Wardogs — Gameplay Effect Values

Project: Kiyogitpy/wardogs-data-docs · Live site

What every GE_* gameplay effect does: 341 effects, 1069 modifiers (962 fixed values, 82 set by the caller, 25 backed by another attribute). How effects and attributes work is in the Gameplay Effects Pipeline.

Source. A static export of each effect’s cooked class default object from the game’s paks (tools/cue4parse_extractor: CUE4Parse with the 5.7.4 usmap; three usmap array types were corrected so the modifiers and tag queries decode). The data is in assets/data/ge-values.json; this page is generated from it by _tools/ge_values.py.

Reading the tables. Attribute names drop Attribute.Gameplay.. Operations: + Add, × Multiply, ÷ Divide, ×c MultiplyCompound, +f AddFinal, = Override. @StackCount and the like name the curve indexing (pipeline §4.2). Cooked objects only store values that differ from the native default, so a blank duration or stack count means the native default, which is not in the paks. The tables give each modifier, not a combined result; how the operations combine into an attribute’s current value is in pipeline §4.4.

Three effects ship in the paks but not in the SDK headers: GE_GrantSkill_Lockpicking, GE_Meta_ResourceChange and GE_MolotovBurning.

GE_MAGZ (60)

Effect Modifiers Duration Stacks Granted tags Requirements
GE_MAGZ_002 Weapon.AimTime ×c 1
Weapon.VerticalRecoilMultiplier ×c 1
Weapon.HorizontalRecoilMultiplier ×c 1
       
GE_MAGZ_003 Weapon.AimTime ×c 1
Weapon.VerticalRecoilMultiplier ×c 1
Weapon.HorizontalRecoilMultiplier ×c 1
       
GE_MAGZ_004 Weapon.AimTime ×c 1
Weapon.VerticalRecoilMultiplier ×c 1
Weapon.HorizontalRecoilMultiplier ×c 1
       
GE_MAGZ_004_CharacterEffects Character.AimSwayScaleMultiplier ×c 1        
GE_MAGZ_005 Weapon.AimTime ×c 1
Weapon.VerticalRecoilMultiplier ×c 1
Weapon.HorizontalRecoilMultiplier ×c 1
       
GE_MAGZ_005_CharacterEffects Character.AimSwayScaleMultiplier ×c 1        
GE_MAGZ_006 Weapon.AimTime ×c 1
Weapon.VerticalRecoilMultiplier ×c 1
Weapon.HorizontalRecoilMultiplier ×c 1
       
GE_MAGZ_008 Weapon.AimTime ×c 1
Weapon.VerticalRecoilMultiplier ×c 1
Weapon.HorizontalRecoilMultiplier ×c 1
       
GE_MAGZ_008_CharacterEffects Character.AimSwayScaleMultiplier ×c 1        
GE_MAGZ_011 Weapon.AimTime ×c 1.1
Weapon.VerticalRecoilMultiplier ×c 1.04
Weapon.HorizontalRecoilMultiplier ×c 1.07
Weapon.EquipSpeedMultiplier ×c 0.95
       
GE_MAGZ_011_CharacterEffects Character.AimSwayScaleMultiplier ×c 1.25        
GE_MAGZ_012 Weapon.AimTime ×c 1.06
Weapon.VerticalRecoilMultiplier ×c 1.02
Weapon.HorizontalRecoilMultiplier ×c 1.04
Weapon.EquipSpeedMultiplier ×c 0.98
       
GE_MAGZ_012_CharacterEffects Character.AimSwayScaleMultiplier ×c 1.12        
GE_MAGZ_024 Weapon.AimTime ×c 1.26
Weapon.VerticalRecoilMultiplier ×c 1.22
Weapon.HorizontalRecoilMultiplier ×c 1.24
Weapon.EquipSpeedMultiplier ×c 0.93
       
GE_MAGZ_024_CharacterEffects Character.AimSwayScaleMultiplier ×c 1.24        
GE_MAGZ_026 Weapon.AimTime ×c 1.06
Weapon.VerticalRecoilMultiplier ×c 1
Weapon.HorizontalRecoilMultiplier ×c 1
Weapon.EquipSpeedMultiplier ×c 0.9
       
GE_MAGZ_026_CharacterEffects Character.AimSwayScaleMultiplier ×c 1        
GE_MAGZ_034 Weapon.AimTime ×c 1
Weapon.VerticalRecoilMultiplier ×c 1
Weapon.HorizontalRecoilMultiplier ×c 1
       
GE_MAGZ_034_CharacterEffects Character.AimSwayScaleMultiplier ×c 1        
GE_MAGZ_043 Weapon.AimTime ×c 1.11
Weapon.VerticalRecoilMultiplier ×c 1.12
Weapon.HorizontalRecoilMultiplier ×c 1.14
Weapon.EquipSpeedMultiplier ×c 0.93
       
GE_MAGZ_043_CharacterEffects Character.AimSwayScaleMultiplier ×c 1.23        
GE_MAGZ_046 Weapon.AimTime ×c 1.2
Weapon.VerticalRecoilMultiplier ×c 1.2
Weapon.HorizontalRecoilMultiplier ×c 1.18
Weapon.EquipSpeedMultiplier ×c 0.93
       
GE_MAGZ_046_CharacterEffects Character.AimSwayScaleMultiplier ×c 1.25        
GE_MAGZ_051 Weapon.AimTime ×c 1
Weapon.VerticalRecoilMultiplier ×c 1
Weapon.HorizontalRecoilMultiplier ×c 1
Weapon.EquipSpeedMultiplier ×c 1
       
GE_MAGZ_051_CharacterEffects Character.AimSwayScaleMultiplier ×c 1        
GE_MAGZ_052 Weapon.AimTime ×c 1
Weapon.VerticalRecoilMultiplier ×c 1
Weapon.HorizontalRecoilMultiplier ×c 1
       
GE_MAGZ_052_CharacterEffects Character.AimSwayScaleMultiplier ×c 1        
GE_MAGZ_053 Weapon.AimTime ×c 0.85
Weapon.VerticalRecoilMultiplier ×c 0.84
Weapon.HorizontalRecoilMultiplier ×c 0.85
Weapon.EquipSpeedMultiplier ×c 1.16
       
GE_MAGZ_053_CharacterEffects Character.AimSwayScaleMultiplier ×c 0.78        
GE_MAGZ_054 Weapon.AimTime ×c 1.19
Weapon.VerticalRecoilMultiplier ×c 1.19
Weapon.HorizontalRecoilMultiplier ×c 1.21
Weapon.EquipSpeedMultiplier ×c 0.93
       
GE_MAGZ_054_CharacterEffects Character.AimSwayScaleMultiplier ×c 1.21        
GE_MAGZ_055 Weapon.AimTime ×c 1.2
Weapon.VerticalRecoilMultiplier ×c 1.2
Weapon.HorizontalRecoilMultiplier ×c 1.18
Weapon.EquipSpeedMultiplier ×c 0.93
       
GE_MAGZ_055_CharacterEffects Character.AimSwayScaleMultiplier ×c 1.25        
GE_MAGZ_056 Weapon.AimTime ×c 1.2
Weapon.VerticalRecoilMultiplier ×c 1.2
Weapon.HorizontalRecoilMultiplier ×c 1.18
Weapon.EquipSpeedMultiplier ×c 0.93
       
GE_MAGZ_056_CharacterEffects Character.AimSwayScaleMultiplier ×c 1.25        
GE_MAGZ_057 Weapon.AimTime ×c 0.83
Weapon.VerticalRecoilMultiplier ×c 0.83
Weapon.HorizontalRecoilMultiplier ×c 0.83
Weapon.EquipSpeedMultiplier ×c 1.21
       
GE_MAGZ_057_CharacterEffects Character.AimSwayScaleMultiplier ×c 0.77        
GE_MAGZ_059 Weapon.AimTime ×c 0.86
Weapon.VerticalRecoilMultiplier ×c 0.83
Weapon.HorizontalRecoilMultiplier ×c 0.83
Weapon.EquipSpeedMultiplier ×c 1.2
       
GE_MAGZ_059_CharacterEffects Character.AimSwayScaleMultiplier ×c 0.78        
GE_MAGZ_060 Weapon.AimTime ×c 1.19
Weapon.VerticalRecoilMultiplier ×c 1.19
Weapon.HorizontalRecoilMultiplier ×c 1.21
Weapon.EquipSpeedMultiplier ×c 0.93
       
GE_MAGZ_060_CharacterEffects Character.AimSwayScaleMultiplier ×c 1.21        
GE_MAGZ_061 Weapon.AimTime ×c 0.86
Weapon.VerticalRecoilMultiplier ×c 0.83
Weapon.HorizontalRecoilMultiplier ×c 0.83
Weapon.EquipSpeedMultiplier ×c 1.2
       
GE_MAGZ_062 Weapon.AimTime ×c 1
Weapon.VerticalRecoilMultiplier ×c 1
Weapon.HorizontalRecoilMultiplier ×c 1
Weapon.EquipSpeedMultiplier ×c 1
       
GE_MAGZ_062_CharacterEffects Character.AimSwayScaleMultiplier ×c 1        
GE_MAGZ_063 Weapon.AimTime ×c 1.06
Weapon.VerticalRecoilMultiplier ×c 1.02
Weapon.HorizontalRecoilMultiplier ×c 1.04
Weapon.EquipSpeedMultiplier ×c 0.98
       
