RotationStabilizationMultiplier × 1.5 | State.Player.Weight.Heavy | |||
GE_Player_Weight_Light | Movement.MaxSpeedMultiplier ×c 0.95 Movement.JumpVelocityMultiplier ×c 0.95 Character.Weight + 1 Movement.StaminaRegenPerSecondMultiplier ×c 0.85 Character.AimSwayScaleMultiplier × 1.02 Character.AimSwaySpeedMultiplier × 1.05 Character.AdsTimeMultiplier ×c 1.05 | State.Player.Weight.Light | |||
GE_Player_Weight_Medium | Movement.MaxSpeedMultiplier ×c 0.875 Movement.JumpVelocityMultiplier ×c 0.9 Character.Weight + 2 Movement.StaminaRegenPerSecondMultiplier ×c 0.65 Character.AimSwayScaleMultiplier × 1.085 Character.AimSwaySpeedMultiplier × 1.1 Character.AdsTimeMultiplier ×c 1.06 Character.WeaponSway.RotationStabilizationMultiplier × 1.3 | State.Player.Weight.Medium | |||
GE_Player_Weight_SuperHeavy | Movement.MaxSpeedMultiplier ×c 0.8 Movement.LeanTimeMultiplier ×c 1.5 Movement.UnleanTimeMultiplier ×c 1.5 Movement.JumpVelocityMultiplier ×c 0.65 Character.Weight + 4 Character.AimSwayScaleMultiplier × 1.2 Character.AimSwaySpeedMultiplier × 1.25 Character.AdsTimeMultiplier ×c 1.17 Character.WeaponSway.RotationStabilizationMultiplier × 1.7 | State.Player.Weight.SuperHeavy |
GE_Weapon (25)
| Effect | Modifiers | Duration | Stacks | Granted tags | Requirements |
|---|---|---|---|---|---|
GE_Weapon_AimTime | Weapon.AimTime × SetByCaller(Weapon.AimTime), fallback 1 | ||||
GE_Weapon_EquipSpeedMultiplier | Weapon.EquipSpeedMultiplier × SetByCaller(Weapon.EquipSpeedMultiplier), fallback 1 | ||||
GE_Weapon_HorizontalRecoilMultiplier | Weapon.HorizontalRecoilMultiplier × SetByCaller(Weapon.HorizontalRecoilMultiplier), fallback 1 | ||||
GE_Weapon_StanceRecoil_AR_Crouch | Weapon.VerticalRecoilMultiplier ×c 0.85 Weapon.HorizontalRecoilMultiplier ×c 0.85 | ||||
GE_Weapon_StanceRecoil_AR_Prone | Weapon.VerticalRecoilMultiplier ×c 0.7 Weapon.HorizontalRecoilMultiplier ×c 0.7 | ||||
GE_Weapon_StanceRecoil_AR_Standing | Weapon.VerticalRecoilMultiplier ×c 1 Weapon.HorizontalRecoilMultiplier ×c 1 | ||||
GE_Weapon_StanceRecoil_DMR_Crouch | Weapon.VerticalRecoilMultiplier ×c 0.85 Weapon.HorizontalRecoilMultiplier ×c 0.85 | ||||
GE_Weapon_StanceRecoil_DMR_Prone | Weapon.VerticalRecoilMultiplier ×c 0.7 Weapon.HorizontalRecoilMultiplier ×c 0.7 | ||||
GE_Weapon_StanceRecoil_DMR_Standing | Weapon.VerticalRecoilMultiplier ×c 1 Weapon.HorizontalRecoilMultiplier ×c 1 | ||||
GE_Weapon_StanceRecoil_LMG_Crouch | Weapon.VerticalRecoilMultiplier ×c 0.6 Weapon.HorizontalRecoilMultiplier ×c 0.6 | ||||
GE_Weapon_StanceRecoil_LMG_Prone | Weapon.VerticalRecoilMultiplier ×c 0.35 Weapon.HorizontalRecoilMultiplier ×c 0.25 | ||||
GE_Weapon_StanceRecoil_LMG_Standing | Weapon.VerticalRecoilMultiplier ×c 1 Weapon.HorizontalRecoilMultiplier ×c 1 | ||||
GE_Weapon_StanceRecoil_Pistol_Crouch | Weapon.VerticalRecoilMultiplier ×c 0.85 Weapon.HorizontalRecoilMultiplier ×c 0.85 | ||||