GE_MAGZ_063_CharacterEffects Character.AimSwayScaleMultiplier ×c 1.12        
GE_MAGZ_064 Weapon.AimTime ×c 0.87
Weapon.VerticalRecoilMultiplier ×c 0.87
Weapon.HorizontalRecoilMultiplier ×c 0.88
Weapon.EquipSpeedMultiplier ×c 1.1
       
GE_MAGZ_064_CharacterEffects Character.AimSwayScaleMultiplier ×c 0.81        
GE_MAGZ_065 Weapon.AimTime ×c 1
Weapon.VerticalRecoilMultiplier ×c 1
Weapon.HorizontalRecoilMultiplier ×c 1
       
GE_MAGZ_066 Weapon.AimTime ×c 1.2
Weapon.VerticalRecoilMultiplier ×c 1.2
Weapon.HorizontalRecoilMultiplier ×c 1.18
Weapon.EquipSpeedMultiplier ×c 0.93
       
GE_MAGZ_067 Weapon.AimTime ×c 1
Weapon.VerticalRecoilMultiplier ×c 1
Weapon.HorizontalRecoilMultiplier ×c 1
Weapon.EquipSpeedMultiplier ×c 1
       
GE_MAGZ_067_CharacterEffects Character.AimSwayScaleMultiplier ×c 1        
GE_MAGZ_068 Weapon.AimTime ×c 1
Weapon.VerticalRecoilMultiplier ×c 1
Weapon.HorizontalRecoilMultiplier ×c 1
Weapon.EquipSpeedMultiplier ×c 1
       
GE_MAGZ_068_CharacterEffects Character.AimSwayScaleMultiplier ×c 1        
GE_MAGZ_069 Weapon.AimTime ×c 1
Weapon.VerticalRecoilMultiplier ×c 1
Weapon.HorizontalRecoilMultiplier ×c 1
Weapon.EquipSpeedMultiplier ×c 1
       
GE_MAGZ_069_CharacterEffects Character.AimSwayScaleMultiplier ×c 1        
GE_MAGZ_070 Weapon.AimTime ×c 1.2
Weapon.VerticalRecoilMultiplier ×c 1.22
Weapon.HorizontalRecoilMultiplier ×c 1.24
Weapon.EquipSpeedMultiplier ×c 0.93
       
GE_MAGZ_070_CharacterEffects Character.AimSwayScaleMultiplier ×c 1.24        
GE_MAGZ_071 Weapon.AimTime ×c 1.08
Weapon.VerticalRecoilMultiplier ×c 1.07
Weapon.HorizontalRecoilMultiplier ×c 1.05
Weapon.EquipSpeedMultiplier ×c 0.95
       
GE_MAGZ_071_CharacterEffects Character.AimSwayScaleMultiplier ×c 1.08        

GE_FGRP (54)

Effect Modifiers Duration Stacks Granted tags Requirements
GE_FGRP_006 Weapon.VerticalRecoilMultiplier ×c 0.75
Weapon.HorizontalRecoilMultiplier ×c 0.87
Weapon.SpreadMultiplier ×c 0.81
Weapon.AimTime ×c 0.9
Weapon.EquipSpeedMultiplier ×c 1.07
       
GE_FGRP_006_CharacterEffects Character.AimSwaySpeedMultiplier ×c 0.93
Character.AimSwayHorizontalMovementMultiplier ×c 0.95
Character.AimSwayVerticalMovementMultiplier ×c 0.78
Character.WeaponSway.TranslationStabilizationMultiplier × 0.85
Character.WeaponSway.RotationStabilizationMultiplier × 0.75
       
GE_FGRP_007 Weapon.VerticalRecoilMultiplier ×c 0.92
Weapon.HorizontalRecoilMultiplier ×c 0.71
Weapon.SpreadMultiplier ×c 0.76
Weapon.AimTime ×c 0.87
Weapon.EquipSpeedMultiplier ×c 1.15
       
GE_FGRP_007_CharacterEffects Character.AimSwayScaleMultiplier ×c 1
Character.AimSwaySpeedMultiplier ×c 0.88
Character.AimSwayHorizontalMovementMultiplier ×c 0.92
Character.AimSwayVerticalMovementMultiplier ×c 0.88
Character.WeaponSway.TranslationStabilizationMultiplier × 0.86
Character.WeaponSway.RotationStabilizationMultiplier × 0.78
       
GE_FGRP_008_BipodState Weapon.VerticalRecoilMultiplier ×c 0.2
Weapon.HorizontalRecoilMultiplier ×c 0.22
Weapon.SpreadMultiplier ×c 1
Weapon.AimTime ×c 0.88
       
GE_FGRP_008_BipodState_CharacterEffects Character.AimSwaySpeedMultiplier ×c 0.4
Character.AimSwayHorizontalMovementMultiplier ×c 0.28
Character.AimSwayVerticalMovementMultiplier ×c 0.3
Character.WeaponSway.TranslationStabilizationMultiplier × 0.65
Character.WeaponSway.RotationStabilizationMultiplier × 0.5
       
GE_FGRP_008_NonBipodState Weapon.VerticalRecoilMultiplier ×c 1
Weapon.HorizontalRecoilMultiplier ×c 1
Weapon.SpreadMultiplier ×c 1
Weapon.AimTime ×c 1
       
GE_FGRP_008_UnfoldedBipodState Weapon.VerticalRecoilMultiplier ×c 1.15
Weapon.HorizontalRecoilMultiplier ×c 1.15
Weapon.SpreadMultiplier ×c 1.15
Weapon.AimTime ×c 1.05
       
GE_FGRP_008_UnfoldedBipodState_CharacterEffects Character.AimSwaySpeedMultiplier ×c 1.05
Character.AimSwayHorizontalMovementMultiplier ×c 1.05
Character.AimSwayVerticalMovementMultiplier ×c 1.1
Character.WeaponSway.TranslationStabilizationMultiplier × 1.08
Character.WeaponSway.RotationStabilizationMultiplier × 1.08
       
GE_FGRP_009_BipodState Weapon.VerticalRecoilMultiplier ×c 0.45
Weapon.HorizontalRecoilMultiplier ×c 0.35
Weapon.SpreadMultiplier ×c 0.45
Weapon.AimTime ×c 0.84
       
GE_FGRP_009_BipodState_CharacterEffects Character.AimSwaySpeedMultiplier ×c 0.4
Character.AimSwayHorizontalMovementMultiplier ×c 0.35
Character.AimSwayVerticalMovementMultiplier ×c 0.36
Character.WeaponSway.TranslationStabilizationMultiplier × 0.6
Character.WeaponSway.RotationStabilizationMultiplier × 0.4
       
GE_FGRP_009_NonBipodState Weapon.VerticalRecoilMultiplier ×c 1
Weapon.HorizontalRecoilMultiplier ×c 1
Weapon.SpreadMultiplier ×c 1
Weapon.AimTime ×c 1
       
GE_FGRP_009_UnfoldedBipodState Weapon.VerticalRecoilMultiplier ×c 1.15
Weapon.HorizontalRecoilMultiplier ×c 1.15
Weapon.SpreadMultiplier ×c 1.15
Weapon.AimTime ×c 1.05
       
GE_FGRP_009_UnfoldedBipodState_CharacterEffects Character.AimSwaySpeedMultiplier ×c 1.05
Character.AimSwayHorizontalMovementMultiplier ×c 1.05
Character.AimSwayVerticalMovementMultiplier ×c 1.1
Character.WeaponSway.TranslationStabilizationMultiplier × 1.08
Character.WeaponSway.RotationStabilizationMultiplier × 1.08
       
GE_FGRP_010_BipodState Weapon.VerticalRecoilMultiplier ×c 0.65
Weapon.HorizontalRecoilMultiplier ×c 0.4
Weapon.SpreadMultiplier ×c 0.45
Weapon.AimTime ×c 0.86
       
GE_FGRP_010_BipodState_CharacterEffects Character.AimSwaySpeedMultiplier ×c 0.4
Character.AimSwayHorizontalMovementMultiplier ×c 0.28
Character.AimSwayVerticalMovementMultiplier ×c 0.3
Character.WeaponSway.TranslationStabilizationMultiplier × 0.65
Character.WeaponSway.RotationStabilizationMultiplier × 0.5
       
GE_FGRP_010_NonBipodState Weapon.VerticalRecoilMultiplier ×c 1
Weapon.HorizontalRecoilMultiplier ×c 1
Weapon.SpreadMultiplier ×c 1
Weapon.AimTime ×c 1
       
GE_FGRP_010_UnfoldedBipodState Weapon.VerticalRecoilMultiplier ×c 1.15
Weapon.HorizontalRecoilMultiplier ×c 1.15
Weapon.SpreadMultiplier ×c 1.15
Weapon.AimTime ×c 1.05
       
GE_FGRP_010_UnfoldedBipodState_CharacterEffects Character.AimSwaySpeedMultiplier ×c 1.05
Character.AimSwayHorizontalMovementMultiplier ×c 1.05
Character.AimSwayVerticalMovementMultiplier ×c 1.1
Character.WeaponSway.TranslationStabilizationMultiplier × 1.08
Character.WeaponSway.RotationStabilizationMultiplier × 1.08
       
GE_FGRP_011_BipodState Weapon.VerticalRecoilMultiplier ×c 0.65
Weapon.HorizontalRecoilMultiplier ×c 0.35
Weapon.SpreadMultiplier ×c 0.45
Weapon.AimTime ×c 0.86
       
GE_FGRP_011_BipodState_CharacterEffects Character.AimSwaySpeedMultiplier ×c 0.4
Character.AimSwayHorizontalMovementMultiplier ×c 0.28
Character.AimSwayVerticalMovementMultiplier ×c 0.3
Character.WeaponSway.TranslationStabilizationMultiplier × 0.6
Character.WeaponSway.RotationStabilizationMultiplier × 0.45
       
GE_FGRP_011_NonBipodState Weapon.VerticalRecoilMultiplier ×c 1
Weapon.HorizontalRecoilMultiplier ×c 1
Weapon.SpreadMultiplier ×c 1
Weapon.AimTime ×c 1
       
GE_FGRP_011_UnfoldedBipodState Weapon.VerticalRecoilMultiplier ×c 1.15
Weapon.HorizontalRecoilMultiplier ×c 1.15
Weapon.SpreadMultiplier ×c 1.15
Weapon.AimTime ×c 1.05
       
GE_FGRP_011_UnfoldedBipodState_CharacterEffects Character.AimSwaySpeedMultiplier ×c 1.05
Character.AimSwayHorizontalMovementMultiplier ×c 1.05
Character.AimSwayVerticalMovementMultiplier ×c 1.1
Character.WeaponSway.TranslationStabilizationMultiplier × 1.08
Character.WeaponSway.RotationStabilizationMultiplier × 1.08
       
GE_FGRP_012_BipodState Weapon.VerticalRecoilMultiplier ×c 0.2
Weapon.HorizontalRecoilMultiplier ×c 0.25
Weapon.SpreadMultiplier ×c 1
Weapon.AimTime ×c 0.88
       
GE_FGRP_012_BipodState_CharacterEffects Character.AimSwaySpeedMultiplier ×c 0.4
Character.AimSwayHorizontalMovementMultiplier ×c 0.28
Character.AimSwayVerticalMovementMultiplier ×c 0.3
Character.WeaponSway.TranslationStabilizationMultiplier × 0.6
Character.WeaponSway.RotationStabilizationMultiplier × 0.45
       
GE_FGRP_012_NonBipodState Weapon.VerticalRecoilMultiplier ×c 1
Weapon.HorizontalRecoilMultiplier ×c 1
Weapon.SpreadMultiplier ×c 1
Weapon.AimTime ×c 1
       
GE_FGRP_012_UnfoldedBipodState Weapon.VerticalRecoilMultiplier ×c 1.15
Weapon.HorizontalRecoilMultiplier ×c 1.15
Weapon.SpreadMultiplier ×c 1.15
Weapon.AimTime ×c 1.05
       
GE_FGRP_012_UnfoldedBipodState_CharacterEffects Character.AimSwaySpeedMultiplier ×c 1.05
Character.AimSwayHorizontalMovementMultiplier ×c 1.05
Character.AimSwayVerticalMovementMultiplier ×c 1.1
Character.WeaponSway.TranslationStabilizationMultiplier × 1.08
Character.WeaponSway.RotationStabilizationMultiplier × 1.08
       
GE_FGRP_013_BipodState Weapon.VerticalRecoilMultiplier ×c 0.65
Weapon.HorizontalRecoilMultiplier ×c 0.5
Weapon.SpreadMultiplier ×c 0.45
Weapon.AimTime ×c 0.83
       
GE_FGRP_013_BipodState_CharacterEffects Character.AimSwaySpeedMultiplier ×c 0.4
Character.AimSwayHorizontalMovementMultiplier ×c 0.28
Character.AimSwayVerticalMovementMultiplier ×c 0.3
Character.WeaponSway.TranslationStabilizationMultiplier × 0.55
Character.WeaponSway.RotationStabilizationMultiplier × 0.4
       
GE_FGRP_013_NonBipodState Weapon.VerticalRecoilMultiplier ×c 1
Weapon.HorizontalRecoilMultiplier ×c 1
Weapon.SpreadMultiplier ×c 1
Weapon.AimTime ×c 1
       
GE_FGRP_013_UnfoldedBipodState Weapon.VerticalRecoilMultiplier ×c 1.15
Weapon.HorizontalRecoilMultiplier ×c 1.15
Weapon.SpreadMultiplier ×c 1.15
Weapon.AimTime ×c 1.05
       
GE_FGRP_013_UnfoldedBipodState_CharacterEffects Character.AimSwaySpeedMultiplier ×c 1.05
Character.AimSwayHorizontalMovementMultiplier ×c 1.05
Character.AimSwayVerticalMovementMultiplier ×c 1.1
Character.WeaponSway.TranslationStabilizationMultiplier × 1.08
Character.WeaponSway.RotationStabilizationMultiplier × 1.08
       
GE_FGRP_014 Weapon.VerticalRecoilMultiplier ×c 0.7
Weapon.HorizontalRecoilMultiplier ×c 0.97
Weapon.SpreadMultiplier ×c 0.91
Weapon.AimTime ×c 1.15
Weapon.EquipSpeedMultiplier ×c 1.09
       
GE_FGRP_014_CharacterEffects Character.AimSwaySpeedMultiplier ×c 0.95
Character.AimSwayHorizontalMovementMultiplier ×c 1.05
Character.AimSwayVerticalMovementMultiplier ×c 0.73
Character.WeaponSway.TranslationStabilizationMultiplier × 0.92
Character.WeaponSway.RotationStabilizationMultiplier × 0.85
       
GE_FGRP_015 Weapon.VerticalRecoilMultiplier ×c 0.82
Weapon.HorizontalRecoilMultiplier ×c 0.93
Weapon.SpreadMultiplier ×c 0.84
Weapon.AimTime ×c 1.02
Weapon.EquipSpeedMultiplier ×c 0.98
       
GE_FGRP_015_CharacterEffects Character.AimSwaySpeedMultiplier ×c 0.92
Character.AimSwayHorizontalMovementMultiplier ×c 0.92
Character.AimSwayVerticalMovementMultiplier ×c 0.7
Character.WeaponSway.TranslationStabilizationMultiplier × 0.8
Character.WeaponSway.RotationStabilizationMultiplier × 0.72
       
GE_FGRP_016 Weapon.VerticalRecoilMultiplier ×c 1.05
Weapon.HorizontalRecoilMultiplier ×c 0.82
Weapon.SpreadMultiplier ×c 0.82
Weapon.AimTime ×c 0.83
Weapon.EquipSpeedMultiplier ×c 1.13
       
GE_FGRP_016_CharacterEffects Character.AimSwaySpeedMultiplier ×c 0.92
Character.AimSwayHorizontalMovementMultiplier ×c 1
Character.AimSwayVerticalMovementMultiplier ×c 0.96
Character.WeaponSway.TranslationStabilizationMultiplier × 0.92
Character.WeaponSway.RotationStabilizationMultiplier × 0.84
       
GE_FGRP_017 Weapon.VerticalRecoilMultiplier ×c 1.02
Weapon.HorizontalRecoilMultiplier ×c 0.84
Weapon.SpreadMultiplier ×c 0.84
Weapon.AimTime ×c 0.88
Weapon.EquipSpeedMultiplier ×c 1.09
       
GE_FGRP_017_CharacterEffects Character.AimSwaySpeedMultiplier ×c 0.92
Character.AimSwayHorizontalMovementMultiplier ×c 0.98
Character.AimSwayVerticalMovementMultiplier ×c 0.9
Character.WeaponSway.TranslationStabilizationMultiplier × 0.9
Character.WeaponSway.RotationStabilizationMultiplier × 0.82
       
GE_FGRP_018 Weapon.VerticalRecoilMultiplier ×c 0.95
Weapon.HorizontalRecoilMultiplier ×c 0.77
Weapon.SpreadMultiplier ×c 0.8
Weapon.AimTime ×c 0.86
Weapon.EquipSpeedMultiplier ×c 1.1
       
GE_FGRP_018_CharacterEffects Character.AimSwaySpeedMultiplier ×c 0.92
Character.AimSwayHorizontalMovementMultiplier ×c 0.96
Character.AimSwayVerticalMovementMultiplier ×c 0.92
Character.WeaponSway.TranslationStabilizationMultiplier × 0.9
Character.WeaponSway.RotationStabilizationMultiplier × 0.82
       
GE_FGRP_019_BipodState Weapon.VerticalRecoilMultiplier ×c 0.4
Weapon.HorizontalRecoilMultiplier ×c 0.3
Weapon.SpreadMultiplier ×c 1
Weapon.AimTime ×c 0.88
       
GE_FGRP_019_BipodState_CharacterEffects Character.AimSwaySpeedMultiplier ×c 0.4
Character.AimSwayHorizontalMovementMultiplier ×c 0.28
Character.AimSwayVerticalMovementMultiplier ×c 0.3
Character.WeaponSway.TranslationStabilizationMultiplier × 0.65
Character.WeaponSway.RotationStabilizationMultiplier × 0.5
       
GE_FGRP_019_NonBipodState Weapon.VerticalRecoilMultiplier ×c 1
Weapon.HorizontalRecoilMultiplier ×c 1
Weapon.SpreadMultiplier ×c 1
Weapon.AimTime ×c 1
       