GE_Weapon_StanceRecoil_Pistol_Prone | Weapon.VerticalRecoilMultiplier ×c 0.7 Weapon.HorizontalRecoilMultiplier ×c 0.7 | ||||
GE_Weapon_StanceRecoil_Pistol_Standing | Weapon.VerticalRecoilMultiplier ×c 1 Weapon.HorizontalRecoilMultiplier ×c 1 | ||||
GE_Weapon_StanceRecoil_SMG_Crouch | Weapon.VerticalRecoilMultiplier ×c 0.85 Weapon.HorizontalRecoilMultiplier ×c 0.85 | ||||
GE_Weapon_StanceRecoil_SMG_Prone | Weapon.VerticalRecoilMultiplier ×c 0.7 Weapon.HorizontalRecoilMultiplier ×c 0.7 | ||||
GE_Weapon_StanceRecoil_SMG_Standing | Weapon.VerticalRecoilMultiplier ×c 1 Weapon.HorizontalRecoilMultiplier ×c 1 | ||||
GE_Weapon_StanceRecoil_SR_Crouch | Weapon.VerticalRecoilMultiplier ×c 0.85 Weapon.HorizontalRecoilMultiplier ×c 0.85 | ||||
GE_Weapon_StanceRecoil_SR_Prone | Weapon.VerticalRecoilMultiplier ×c 0.7 Weapon.HorizontalRecoilMultiplier ×c 0.7 | ||||
GE_Weapon_StanceRecoil_SR_Standing | Weapon.VerticalRecoilMultiplier ×c 1 Weapon.HorizontalRecoilMultiplier ×c 1 | ||||
GE_Weapon_StanceRecoil_Shotgun_Crouch | Weapon.VerticalRecoilMultiplier ×c 0.85 Weapon.HorizontalRecoilMultiplier ×c 0.85 | ||||
GE_Weapon_StanceRecoil_Shotgun_Prone | Weapon.VerticalRecoilMultiplier ×c 0.7 Weapon.HorizontalRecoilMultiplier ×c 0.7 | ||||
GE_Weapon_StanceRecoil_Shotgun_Standing | Weapon.VerticalRecoilMultiplier ×c 1 Weapon.HorizontalRecoilMultiplier ×c 1 | ||||
GE_Weapon_VerticalRecoilMultiplier | Weapon.VerticalRecoilMultiplier × SetByCaller(Weapon.VerticalRecoilMultiplier), fallback 1 |
GE_MAG (15)
| Effect | Modifiers | Duration | Stacks | Granted tags | Requirements |
|---|---|---|---|---|---|
GE_MAG_FAL_10rd | Weapon.AimTime ×c 0.85 Weapon.VerticalRecoilMultiplier ×c 0.84 Weapon.HorizontalRecoilMultiplier ×c 0.85 Weapon.EquipSpeedMultiplier ×c 1.24 | ||||
GE_MAG_FAL_10rd_CharacterEffects | Character.AimSwayScaleMultiplier ×c 0.78 | ||||
GE_MAG_Glock_17rd | Weapon.AimTime ×c 1 Weapon.VerticalRecoilMultiplier ×c 1 Weapon.HorizontalRecoilMultiplier ×c 1 | ||||
GE_MAG_LMG_02_100rd | Weapon.AimTime ×c 1.1 Weapon.VerticalRecoilMultiplier ×c 1 Weapon.HorizontalRecoilMultiplier ×c 1 | ||||
GE_MAG_LMG_02_100rd_CharacterEffects | Character.AimSwayScaleMultiplier ×c 1 | ||||
GE_MAG_M249_200rd | Weapon.AimTime ×c 1.2 Weapon.VerticalRecoilMultiplier ×c 1.17 Weapon.HorizontalRecoilMultiplier ×c 1.17 Weapon.EquipSpeedMultiplier ×c 0.93 | ||||
GE_MAG_M249_200rd_CharacterEffects | Character.AimSwayScaleMultiplier ×c 1.25 | ||||
GE_MAG_MK22_10rd | Weapon.AimTime ×c 1.06 Weapon.VerticalRecoilMultiplier ×c 1 Weapon.HorizontalRecoilMultiplier ×c 1 Weapon.EquipSpeedMultiplier ×c 0.9 | ||||
GE_MAG_MK22_10rd_CharacterEffects | Character.AimSwayScaleMultiplier ×c 1.12 | ||||
GE_MAG_SMG_03 | Weapon.AimTime ×c 1 Weapon.VerticalRecoilMultiplier ×c 1 Weapon.HorizontalRecoilMultiplier ×c 1 | ||||
GE_MAG_SMG_03_CharacterEffects | Character.AimSwayScaleMultiplier ×c 1 | ||||
GE_MAG_SR_04_5rd | Weapon.AimTime ×c 1 Weapon.VerticalRecoilMultiplier ×c 1 Weapon.HorizontalRecoilMultiplier ×c 1 | ||||