GE_FGRP_019_UnfoldedBipodState Weapon.VerticalRecoilMultiplier ×c 1.15
Weapon.HorizontalRecoilMultiplier ×c 1.15
Weapon.SpreadMultiplier ×c 1.15
Weapon.AimTime ×c 1.05
       
GE_FGRP_019_UnfoldedBipodState_CharacterEffects Character.AimSwaySpeedMultiplier ×c 1.05
Character.AimSwayHorizontalMovementMultiplier ×c 1.05
Character.AimSwayVerticalMovementMultiplier ×c 1.1
Character.WeaponSway.TranslationStabilizationMultiplier × 1.08
Character.WeaponSway.RotationStabilizationMultiplier × 1.08
       
GE_FGRP_020_BipodState Weapon.VerticalRecoilMultiplier ×c 0.6
Weapon.HorizontalRecoilMultiplier ×c 0.35
Weapon.SpreadMultiplier ×c 1
Weapon.AimTime ×c 0.88
       
GE_FGRP_020_BipodState_CharacterEffects Character.AimSwaySpeedMultiplier ×c 0.4
Character.AimSwayHorizontalMovementMultiplier ×c 0.28
Character.AimSwayVerticalMovementMultiplier ×c 0.3
Character.WeaponSway.TranslationStabilizationMultiplier × 0.65
Character.WeaponSway.RotationStabilizationMultiplier × 0.5
       
GE_FGRP_020_NonBipodState Weapon.VerticalRecoilMultiplier ×c 1
Weapon.HorizontalRecoilMultiplier ×c 1
Weapon.SpreadMultiplier ×c 1
Weapon.AimTime ×c 1
       
GE_FGRP_020_UnfoldedBipodState Weapon.VerticalRecoilMultiplier ×c 1.15
Weapon.HorizontalRecoilMultiplier ×c 1.15
Weapon.SpreadMultiplier ×c 1.15
Weapon.AimTime ×c 1.05
       
GE_FGRP_020_UnfoldedBipodState_CharacterEffects Character.AimSwaySpeedMultiplier ×c 1.05
Character.AimSwayHorizontalMovementMultiplier ×c 1.05
Character.AimSwayVerticalMovementMultiplier ×c 1.1
Character.WeaponSway.TranslationStabilizationMultiplier × 1.08
Character.WeaponSway.RotationStabilizationMultiplier × 1.08
       

GE_MUZL (47)

Effect Modifiers Duration Stacks Granted tags Requirements
GE_MUZL_013 Weapon.VerticalRecoilMultiplier ×c 1
Weapon.HorizontalRecoilMultiplier ×c 1
Weapon.SpreadMultiplier ×c 0.99
Weapon.AimTime ×c 0.98
       
GE_MUZL_014 Weapon.VerticalRecoilMultiplier ×c 0.82
Weapon.HorizontalRecoilMultiplier ×c 0.98
Weapon.SpreadMultiplier ×c 0.96
Weapon.AimTime × 1.05
       
GE_MUZL_019 Weapon.VerticalRecoilMultiplier ×c 0.82
Weapon.HorizontalRecoilMultiplier ×c 0.96
Weapon.SpreadMultiplier ×c 0.95
Weapon.AimTime ×c 1.05
       
GE_MUZL_020 Weapon.VerticalRecoilMultiplier ×c 1.02
Weapon.HorizontalRecoilMultiplier ×c 0.8
Weapon.SpreadMultiplier ×c 0.95
Weapon.AimTime ×c 1.04
    Weapon.State.Suppressed  
GE_MUZL_022 Weapon.VerticalRecoilMultiplier ×c 1.01
Weapon.HorizontalRecoilMultiplier ×c 0.83
Weapon.SpreadMultiplier ×c 0.97
Weapon.AimTime ×c 1.03
       
GE_MUZL_023 Weapon.VerticalRecoilMultiplier ×c 0.86
Weapon.HorizontalRecoilMultiplier ×c 0.98
Weapon.SpreadMultiplier ×c 0.97
Weapon.AimTime ×c 1.03
       
GE_MUZL_024 Weapon.VerticalRecoilMultiplier ×c 0.99
Weapon.HorizontalRecoilMultiplier ×c 0.78
Weapon.SpreadMultiplier ×c 0.96
Weapon.AimTime ×c 1.05
       
GE_MUZL_025 Weapon.VerticalRecoilMultiplier ×c 0.8
Weapon.HorizontalRecoilMultiplier ×c 1.03
Weapon.SpreadMultiplier ×c 0.96
Weapon.AimTime ×c 1.08
       
GE_MUZL_027 Weapon.VerticalRecoilMultiplier ×c 0.8
Weapon.HorizontalRecoilMultiplier ×c 0.98
Weapon.SpreadMultiplier ×c 0.96
Weapon.AimTime ×c 1.06
       
GE_MUZL_028 Weapon.VerticalRecoilMultiplier ×c 0.8
Weapon.HorizontalRecoilMultiplier ×c 0.9
Weapon.SpreadMultiplier ×c 0.95
Weapon.AimTime ×c 1.06
       
GE_MUZL_029 Weapon.VerticalRecoilMultiplier ×c 0.74
Weapon.HorizontalRecoilMultiplier ×c 0.9
Weapon.SpreadMultiplier ×c 0.98
Weapon.AimTime ×c 1.07
       
GE_MUZL_030 Weapon.VerticalRecoilMultiplier ×c 0.78
Weapon.HorizontalRecoilMultiplier ×c 0.96
Weapon.SpreadMultiplier ×c 0.96
Weapon.AimTime ×c 1.06
       
GE_MUZL_031 Weapon.VerticalRecoilMultiplier ×c 0.8
Weapon.HorizontalRecoilMultiplier ×c 1.02
Weapon.SpreadMultiplier ×c 0.95
Weapon.AimTime ×c 1.07
       
GE_MUZL_032 Weapon.VerticalRecoilMultiplier ×c 0.88
Weapon.HorizontalRecoilMultiplier ×c 0.92
Weapon.SpreadMultiplier ×c 0.88
Weapon.AimTime ×c 1.12
    Weapon.State.Suppressed  
GE_MUZL_037 Weapon.VerticalRecoilMultiplier ×c 1
Weapon.HorizontalRecoilMultiplier ×c 1
Weapon.SpreadMultiplier ×c 0.99
Weapon.AimTime ×c 0.98
       
GE_MUZL_038 Weapon.VerticalRecoilMultiplier ×c 1
Weapon.HorizontalRecoilMultiplier ×c 1
Weapon.SpreadMultiplier ×c 0.99
Weapon.AimTime ×c 0.98
       
GE_MUZL_039 Weapon.VerticalRecoilMultiplier ×c 1
Weapon.HorizontalRecoilMultiplier ×c 1
Weapon.SpreadMultiplier ×c 0.99
Weapon.AimTime ×c 0.98
       
GE_MUZL_040 Weapon.VerticalRecoilMultiplier ×c 0.82
Weapon.HorizontalRecoilMultiplier ×c 0.98
Weapon.SpreadMultiplier ×c 0.97
Weapon.AimTime ×c 1.03
       
GE_MUZL_041 Weapon.VerticalRecoilMultiplier ×c 0.88
Weapon.HorizontalRecoilMultiplier ×c 0.82
Weapon.SpreadMultiplier ×c 0.95
Weapon.AimTime ×c 1.05
       
GE_MUZL_042 Weapon.VerticalRecoilMultiplier ×c 1
Weapon.HorizontalRecoilMultiplier ×c 1
Weapon.SpreadMultiplier ×c 1
Weapon.AimTime ×c 1
       
GE_MUZL_044 Weapon.VerticalRecoilMultiplier ×c 1
Weapon.HorizontalRecoilMultiplier ×c 1
Weapon.SpreadMultiplier ×c 1
Weapon.AimTime ×c 1.02
       
GE_MUZL_045 Weapon.VerticalRecoilMultiplier ×c 1
Weapon.HorizontalRecoilMultiplier ×c 1
Weapon.SpreadMultiplier ×c 1
Weapon.AimTime ×c 1.02
       
GE_MUZL_046 Weapon.VerticalRecoilMultiplier ×c 1
Weapon.HorizontalRecoilMultiplier ×c 1
Weapon.SpreadMultiplier ×c 0.99
Weapon.AimTime ×c 0.98
       
GE_MUZL_047 Weapon.VerticalRecoilMultiplier ×c 0.78
Weapon.HorizontalRecoilMultiplier ×c 0.88
Weapon.SpreadMultiplier ×c 0.98
Weapon.AimTime ×c 1.04
       
GE_MUZL_048 Weapon.VerticalRecoilMultiplier ×c 0.8
Weapon.HorizontalRecoilMultiplier ×c 0.92
Weapon.SpreadMultiplier ×c 0.99
Weapon.AimTime ×c 1.05
       