GE_MAG_SV98_10rd | Weapon.AimTime ×c 1 Weapon.VerticalRecoilMultiplier ×c 1 Weapon.HorizontalRecoilMultiplier ×c 1 | ||||
GE_MAG_SV98_10rd_CharacterEffects | Character.AimSwayScaleMultiplier ×c 1 | ||||
GE_MAG_SVDM | Weapon.AimTime ×c 1.06 Weapon.VerticalRecoilMultiplier ×c 1 Weapon.HorizontalRecoilMultiplier ×c 1 Weapon.EquipSpeedMultiplier ×c 0.9 |
GE_FGP (10)
| Effect | Modifiers | Duration | Stacks | Granted tags | Requirements |
|---|---|---|---|---|---|
GE_FGP_02 | Weapon.VerticalRecoilMultiplier ×c 0.7 Weapon.HorizontalRecoilMultiplier ×c 0.85 Weapon.SpreadMultiplier ×c 0.83 Weapon.AimTime ×c 1.1 Weapon.EquipSpeedMultiplier ×c 0.92 | ||||
GE_FGP_02_CharacterEffects | Character.AimSwaySpeedMultiplier ×c 0.9 Character.AimSwayHorizontalMovementMultiplier ×c 0.93 Character.AimSwayVerticalMovementMultiplier ×c 0.74 Character.WeaponSway.TranslationStabilizationMultiplier × 0.78 Character.WeaponSway.RotationStabilizationMultiplier × 0.7 | ||||
GE_FGP_03 | Weapon.VerticalRecoilMultiplier ×c 0.94 Weapon.HorizontalRecoilMultiplier ×c 0.75 Weapon.SpreadMultiplier ×c 0.78 Weapon.AimTime ×c 0.85 Weapon.EquipSpeedMultiplier ×c 1.1 | ||||
GE_FGP_03_CharacterEffects | Character.AimSwaySpeedMultiplier ×c 0.95 Character.AimSwayHorizontalMovementMultiplier ×c 0.95 Character.AimSwayVerticalMovementMultiplier ×c 0.9 Character.WeaponSway.TranslationStabilizationMultiplier × 0.88 Character.WeaponSway.RotationStabilizationMultiplier × 0.8 | ||||
GE_FGP_04_BipodState | Weapon.VerticalRecoilMultiplier ×c 0.25 Weapon.HorizontalRecoilMultiplier ×c 0.28 Weapon.SpreadMultiplier ×c 0.45 Weapon.AimTime ×c 0.92 | ||||
GE_FGP_04_BipodState_CharacterEffects | Character.AimSwaySpeedMultiplier ×c 0.55 Character.AimSwayHorizontalMovementMultiplier ×c 0.5 Character.AimSwayVerticalMovementMultiplier ×c 0.5 Character.WeaponSway.TranslationStabilizationMultiplier × 0.78 Character.WeaponSway.RotationStabilizationMultiplier × 0.6 | ||||
GE_FGP_04_NonBipodState | Weapon.VerticalRecoilMultiplier ×c 0.88 Weapon.HorizontalRecoilMultiplier ×c 0.9 Weapon.SpreadMultiplier ×c 0.94 Weapon.AimTime ×c 1.1 Weapon.EquipSpeedMultiplier ×c 0.98 | ||||
GE_FGP_04_NonBipodState_CharacterEffects | Character.AimSwaySpeedMultiplier ×c 0.95 Character.AimSwayHorizontalMovementMultiplier ×c 0.9 Character.AimSwayVerticalMovementMultiplier ×c 0.88 Character.WeaponSway.TranslationStabilizationMultiplier × 0.78 Character.WeaponSway.RotationStabilizationMultiplier × 0.6 | ||||
GE_FGP_04_UnfoldedBipodState | Weapon.VerticalRecoilMultiplier ×c 1.15 Weapon.HorizontalRecoilMultiplier ×c 1.15 Weapon.SpreadMultiplier ×c 1.15 Weapon.AimTime ×c 1.05 | ||||
GE_FGP_04_UnfoldedBipodState_CharacterEffects | Character.AimSwaySpeedMultiplier ×c 1.05 Character.AimSwayHorizontalMovementMultiplier ×c 1.05 Character.AimSwayVerticalMovementMultiplier ×c 1.1 Character.WeaponSway.TranslationStabilizationMultiplier × 1.08 Character.WeaponSway.RotationStabilizationMultiplier × 1.08 |