GE_MUZL_049 Weapon.VerticalRecoilMultiplier ×c 0.9
Weapon.HorizontalRecoilMultiplier ×c 0.94
Weapon.SpreadMultiplier ×c 0.9
Weapon.AimTime ×c 1.12
    Weapon.State.Suppressed  
GE_MUZL_050 Weapon.VerticalRecoilMultiplier ×c 0.86
Weapon.HorizontalRecoilMultiplier ×c 0.98
Weapon.SpreadMultiplier ×c 0.98
Weapon.AimTime ×c 1.03
    Weapon.State.Suppressed  
GE_MUZL_051 Weapon.VerticalRecoilMultiplier ×c 0.94
Weapon.HorizontalRecoilMultiplier ×c 0.95
Weapon.SpreadMultiplier ×c 0.92
Weapon.AimTime ×c 1.08
    Weapon.State.Suppressed  
GE_MUZL_052 Weapon.VerticalRecoilMultiplier ×c 1
Weapon.HorizontalRecoilMultiplier ×c 1
Weapon.SpreadMultiplier ×c 0.99
Weapon.AimTime ×c 0.98
       
GE_MUZL_053 Weapon.VerticalRecoilMultiplier ×c 0.97
Weapon.HorizontalRecoilMultiplier ×c 0.97
Weapon.SpreadMultiplier ×c 0.95
Weapon.AimTime ×c 1.1
    Weapon.State.Suppressed  
GE_MUZL_054 Weapon.VerticalRecoilMultiplier ×c 1
Weapon.HorizontalRecoilMultiplier ×c 1
Weapon.SpreadMultiplier ×c 0.99
Weapon.AimTime ×c 0.98
       
GE_MUZL_055 Weapon.VerticalRecoilMultiplier ×c 1
Weapon.HorizontalRecoilMultiplier ×c 1
Weapon.SpreadMultiplier ×c 0.99
Weapon.AimTime ×c 0.98
       
GE_MUZL_056 Weapon.VerticalRecoilMultiplier ×c 0.95
Weapon.HorizontalRecoilMultiplier ×c 0.96
Weapon.SpreadMultiplier ×c 0.92
Weapon.AimTime ×c 1.08
    Weapon.State.Suppressed  
GE_MUZL_057 Weapon.VerticalRecoilMultiplier ×c 0.96
Weapon.HorizontalRecoilMultiplier ×c 0.97
Weapon.SpreadMultiplier ×c 0.9
Weapon.AimTime ×c 1.05
    Weapon.State.Suppressed  
GE_MUZL_058 Weapon.VerticalRecoilMultiplier ×c 0.94
Weapon.HorizontalRecoilMultiplier ×c 0.95
Weapon.SpreadMultiplier ×c 0.9
Weapon.AimTime ×c 1.08
    Weapon.State.Suppressed  
GE_MUZL_059 Weapon.VerticalRecoilMultiplier ×c 1
Weapon.HorizontalRecoilMultiplier ×c 1
Weapon.SpreadMultiplier ×c 0.92
Weapon.AimTime ×c 0.98
       
GE_MUZL_060 Weapon.VerticalRecoilMultiplier ×c 0.96
Weapon.HorizontalRecoilMultiplier ×c 0.96
Weapon.SpreadMultiplier ×c 0.93
Weapon.AimTime ×c 1.07
    Weapon.State.Suppressed  
GE_MUZL_061 Weapon.VerticalRecoilMultiplier ×c 1
Weapon.HorizontalRecoilMultiplier ×c 1
Weapon.SpreadMultiplier ×c 0.97
Weapon.AimTime ×c 0.98
       
GE_MUZL_062 Weapon.VerticalRecoilMultiplier ×c 0.96
Weapon.HorizontalRecoilMultiplier ×c 0.96
Weapon.SpreadMultiplier ×c 0.93
Weapon.AimTime ×c 1.04
       
GE_MUZL_065 Weapon.VerticalRecoilMultiplier ×c 0.94
Weapon.HorizontalRecoilMultiplier ×c 0.95
Weapon.SpreadMultiplier ×c 0.9
Weapon.AimTime ×c 1.08
    Weapon.State.Suppressed  
GE_MUZL_066 Weapon.VerticalRecoilMultiplier ×c 0.94
Weapon.HorizontalRecoilMultiplier ×c 0.95
Weapon.SpreadMultiplier ×c 0.9
Weapon.AimTime ×c 1.08
    Weapon.State.Suppressed  
GE_MUZL_067 Weapon.VerticalRecoilMultiplier ×c 0.92
Weapon.HorizontalRecoilMultiplier ×c 0.94
Weapon.SpreadMultiplier ×c 0.9
Weapon.AimTime ×c 1.08
    Weapon.State.Suppressed  
GE_MUZL_068 Weapon.VerticalRecoilMultiplier ×c 0.9
Weapon.HorizontalRecoilMultiplier ×c 1.05
Weapon.SpreadMultiplier ×c 0.9
Weapon.AimTime ×c 1.02
    Weapon.State.Suppressed  
GE_MUZL_069 Weapon.VerticalRecoilMultiplier ×c 0.93
Weapon.HorizontalRecoilMultiplier ×c 0.94
Weapon.SpreadMultiplier ×c 0.9
Weapon.AimTime ×c 1.1
    Weapon.State.Suppressed  
GE_MUZL_070 Weapon.VerticalRecoilMultiplier ×c 0.95
Weapon.HorizontalRecoilMultiplier ×c 0.94
Weapon.SpreadMultiplier ×c 0.9
Weapon.AimTime ×c 1.1
    Weapon.State.Suppressed  
GE_MUZL_071 Weapon.VerticalRecoilMultiplier ×c 0.85
Weapon.HorizontalRecoilMultiplier ×c 1.05
Weapon.SpreadMultiplier ×c 0.88
Weapon.AimTime ×c 1.05
       
GE_MUZL_072 Weapon.VerticalRecoilMultiplier ×c 1
Weapon.HorizontalRecoilMultiplier ×c 1
Weapon.SpreadMultiplier ×c 1
Weapon.AimTime ×c 0.97
       

GE_SGHT (34)

Effect Modifiers Duration Stacks Granted tags Requirements
GE_SGHT_009 Weapon.AdsZoomMultiplier = 1.2
Weapon.AimTime ×c 0.85
Weapon.MaxZeroingRange = Weapon.MinZeroingRange (Current)
       
GE_SGHT_011 Weapon.AdsZoomMultiplier = 3
Weapon.AimTime ×c 1.12
Weapon.MaxZeroingRange = 600
Weapon.MinZeroingRange = 100
       
GE_SGHT_011_CharacterEffects Character.WeaponSway.StabilizationTimeMultiplier = 1.6        
GE_SGHT_011_MainSight Weapon.AdsZoomMultiplier = 3        
GE_SGHT_016 Weapon.AdsZoomMultiplier = 1.2
Weapon.AimTime ×c 0.85
Weapon.MaxZeroingRange = Weapon.MinZeroingRange (Current)
       
GE_SGHT_023 Weapon.AdsZoomMultiplier = 1.2
Weapon.AimTime ×c 0.85
Weapon.MaxZeroingRange = Weapon.MinZeroingRange (Current)
       
GE_SGHT_025 Weapon.AdsZoomMultiplier = 1.2
Weapon.AimTime ×c 1.02
Weapon.MaxZeroingRange = Weapon.MinZeroingRange (Current)
       
GE_SGHT_026 Weapon.AimTime ×c 0.97
Weapon.AdsZoomMultiplier = 1.5
Weapon.MinZeroingRange = 100
Weapon.MaxZeroingRange = 200
       
GE_SGHT_027 Weapon.AdsZoomMultiplier = 1.2
Weapon.AimTime ×c 0.87
Weapon.MaxZeroingRange = Weapon.MinZeroingRange (Current)
       
GE_SGHT_028 Weapon.AimTime ×c 1.05
Weapon.AdsZoomMultiplier = 2
Weapon.MinZeroingRange = 100
Weapon.MaxZeroingRange = 300
       
GE_SGHT_029 Weapon.AdsZoomMultiplier = 3
Weapon.MinZeroingRange = 100
Weapon.MaxZeroingRange = 300
Weapon.AimTime ×c 1.1
       
GE_SGHT_029_CharacterEffects Character.WeaponSway.StabilizationTimeMultiplier × 1        
GE_SGHT_030 Weapon.MaxZeroingRange = 400
Weapon.MinZeroingRange = 100
       
GE_SGHT_030_CharacterEffects Character.WeaponSway.StabilizationTimeMultiplier × 1.5        
GE_SGHT_030_MainSight Weapon.AimTime ×c 1.1
Weapon.AdsZoomMultiplier = 4
       
GE_SGHT_030_TopSight Weapon.AimTime ×c 1.05
Weapon.AdsZoomMultiplier = 1.2
       
GE_SGHT_031 Weapon.AdsZoomMultiplier = 6
Weapon.AimTime ×c 1.15
Weapon.MaxZeroingRange = 600
Weapon.MinZeroingRange = 100
       
GE_SGHT_031_CharacterEffects Character.WeaponSway.StabilizationTimeMultiplier = 1.6
Character.WeaponSway.RotationStabilizationMultiplier × 1.8
Character.WeaponSway.TranslationStabilizationMultiplier × 1.4
       
GE_SGHT_031_MainSight Weapon.AdsZoomMultiplier = 6        
GE_SGHT_032 Weapon.AimTime × 1.2
Weapon.AdsZoomMultiplier = 2.5
Weapon.MaxZeroingRange = 1000
Weapon.MinZeroingRange = 100
       