GE_MZL (7)
| Effect | Modifiers | Duration | Stacks | Granted tags | Requirements |
|---|---|---|---|---|---|
GE_MZL_04 | Weapon.VerticalRecoilMultiplier ×c 0.84 Weapon.HorizontalRecoilMultiplier ×c 0.9 Weapon.SpreadMultiplier ×c 0.88 Weapon.AimTime ×c 1.15 | Weapon.State.Suppressed | |||
GE_MZL_05 | Weapon.VerticalRecoilMultiplier ×c 0.9 Weapon.HorizontalRecoilMultiplier ×c 0.94 Weapon.SpreadMultiplier ×c 0.91 Weapon.AimTime ×c 1.08 | Weapon.State.Suppressed | |||
GE_MZL_06 | Weapon.VerticalRecoilMultiplier ×c 0.88 Weapon.HorizontalRecoilMultiplier ×c 0.95 Weapon.SpreadMultiplier ×c 0.92 Weapon.AimTime ×c 1.1 | Weapon.State.Suppressed | |||
GE_MZL_07 | Weapon.VerticalRecoilMultiplier ×c 0.88 Weapon.HorizontalRecoilMultiplier ×c 0.93 Weapon.SpreadMultiplier ×c 0.9 Weapon.AimTime ×c 1.1 | Weapon.State.Suppressed | |||
GE_MZL_08 | Weapon.VerticalRecoilMultiplier ×c 0.82 Weapon.HorizontalRecoilMultiplier ×c 0.9 Weapon.SpreadMultiplier ×c 0.89 Weapon.AimTime ×c 1.12 | Weapon.State.Suppressed | |||
GE_MZL_09 | Weapon.VerticalRecoilMultiplier ×c 0.86 Weapon.HorizontalRecoilMultiplier ×c 0.92 Weapon.SpreadMultiplier ×c 0.88 Weapon.AimTime ×c 1.12 | Weapon.State.Suppressed | |||
GE_MZL_10 | Weapon.VerticalRecoilMultiplier ×c 0.9 Weapon.HorizontalRecoilMultiplier ×c 0.94 Weapon.SpreadMultiplier ×c 0.91 Weapon.AimTime ×c 1.1 | Weapon.State.Suppressed |
GE_AK74 (6)
| Effect | Modifiers | Duration | Stacks | Granted tags | Requirements |
|---|---|---|---|---|---|
GE_AK74_Mag_30rd | Weapon.AimTime ×c 1 Weapon.VerticalRecoilMultiplier ×c 1 Weapon.HorizontalRecoilMultiplier ×c 1 | ||||
GE_AK74_Mag_30rd_CharacterEffects | Character.AimSwayScaleMultiplier ×c 1 | ||||
GE_AK74_Mag_Drum75rd | Weapon.AimTime ×c 1.26 Weapon.VerticalRecoilMultiplier ×c 1.22 Weapon.HorizontalRecoilMultiplier ×c 1.24 Weapon.EquipSpeedMultiplier ×c 0.93 | ||||
GE_AK74_Mag_Drum75rd_CharacterEffects | Character.AimSwayScaleMultiplier ×c 1.24 | ||||
GE_AK74_Mag_Ext60rd | Weapon.AimTime ×c 1.19 Weapon.VerticalRecoilMultiplier ×c 1.19 Weapon.HorizontalRecoilMultiplier ×c 1.21 Weapon.EquipSpeedMultiplier ×c 0.93 | ||||
GE_AK74_Mag_Ext60rd_CharacterEffects | Character.AimSwayScaleMultiplier ×c 1.21 |
GE_4xElcanSpectr (3)
| Effect | Modifiers | Duration | Stacks | Granted tags | Requirements |
|---|---|---|---|---|---|
GE_4xElcanSpectr_CharacterEffects | Character.WeaponSway.StabilizationTimeMultiplier × 1.5 | ||||
GE_4xElcanSpectr_MainSight | Weapon.AimTime ×c 1.1 Weapon.AdsZoomMultiplier = 4 | ||||
GE_4xElcanSpectr_TopSight | Weapon.AimTime ×c 1.05 Weapon.AdsZoomMultiplier = 1.2 |
GE_Item (4)
| Effect | Modifiers | Duration | Stacks | Granted tags | Requirements |
|---|---|---|---|---|---|
GE_Item_LargeTacVest | Character.ReloadSpeedMultiplier × 1.08 Character.UtilityEquipSpeedMultiplier × 1.08 Character.UtilityHolsterSpeedMultiplier × 1.08 | ||||
GE_Item_MediumTacVest | Character.ReloadSpeedMultiplier × 1.05 Character.UtilityEquipSpeedMultiplier × 1.05 Character.UtilityHolsterSpeedMultiplier × 1.05 | ||||
GE_Item_SmallTacVest | Character.ReloadSpeedMultiplier × 1.02 Character.UtilityEquipSpeedMultiplier × 1.02 Character.UtilityHolsterSpeedMultiplier × 1.02 | ||||
GE_Item_UsageRateMultiplier | Item.UsageRateMultiplier × SetByCaller(Item.UsageRateMultiplier), fallback 1 |
GE_GrantSkill (3)
| Effect | Modifiers | Duration | Stacks | Granted tags | Requirements |
|---|---|---|---|---|---|
GE_GrantSkill_DoorBreach | — | Skill.DoorBreach | |||
GE_GrantSkill_Lockpicking | — | Skill.Lockpicking | |||
GE_GrantSkill_SniperKillFocusRefresh | — | Skill.SniperKillFocusRefresh |
GE_Spotting (3)
| Effect | Modifiers | Duration | Stacks | Granted tags | Requirements |
|---|---|---|---|---|---|
GE_Spotting_CustomDepthStencilValue | CustomDepthStencilValue = SetByCaller(CustomDepthStencilValue), fallback 1 | ||||
GE_Spotting_IncreasedSpottedTime | Spotting.SpottedTimeMultiplier × SetByCaller(Spotting.SpottedTimeMultiplier), fallback 1 | ||||
GE_Spotting_IncreasedSpottingDuration | Spotting.SpottingDurationMultiplier × SetByCaller(Spotting.SpottingDurationMultiplier), fallback 1 | apply require: Item.Archetype.Spotting |
GE_Vehicle (3)
| Effect | Modifiers | Duration | Stacks | Granted tags | Requirements |
|---|---|---|---|---|---|
GE_Vehicle_FuelUsageReductionMultiplier | FuelUsageReductionMultiplier = SetByCaller(FuelUsageReductionMultiplier), fallback 1 | ||||
GE_Vehicle_Health | Health × SetByCaller(Health), fallback 0 | ||||
GE_Vehicle_ImpactReductionMultiplier | Health.ImpactReductionMultiplier = SetByCaller(Health.ImpactReductionMultiplier), fallback 1 |
Other effects (37)
| Effect | Modifiers | Duration | Stacks | Granted tags | Requirements |
|---|---|---|---|---|---|
GE_10xScope | Weapon.AimTime × 1.15 Weapon.AdsZoomMultiplier = 6 Weapon.MaxZeroingRange = 1000 Weapon.MinZeroingRange = 100 | ||||
GE_10xScope_CharacterEffects | Character.WeaponSway.StabilizationTimeMultiplier = 1.6 Character.WeaponSway.RotationStabilizationMultiplier × 1.8 Character.WeaponSway.TranslationStabilizationMultiplier × 1.4 | ||||
GE_3xScope | Weapon.AdsZoomMultiplier = 3 Weapon.MinZeroingRange = 100 Weapon.MaxZeroingRange = 300 Weapon.AimTime ×c 1.1 | ||||
GE_3xScope_CharacterEffects | Character.WeaponSway.StabilizationTimeMultiplier × 1.35 | ||||
GE_4xElcanSpectr | Weapon.MaxZeroingRange = 400 Weapon.MinZeroingRange = 100 | ||||
GE_4xHybrid | Weapon.AdsZoomMultiplier = 4 Weapon.AimTime + 0.35 | ||||
GE_6xScope | Weapon.AdsZoomMultiplier = 3 Weapon.AimTime + 0.2 Weapon.MaxZeroingRange = 500 Weapon.MinZeroingRange = 100 | ||||
GE_6xScope_MainSight | Weapon.AdsZoomMultiplier = 3 | ||||
GE_ADS | Movement.MaxSpeedMultiplier ×c 0.5 | ||||
GE_CantedIrons | Weapon.AimTime = 0.1 Weapon.AdsZoomMultiplier = 2 | ||||