GE_SGHT_032_CharacterEffects Character.WeaponSway.StabilizationTimeMultiplier = 1.6
Character.WeaponSway.RotationStabilizationMultiplier × 1.8
Character.WeaponSway.TranslationStabilizationMultiplier × 1.4
       
GE_SGHT_033 Weapon.AdsZoomMultiplier = 1.2
Weapon.AimTime ×c 1
       
GE_SGHT_034 Weapon.AdsZoomMultiplier = 2.8
Weapon.AimTime ×c 1.15
Weapon.MinZeroingRange = 10
Weapon.MaxZeroingRange = 10
       
GE_SGHT_034_CharacterEffects Character.WeaponSway.StabilizationTimeMultiplier × 1        
GE_SGHT_036 Weapon.AimTime × 1        
GE_SGHT_036_CharacterEffects Character.WeaponSway.StabilizationTimeMultiplier = 1.6        
GE_SGHT_036_MainSight Weapon.AdsZoomMultiplier = 6
Weapon.AimTime ×c 1.12
Weapon.MaxZeroingRange = 600
Weapon.MinZeroingRange = 100
       
GE_SGHT_036_TopSight Weapon.AimTime ×c 1.05
Weapon.AdsZoomMultiplier = 1.2
       
GE_SGHT_037 Weapon.AdsZoomMultiplier = 1.2
Weapon.AimTime ×c 1
       
GE_SGHT_038 Weapon.AdsZoomMultiplier = 1.2
Weapon.AimTime ×c 1
Weapon.MaxZeroingRange = Weapon.MinZeroingRange (Current)
       
GE_SGHT_039 Weapon.AdsZoomMultiplier = 3
Weapon.AimTime ×c 1.15
Weapon.MaxZeroingRange = 800
Weapon.MinZeroingRange = 100
       
GE_SGHT_039_CharacterEffects Character.WeaponSway.StabilizationTimeMultiplier = 1.6
Character.WeaponSway.RotationStabilizationMultiplier × 1.8
Character.WeaponSway.TranslationStabilizationMultiplier × 1.4
       
GE_SGHT_040 Weapon.AdsZoomMultiplier = 3.5
Weapon.AimTime ×c 1.15
Weapon.MaxZeroingRange = 800
Weapon.MinZeroingRange = 100
       
GE_SGHT_040_CharacterEffects Character.WeaponSway.StabilizationTimeMultiplier = 1.6
Character.WeaponSway.RotationStabilizationMultiplier × 1.8
Character.WeaponSway.TranslationStabilizationMultiplier × 1.4
       

GE_Player (30)

Effect Modifiers Duration Stacks Granted tags Requirements
GE_Player_BarbedWireSlow Movement.MaxSpeedMultiplier = 0.075        
GE_Player_Emote_FullBody —     State.Player.Action.Emote.FullBody  
GE_Player_Fists Movement.SprintSpeedMultiplier ×c 1.1        
GE_Player_GhilliEffects Character.AdsTimeMultiplier ×c 0.8
Character.AimSwayScaleMultiplier ×c 1.15
Movement.LeanTimeMultiplier ×c 1.15
Movement.UnleanTimeMultiplier ×c 1.15
Movement.MaxSpeedMultiplier ×c 0.95
Movement.JumpVelocityMultiplier ×c 0.95
      apply require: State.Player.Ghilli.BodySuit, State.Player.Ghilli.Headwear
GE_Player_Ghilli_Armor —     State.Player.Ghilli.BodySuit  
GE_Player_Ghilli_Helmet —     State.Player.Ghilli.Headwear remove ignore: State.Player.Vitality.Dead
GE_Player_InsideCamoTent —     State.Location.InsideCamoTent  
GE_Player_Jump Character.AimSwayScaleMultiplier × Character.Weight (Current) via CT_WeaponSway[StanceTransition_AimSwayScale]
Character.AimSwaySpeedMultiplier × Character.Weight (Current) via CT_WeaponSway[StanceTransition_AimSwaySpeed]
2 2    
GE_Player_Landing Character.AimSwayScaleMultiplier × SetByCaller(Action.Player.Fall), fallback 1
Character.AimSwaySpeedMultiplier × SetByCaller(Action.Player.Fall), fallback 1
10 3    
GE_Player_Mantle Character.AimSwayScaleMultiplier × Character.Weight (Current) via CT_WeaponSway[Mantle_AimSwayScale]
Character.AimSwaySpeedMultiplier × Character.Weight (Current) via CT_WeaponSway[Mantle_AimSwaySpeed]
10 2    
GE_Player_MaxSpeedMultiplier_Aiming Movement.MaxSpeedMultiplier × SetByCaller(Movement.MaxSpeedMultiplier), fallback 1       ongoing require: State.Player.Movement.Aiming
GE_Player_MaxSpeedMultiplier_Covert Movement.MaxSpeedMultiplier × SetByCaller(Movement.MaxSpeedMultiplier), fallback 1       ongoing query: AnyTagsMatch(State.Player.Stance.Current.Crouched, State.Player.Stance.Current.Prone)
GE_Player_ReadyToFirePlayRate Movement.ReadyToFirePlayRate × SetByCaller(Movement.ReadyToFirePlayRate), fallback 1        
GE_Player_RessedByEnemy — 60   State.Player.RessedByEnemy  
GE_Player_SprintSpeedMultiplier Movement.SprintSpeedMultiplier × SetByCaller(Movement.SprintSpeedMultiplier), fallback 1
Movement.TacSprintSpeedMultiplier × SetByCaller(Movement.TacSprintSpeedMultiplier), fallback 1
       
GE_Player_SprintSpeedMultiplier_Temp Movement.SprintSpeedMultiplier × SetByCaller(Movement.SprintSpeedMultiplier)
Movement.TacSprintSpeedMultiplier × SetByCaller(Movement.TacSprintSpeedMultiplier)
5      
GE_Player_StaminaRegenPerSecondMultiplier Movement.StaminaRegenPerSecondMultiplier × SetByCaller(Movement.StaminaRegenPerSecondMultiplier), fallback 1        
GE_Player_StaminaRegenPerSecondMultiplier_Covert Movement.StaminaRegenPerSecondMultiplier × SetByCaller(Movement.StaminaRegenPerSecondMultiplier), fallback 1       ongoing query: AnyTagsMatch(State.Player.Stance.Current.Crouched, State.Player.Stance.Current.Prone)
GE_Player_Stance_Crouch —     State.Player.Stance.Current.Crouched  
GE_Player_Stance_Prone —     State.Player.Stance.Current.Prone  
GE_Player_Stance_Transition Character.AimSwayScaleMultiplier × Character.Weight (Current) via CT_WeaponSway[StanceTransition_AimSwayScale]
Character.AimSwaySpeedMultiplier × Character.Weight (Current) via CT_WeaponSway[StanceTransition_AimSwaySpeed]
5 3    
GE_Player_StopSprint Character.AimSwayScaleMultiplier × SetByCaller(Action.Player.StopSprint), fallback 1
Character.AimSwaySpeedMultiplier × SetByCaller(Action.Player.StopSprint), fallback 1
Character.WeaponSway.TranslationStabilizationMultiplier × SetByCaller(Action.Player.StopSprint), fallback 1
Character.WeaponSway.RotationStabilizationMultiplier × SetByCaller(Action.Player.StopSprint), fallback 1
Character.WeaponSway.TranslationMultiplier × SetByCaller(Action.Player.StopSprint), fallback 1
Character.WeaponSway.RotationMultiplier × SetByCaller(Action.Player.StopSprint), fallback 1
Character.WeaponSway.StabilizationTimeMultiplier × SetByCaller(Action.Player.StopSprint), fallback 1
10      
GE_Player_StopSprint_WeightEffect Character.AimSwayScaleMultiplier × Character.Weight (Current) via CT_WeaponSway[StopSprintWeight_AimSwayScale]
Character.AimSwaySpeedMultiplier × Character.Weight (Current) via CT_WeaponSway[StopSprintWeight_AimSwaySpeed]
Character.WeaponSway.TranslationStabilizationMultiplier × Character.Weight (Current) via CT_WeaponSway[StopSprintWeight_TranslationStabilizationSway]
Character.WeaponSway.RotationStabilizationMultiplier × Character.Weight (Current) via CT_WeaponSway[StopSprintWeight_RotationStabilizationSway]
Character.WeaponSway.TranslationMultiplier × Character.Weight (Current) via CT_WeaponSway[StopSprintWeight_TranslationSway]
Character.WeaponSway.RotationMultiplier × Character.Weight (Current) via CT_WeaponSway[StopSprintWeight_RotationSway]
5 3    
GE_Player_TacSprintEpired Character.AimSwayScaleMultiplier × Character.Weight (Current) via CT_WeaponSway[StopTacSprint_AimSwayScale]
Character.AimSwaySpeedMultiplier × Character.Weight (Current) via CT_WeaponSway[StopTacSprint_AimSwaySpeed]
Character.WeaponSway.TranslationStabilizationMultiplier × SetByCaller(Character.Weight), fallback 1
Character.WeaponSway.RotationStabilizationMultiplier × SetByCaller(Character.Weight), fallback 1
Character.WeaponSway.TranslationMultiplier × SetByCaller(Character.Weight), fallback 1
Character.WeaponSway.RotationMultiplier × SetByCaller(Character.Weight), fallback 1
15      
GE_Player_TacSprintStaminaUsageMultiplier Movement.TacSprintStaminaUsageMultiplier × SetByCaller(Movement.TacSprintStaminaUsageMultiplier), fallback 1        
GE_Player_Vaulting Character.AimSwayScaleMultiplier × Character.Weight (Current) via CT_WeaponSway[Vaulting_AimSwayScale]
Character.AimSwaySpeedMultiplier × Character.Weight (Current) via CT_WeaponSway[Vaulting_AimSwaySpeed]
5 3    
GE_Player_Weight_Heavy Movement.MaxSpeedMultiplier ×c 0.8
Movement.LeanTimeMultiplier ×c 1.5
Movement.UnleanTimeMultiplier ×c 1.5
Movement.JumpVelocityMultiplier ×c 0.85
Character.Weight + 3
Character.AimSwayScaleMultiplier × 1.175
Character.AimSwaySpeedMultiplier × 1.2
Character.AdsTimeMultiplier ×c 1.15
Character.WeaponSway.RotationStabilizationMultiplier × 1.5
    State.Player.Weight.Heavy  
GE_Player_Weight_Light Movement.MaxSpeedMultiplier ×c 0.95
Movement.JumpVelocityMultiplier ×c 0.95
Character.Weight + 1
Movement.StaminaRegenPerSecondMultiplier ×c 0.85
Character.AimSwayScaleMultiplier × 1.02
Character.AimSwaySpeedMultiplier × 1.05
Character.AdsTimeMultiplier ×c 1.05
    State.Player.Weight.Light  
GE_Player_Weight_Medium Movement.MaxSpeedMultiplier ×c 0.875
Movement.JumpVelocityMultiplier ×c 0.9
Character.Weight + 2
Movement.StaminaRegenPerSecondMultiplier ×c 0.65
Character.AimSwayScaleMultiplier × 1.085
Character.AimSwaySpeedMultiplier × 1.1
Character.AdsTimeMultiplier ×c 1.06
Character.WeaponSway.RotationStabilizationMultiplier × 1.3
    State.Player.Weight.Medium  
GE_Player_Weight_SuperHeavy Movement.MaxSpeedMultiplier ×c 0.8
Movement.LeanTimeMultiplier ×c 1.5
Movement.UnleanTimeMultiplier ×c 1.5
Movement.JumpVelocityMultiplier ×c 0.65
Character.Weight + 4
Character.AimSwayScaleMultiplier × 1.2
Character.AimSwaySpeedMultiplier × 1.25
Character.AdsTimeMultiplier ×c 1.17
Character.WeaponSway.RotationStabilizationMultiplier × 1.7
    State.Player.Weight.SuperHeavy  

GE_Weapon (25)

Effect Modifiers Duration Stacks Granted tags Requirements
GE_Weapon_AimTime Weapon.AimTime × SetByCaller(Weapon.AimTime), fallback 1        
GE_Weapon_EquipSpeedMultiplier Weapon.EquipSpeedMultiplier × SetByCaller(Weapon.EquipSpeedMultiplier), fallback 1        
GE_Weapon_HorizontalRecoilMultiplier Weapon.HorizontalRecoilMultiplier × SetByCaller(Weapon.HorizontalRecoilMultiplier), fallback 1        
GE_Weapon_StanceRecoil_AR_Crouch Weapon.VerticalRecoilMultiplier ×c 0.85
Weapon.HorizontalRecoilMultiplier ×c 0.85
       
GE_Weapon_StanceRecoil_AR_Prone Weapon.VerticalRecoilMultiplier ×c 0.7
Weapon.HorizontalRecoilMultiplier ×c 0.7
       
GE_Weapon_StanceRecoil_AR_Standing Weapon.VerticalRecoilMultiplier ×c 1
Weapon.HorizontalRecoilMultiplier ×c 1
       
GE_Weapon_StanceRecoil_DMR_Crouch Weapon.VerticalRecoilMultiplier ×c 0.85
Weapon.HorizontalRecoilMultiplier ×c 0.85
       
GE_Weapon_StanceRecoil_DMR_Prone Weapon.VerticalRecoilMultiplier ×c 0.7
Weapon.HorizontalRecoilMultiplier ×c 0.7
       
GE_Weapon_StanceRecoil_DMR_Standing Weapon.VerticalRecoilMultiplier ×c 1
Weapon.HorizontalRecoilMultiplier ×c 1
       
GE_Weapon_StanceRecoil_LMG_Crouch Weapon.VerticalRecoilMultiplier ×c 0.6
Weapon.HorizontalRecoilMultiplier ×c 0.6
       
GE_Weapon_StanceRecoil_LMG_Prone Weapon.VerticalRecoilMultiplier ×c 0.35
Weapon.HorizontalRecoilMultiplier ×c 0.25
       
GE_Weapon_StanceRecoil_LMG_Standing Weapon.VerticalRecoilMultiplier ×c 1
Weapon.HorizontalRecoilMultiplier ×c 1
       
GE_Weapon_StanceRecoil_Pistol_Crouch Weapon.VerticalRecoilMultiplier ×c 0.85
Weapon.HorizontalRecoilMultiplier ×c 0.85
       
GE_Weapon_StanceRecoil_Pistol_Prone Weapon.VerticalRecoilMultiplier ×c 0.7
Weapon.HorizontalRecoilMultiplier ×c 0.7
       
GE_Weapon_StanceRecoil_Pistol_Standing Weapon.VerticalRecoilMultiplier ×c 1
Weapon.HorizontalRecoilMultiplier ×c 1
       
GE_Weapon_StanceRecoil_SMG_Crouch Weapon.VerticalRecoilMultiplier ×c 0.85
Weapon.HorizontalRecoilMultiplier ×c 0.85
       
GE_Weapon_StanceRecoil_SMG_Prone Weapon.VerticalRecoilMultiplier ×c 0.7
Weapon.HorizontalRecoilMultiplier ×c 0.7
       
GE_Weapon_StanceRecoil_SMG_Standing Weapon.VerticalRecoilMultiplier ×c 1
Weapon.HorizontalRecoilMultiplier ×c 1
       
GE_Weapon_StanceRecoil_SR_Crouch Weapon.VerticalRecoilMultiplier ×c 0.85
Weapon.HorizontalRecoilMultiplier ×c 0.85
       
GE_Weapon_StanceRecoil_SR_Prone Weapon.VerticalRecoilMultiplier ×c 0.7
Weapon.HorizontalRecoilMultiplier ×c 0.7
       
GE_Weapon_StanceRecoil_SR_Standing Weapon.VerticalRecoilMultiplier ×c 1
Weapon.HorizontalRecoilMultiplier ×c 1
       
GE_Weapon_StanceRecoil_Shotgun_Crouch Weapon.VerticalRecoilMultiplier ×c 0.85
Weapon.HorizontalRecoilMultiplier ×c 0.85
       
GE_Weapon_StanceRecoil_Shotgun_Prone Weapon.VerticalRecoilMultiplier ×c 0.7
Weapon.HorizontalRecoilMultiplier ×c 0.7
       
GE_Weapon_StanceRecoil_Shotgun_Standing Weapon.VerticalRecoilMultiplier ×c 1
Weapon.HorizontalRecoilMultiplier ×c 1
       
GE_Weapon_VerticalRecoilMultiplier Weapon.VerticalRecoilMultiplier × SetByCaller(Weapon.VerticalRecoilMultiplier), fallback 1        

GE_MAG (15)

Effect Modifiers Duration Stacks Granted tags Requirements
GE_MAG_FAL_10rd Weapon.AimTime ×c 0.85
Weapon.VerticalRecoilMultiplier ×c 0.84
Weapon.HorizontalRecoilMultiplier ×c 0.85
Weapon.EquipSpeedMultiplier ×c 1.24
       
GE_MAG_FAL_10rd_CharacterEffects Character.AimSwayScaleMultiplier ×c 0.78        
GE_MAG_Glock_17rd Weapon.AimTime ×c 1
Weapon.VerticalRecoilMultiplier ×c 1
Weapon.HorizontalRecoilMultiplier ×c 1
       
GE_MAG_LMG_02_100rd Weapon.AimTime ×c 1.1
Weapon.VerticalRecoilMultiplier ×c 1
Weapon.HorizontalRecoilMultiplier ×c 1
       
GE_MAG_LMG_02_100rd_CharacterEffects Character.AimSwayScaleMultiplier ×c 1        
GE_MAG_M249_200rd Weapon.AimTime ×c 1.2
Weapon.VerticalRecoilMultiplier ×c 1.17
Weapon.HorizontalRecoilMultiplier ×c 1.17
Weapon.EquipSpeedMultiplier ×c 0.93
       
GE_MAG_M249_200rd_CharacterEffects Character.AimSwayScaleMultiplier ×c 1.25        
GE_MAG_MK22_10rd Weapon.AimTime ×c 1.06
Weapon.VerticalRecoilMultiplier ×c 1
Weapon.HorizontalRecoilMultiplier ×c 1
Weapon.EquipSpeedMultiplier ×c 0.9
       
GE_MAG_MK22_10rd_CharacterEffects Character.AimSwayScaleMultiplier ×c 1.12        
GE_MAG_SMG_03 Weapon.AimTime ×c 1
Weapon.VerticalRecoilMultiplier ×c 1
Weapon.HorizontalRecoilMultiplier ×c 1
       