GE_Defib | — | State.Player.Action.Appliable.Reviving.Friendly | |||
GE_DoorBreach | Movement.MaxSpeedMultiplier × 1 × CT_DoorMovement[Door Breach Ramp In and Out] @DurationCharacter.AimSwayScaleMultiplier × Character.Weight (Current) via CT_WeaponSway[StopTacSprint_AimSwayScale]Character.AimSwaySpeedMultiplier × Character.Weight (Current) via CT_WeaponSway[StopTacSprint_AimSwaySpeed] | 0.8 | |||
GE_DrawBow | Movement.MaxSpeedMultiplier ×c 0.9 | ||||
GE_EotechHoloSight | Weapon.AdsZoomMultiplier = 1.2 Weapon.AimTime ×c 0.9 Weapon.MinZeroingRange = 100 Weapon.MaxZeroingRange = 100 | ||||
GE_ForceOpenDoor | — | State.Player.ForceOpenDoor | |||
GE_GRP_05 | Weapon.HorizontalRecoilMultiplier = 0 Weapon.VerticalRecoilMultiplier = 0 | ||||
GE_HeavyHelmet_Passive | Character.SuppressionReductionMultiplier × 0.32 | remove ignore: State.Player.Vitality.Dead | |||
GE_MMGL_RotaryPassengerSway | Character.AimSwayScaleMultiplier ×c 4 Character.AimSwaySpeedMultiplier ×c 1.25 Character.WeaponAccuracyMultiplier ×c 2.5 Character.AdsTimeMultiplier ×c 1.5 Character.ReloadSpeedMultiplier ×c 0.9 | ongoing require: State.Player.Vehicle.Seat.LittleBirdBench | |||
GE_Meta_ResourceChange | Attribute.Meta.Currency.Cash + SetByCaller(Attribute.Meta.Currency.Cash) Attribute.Meta.XP.Role.Driver + SetByCaller(Attribute.Meta.XP.Role.Driver) Attribute.Meta.Currency.SkillPoint.Role.Driver + SetByCaller(Attribute.Meta.Currency.SkillPoint.Role.Driver) Attribute.Meta.XP.Role.Infantry + SetByCaller(Attribute.Meta.XP.Role.Infantry) Attribute.Meta.Currency.SkillPoint.Role.Infantry + SetByCaller(Attribute.Meta.Currency.SkillPoint.Role.Infantry) Attribute.Meta.XP.Role.Medic + SetByCaller(Attribute.Meta.XP.Role.Medic) Attribute.Meta.Currency.SkillPoint.Role.Medic + SetByCaller(Attribute.Meta.Currency.SkillPoint.Role.Medic) Attribute.Meta.XP.Role.Pilot + SetByCaller(Attribute.Meta.XP.Role.Pilot) Attribute.Meta.Currency.SkillPoint.Role.Pilot + SetByCaller(Attribute.Meta.Currency.SkillPoint.Role.Pilot) Attribute.Meta.XP.Role.Recon + SetByCaller(Attribute.Meta.XP.Role.Recon) Attribute.Meta.Currency.SkillPoint.Role.Recon + SetByCaller(Attribute.Meta.Currency.SkillPoint.Role.Recon) Attribute.Meta.XP.Role.Support + SetByCaller(Attribute.Meta.XP.Role.Support) Attribute.Meta.Currency.SkillPoint.Role.Support + SetByCaller(Attribute.Meta.Currency.SkillPoint.Role.Support) Attribute.Meta.XP.Platform.Bobcat + SetByCaller(Attribute.Meta.XP.Platform.Bobcat) Attribute.Meta.XP.Platform.Havoc + SetByCaller(Attribute.Meta.XP.Platform.Havoc) Attribute.Meta.XP.Platform.Huey + SetByCaller(Attribute.Meta.XP.Platform.Huey) Attribute.Meta.XP.Platform.Kodiak + SetByCaller(Attribute.Meta.XP.Platform.Kodiak) Attribute.Meta.XP.Platform.Leopard + SetByCaller(Attribute.Meta.XP.Platform.Leopard) Attribute.Meta.XP.Platform.LittleBird + SetByCaller(Attribute.Meta.XP.Platform.LittleBird) Attribute.Meta.XP.Platform.PZH2000 + SetByCaller(Attribute.Meta.XP.Platform.PZH2000) Attribute.Meta.XP.Platform.SpawnVehicle + SetByCaller(Attribute.Meta.XP.Platform.SpawnVehicle) Attribute.Meta.XP.Platform.WEPN_004 + SetByCaller(Attribute.Meta.XP.Platform.WEPN_004) Attribute.Meta.XP.Platform.WEPN_001 + SetByCaller(Attribute.Meta.XP.Platform.WEPN_001) Attribute.Meta.XP.Platform.WEPN_013 + SetByCaller(Attribute.Meta.XP.Platform.WEPN_013) Attribute.Meta.XP.Platform.WEPN_010 + SetByCaller(Attribute.Meta.XP.Platform.WEPN_010) Attribute.Meta.XP.Platform.WEPN_020 + SetByCaller(Attribute.Meta.XP.Platform.WEPN_020) Attribute.Meta.XP.Platform.WEPN_003 + SetByCaller(Attribute.Meta.XP.Platform.WEPN_003) Attribute.Meta.XP.Platform.WEPN_009 + SetByCaller(Attribute.Meta.XP.Platform.WEPN_009) Attribute.Meta.XP.Platform.WEPN_002 + SetByCaller(Attribute.Meta.XP.Platform.WEPN_002) Attribute.Meta.XP.Platform.WEPN_012 + SetByCaller(Attribute.Meta.XP.Platform.WEPN_012) Attribute.Meta.XP.Platform.WEPN_021 + SetByCaller(Attribute.Meta.XP.Platform.WEPN_021) Attribute.Meta.XP.Platform.WEPN_014 + SetByCaller(Attribute.Meta.XP.Platform.WEPN_014) Attribute.Meta.XP.Platform.WEPN_019 + SetByCaller(Attribute.Meta.XP.Platform.WEPN_019) Attribute.Meta.XP.Platform.WEPN_016 + SetByCaller(Attribute.Meta.XP.Platform.WEPN_016) Attribute.Meta.XP.Platform.WEPN_022 + SetByCaller(Attribute.Meta.XP.Platform.WEPN_022) Attribute.Meta.XP.Platform.WEPN_007 + SetByCaller(Attribute.Meta.XP.Platform.WEPN_007) Attribute.Meta.XP.Platform.WEPN_015 + SetByCaller(Attribute.Meta.XP.Platform.WEPN_015) Attribute.Meta.XP.Platform.WEPN_005 + SetByCaller(Attribute.Meta.XP.Platform.WEPN_005) Attribute.Meta.XP.Platform.WEPN_006 + SetByCaller(Attribute.Meta.XP.Platform.WEPN_006) Attribute.Meta.XP.Platform.WEPN_025 + SetByCaller(Attribute.Meta.XP.Platform.WEPN_025) Attribute.Meta.XP.Platform.WEPN_024 + SetByCaller(Attribute.Meta.XP.Platform.WEPN_024) Attribute.Meta.XP.Platform.WEPN_011 + SetByCaller(Attribute.Meta.XP.Platform.WEPN_011) Attribute.Meta.XP.Platform.WEPN_023 + SetByCaller(Attribute.Meta.XP.Platform.WEPN_023) Attribute.Meta.XP.Platform.WEPN_018 + SetByCaller(Attribute.Meta.XP.Platform.WEPN_018) Attribute.Meta.XP.Platform.WEPN_008 + SetByCaller(Attribute.Meta.XP.Platform.WEPN_008) Attribute.Meta.XP.Platform.WEPN_017 + SetByCaller(Attribute.Meta.XP.Platform.WEPN_017) Attribute.Meta.XP.Platform.WEPN_026 + SetByCaller(Attribute.Meta.XP.Platform.WEPN_026) | ||||
GE_MolotovBurning | — | State.Player.Molotov.Burning | |||
GE_OPT_08 | Weapon.AimTime ×c 1.05 Weapon.AdsZoomMultiplier = 2.5 Weapon.MinZeroingRange = 100 Weapon.MaxZeroingRange = 300 | ||||
GE_PWSCQB74 | Weapon.VerticalRecoilMultiplier ×c 0.8 Weapon.HorizontalRecoilMultiplier ×c 0.97 Weapon.SpreadMultiplier ×c 0.96 Weapon.AimTime ×c 1.04 | Weapon.State.Suppressed | |||
GE_PilotHelmet_Active | — | State.Player.Armor.PilotHelmet.Active | ongoing query: AnyExprMatch(AllTagsMatch(State.Player.Vehicle.Rotary, State.Player.Vehicle.Role.Driver), AllTagsMatch(State.Player.Vehicle.Rotary, State.Player.Vehicle.Role.Gunner))remove ignore: State.Player.Vitality.Dead | ||
GE_PilotHelmet_Passive | — | State.Player.Armor.PilotHelmet.Passive | ongoing ignore: State.Player.Armor.PilotHelmet.Activeremove ignore: State.Player.Vitality.Dead | ||
GE_RK6 | Weapon.VerticalRecoilMultiplier ×c 0.85 Weapon.HorizontalRecoilMultiplier ×c 0.92 Weapon.SpreadMultiplier ×c 0.85 Weapon.AimTime ×c 1.1 Weapon.EquipSpeedMultiplier ×c 1 | ||||
GE_RK6_CharacterEffects | Character.AimSwaySpeedMultiplier ×c 0.92 Character.AimSwayHorizontalMovementMultiplier ×c 1 Character.AimSwayVerticalMovementMultiplier ×c 0.88 Character.WeaponSway.TranslationStabilizationMultiplier × 0.88 Character.WeaponSway.RotationStabilizationMultiplier × 0.78 | ||||
GE_RedDot | Weapon.AdsZoomMultiplier = 1.2 Weapon.AimTime ×c 0.9 Weapon.MaxZeroingRange = Weapon.MinZeroingRange (Current) | ||||
GE_ShootingRangeTutorial_FlyBy | — | State.CharacterModifier.Vehicle.ShootingRange | |||
GE_Stanag_30Rounds | Weapon.AimTime ×c 1 Weapon.VerticalRecoilMultiplier ×c 1 Weapon.HorizontalRecoilMultiplier ×c 1 Weapon.EquipSpeedMultiplier ×c 0.98 | ||||
GE_Stanag_30Rounds_CharacterEffects | Character.AimSwayScaleMultiplier ×c 1 | ||||
GE_SuperHeavyHelmet_Passive | Character.SuppressionReductionMultiplier × 0.2 | State.Player.Armor.SuperHeavyHelmet.Passive | remove ignore: State.Player.Vitality.Dead | ||
GE_TankHelmet_Active | Character.SuppressionReductionMultiplier = 0 | State.Player.Armor.TankHelmet.Active | ongoing query: AnyExprMatch(AllTagsMatch(State.Player.Vehicle.Role.Driver, State.Player.Vehicle.Tracked), AllTagsMatch(State.Player.Vehicle.Role.Gunner, State.Player.Vehicle.Tracked))remove ignore: State.Player.Vitality.Dead | ||
GE_TankHelmet_Passive | — | State.Player.Armor.TankHelmet.Passive | ongoing ignore: State.Player.Armor.TankHelmet.Activeremove ignore: State.Player.Vitality.Dead | ||
GE_UnlimitedTacSprint | Movement.TacSprintStaminaUsageMultiplier = 0 Weapon.FocusEnergyUsageMultiplier = 0 | 60 | State.Player.Stimulant.UnlimitedTacSprintState.Player.InhibitWeight.StepDown | ||
GE_UseAppliable | Movement.MaxSpeedMultiplier ×c 0.5 | ||||
GE_UsePlaceable | Movement.MaxSpeedMultiplier ×c 0.4 | ||||
GE_Weapons_DetonatorRangeMultiplier | Weapon.DetonatorRangeMultiplier × SetByCaller(Weapon.DetonatorRangeMultiplier), fallback 1 |
Ghillie effect (round 36 note)
GE_Player_GhilliEffects (Ghillie Body Suit and Ghillie Headwear applied together; it requires both State.Player.Ghilli.BodySuit and State.Player.Ghilli.Headwear) multiplies, all MultiplyCompound: AdsTimeMultiplier 0.8, AimSwayScaleMultiplier 1.15, LeanTimeMultiplier 1.15, UnleanTimeMultiplier 1.15, MaxSpeedMultiplier 0.95, JumpVelocityMultiplier 0.95. No other cooked asset names the two State.Player.Ghilli.* tags (findname over all packages). See the round 36 combat evidence.