GE_MAG_SMG_03_CharacterEffects Character.AimSwayScaleMultiplier ×c 1        
GE_MAG_SR_04_5rd Weapon.AimTime ×c 1
Weapon.VerticalRecoilMultiplier ×c 1
Weapon.HorizontalRecoilMultiplier ×c 1
       
GE_MAG_SV98_10rd Weapon.AimTime ×c 1
Weapon.VerticalRecoilMultiplier ×c 1
Weapon.HorizontalRecoilMultiplier ×c 1
       
GE_MAG_SV98_10rd_CharacterEffects Character.AimSwayScaleMultiplier ×c 1        
GE_MAG_SVDM Weapon.AimTime ×c 1.06
Weapon.VerticalRecoilMultiplier ×c 1
Weapon.HorizontalRecoilMultiplier ×c 1
Weapon.EquipSpeedMultiplier ×c 0.9
       

GE_FGP (10)

Effect Modifiers Duration Stacks Granted tags Requirements
GE_FGP_02 Weapon.VerticalRecoilMultiplier ×c 0.7
Weapon.HorizontalRecoilMultiplier ×c 0.85
Weapon.SpreadMultiplier ×c 0.83
Weapon.AimTime ×c 1.1
Weapon.EquipSpeedMultiplier ×c 0.92
       
GE_FGP_02_CharacterEffects Character.AimSwaySpeedMultiplier ×c 0.9
Character.AimSwayHorizontalMovementMultiplier ×c 0.93
Character.AimSwayVerticalMovementMultiplier ×c 0.74
Character.WeaponSway.TranslationStabilizationMultiplier × 0.78
Character.WeaponSway.RotationStabilizationMultiplier × 0.7
       
GE_FGP_03 Weapon.VerticalRecoilMultiplier ×c 0.94
Weapon.HorizontalRecoilMultiplier ×c 0.75
Weapon.SpreadMultiplier ×c 0.78
Weapon.AimTime ×c 0.85
Weapon.EquipSpeedMultiplier ×c 1.1
       
GE_FGP_03_CharacterEffects Character.AimSwaySpeedMultiplier ×c 0.95
Character.AimSwayHorizontalMovementMultiplier ×c 0.95
Character.AimSwayVerticalMovementMultiplier ×c 0.9
Character.WeaponSway.TranslationStabilizationMultiplier × 0.88
Character.WeaponSway.RotationStabilizationMultiplier × 0.8
       
GE_FGP_04_BipodState Weapon.VerticalRecoilMultiplier ×c 0.25
Weapon.HorizontalRecoilMultiplier ×c 0.28
Weapon.SpreadMultiplier ×c 0.45
Weapon.AimTime ×c 0.92
       
GE_FGP_04_BipodState_CharacterEffects Character.AimSwaySpeedMultiplier ×c 0.55
Character.AimSwayHorizontalMovementMultiplier ×c 0.5
Character.AimSwayVerticalMovementMultiplier ×c 0.5
Character.WeaponSway.TranslationStabilizationMultiplier × 0.78
Character.WeaponSway.RotationStabilizationMultiplier × 0.6
       
GE_FGP_04_NonBipodState Weapon.VerticalRecoilMultiplier ×c 0.88
Weapon.HorizontalRecoilMultiplier ×c 0.9
Weapon.SpreadMultiplier ×c 0.94
Weapon.AimTime ×c 1.1
Weapon.EquipSpeedMultiplier ×c 0.98
       
GE_FGP_04_NonBipodState_CharacterEffects Character.AimSwaySpeedMultiplier ×c 0.95
Character.AimSwayHorizontalMovementMultiplier ×c 0.9
Character.AimSwayVerticalMovementMultiplier ×c 0.88
Character.WeaponSway.TranslationStabilizationMultiplier × 0.78
Character.WeaponSway.RotationStabilizationMultiplier × 0.6
       
GE_FGP_04_UnfoldedBipodState Weapon.VerticalRecoilMultiplier ×c 1.15
Weapon.HorizontalRecoilMultiplier ×c 1.15
Weapon.SpreadMultiplier ×c 1.15
Weapon.AimTime ×c 1.05
       
GE_FGP_04_UnfoldedBipodState_CharacterEffects Character.AimSwaySpeedMultiplier ×c 1.05
Character.AimSwayHorizontalMovementMultiplier ×c 1.05
Character.AimSwayVerticalMovementMultiplier ×c 1.1
Character.WeaponSway.TranslationStabilizationMultiplier × 1.08
Character.WeaponSway.RotationStabilizationMultiplier × 1.08
       

GE_MZL (7)

Effect Modifiers Duration Stacks Granted tags Requirements
GE_MZL_04 Weapon.VerticalRecoilMultiplier ×c 0.84
Weapon.HorizontalRecoilMultiplier ×c 0.9
Weapon.SpreadMultiplier ×c 0.88
Weapon.AimTime ×c 1.15
    Weapon.State.Suppressed  
GE_MZL_05 Weapon.VerticalRecoilMultiplier ×c 0.9
Weapon.HorizontalRecoilMultiplier ×c 0.94
Weapon.SpreadMultiplier ×c 0.91
Weapon.AimTime ×c 1.08
    Weapon.State.Suppressed  
GE_MZL_06 Weapon.VerticalRecoilMultiplier ×c 0.88
Weapon.HorizontalRecoilMultiplier ×c 0.95
Weapon.SpreadMultiplier ×c 0.92
Weapon.AimTime ×c 1.1
    Weapon.State.Suppressed  
GE_MZL_07 Weapon.VerticalRecoilMultiplier ×c 0.88
Weapon.HorizontalRecoilMultiplier ×c 0.93
Weapon.SpreadMultiplier ×c 0.9
Weapon.AimTime ×c 1.1
    Weapon.State.Suppressed  
GE_MZL_08 Weapon.VerticalRecoilMultiplier ×c 0.82
Weapon.HorizontalRecoilMultiplier ×c 0.9
Weapon.SpreadMultiplier ×c 0.89
Weapon.AimTime ×c 1.12
    Weapon.State.Suppressed  
GE_MZL_09 Weapon.VerticalRecoilMultiplier ×c 0.86
Weapon.HorizontalRecoilMultiplier ×c 0.92
Weapon.SpreadMultiplier ×c 0.88
Weapon.AimTime ×c 1.12
    Weapon.State.Suppressed  
GE_MZL_10 Weapon.VerticalRecoilMultiplier ×c 0.9
Weapon.HorizontalRecoilMultiplier ×c 0.94
Weapon.SpreadMultiplier ×c 0.91
Weapon.AimTime ×c 1.1
    Weapon.State.Suppressed  

GE_AK74 (6)

Effect Modifiers Duration Stacks Granted tags Requirements
GE_AK74_Mag_30rd Weapon.AimTime ×c 1
Weapon.VerticalRecoilMultiplier ×c 1
Weapon.HorizontalRecoilMultiplier ×c 1
       
GE_AK74_Mag_30rd_CharacterEffects Character.AimSwayScaleMultiplier ×c 1        
GE_AK74_Mag_Drum75rd Weapon.AimTime ×c 1.26
Weapon.VerticalRecoilMultiplier ×c 1.22
Weapon.HorizontalRecoilMultiplier ×c 1.24
Weapon.EquipSpeedMultiplier ×c 0.93
       
GE_AK74_Mag_Drum75rd_CharacterEffects Character.AimSwayScaleMultiplier ×c 1.24        
GE_AK74_Mag_Ext60rd Weapon.AimTime ×c 1.19
Weapon.VerticalRecoilMultiplier ×c 1.19
Weapon.HorizontalRecoilMultiplier ×c 1.21
Weapon.EquipSpeedMultiplier ×c 0.93
       
GE_AK74_Mag_Ext60rd_CharacterEffects Character.AimSwayScaleMultiplier ×c 1.21        

GE_4xElcanSpectr (3)

Effect Modifiers Duration Stacks Granted tags Requirements
GE_4xElcanSpectr_CharacterEffects Character.WeaponSway.StabilizationTimeMultiplier × 1.5        
GE_4xElcanSpectr_MainSight Weapon.AimTime ×c 1.1
Weapon.AdsZoomMultiplier = 4
       
GE_4xElcanSpectr_TopSight Weapon.AimTime ×c 1.05
Weapon.AdsZoomMultiplier = 1.2
       

GE_Item (4)

Effect Modifiers Duration Stacks Granted tags Requirements
GE_Item_LargeTacVest Character.ReloadSpeedMultiplier × 1.08
Character.UtilityEquipSpeedMultiplier × 1.08
Character.UtilityHolsterSpeedMultiplier × 1.08
       
GE_Item_MediumTacVest Character.ReloadSpeedMultiplier × 1.05
Character.UtilityEquipSpeedMultiplier × 1.05
Character.UtilityHolsterSpeedMultiplier × 1.05
       
GE_Item_SmallTacVest Character.ReloadSpeedMultiplier × 1.02
Character.UtilityEquipSpeedMultiplier × 1.02
Character.UtilityHolsterSpeedMultiplier × 1.02
       
GE_Item_UsageRateMultiplier Item.UsageRateMultiplier × SetByCaller(Item.UsageRateMultiplier), fallback 1        

GE_GrantSkill (3)

Effect Modifiers Duration Stacks Granted tags Requirements
GE_GrantSkill_DoorBreach —     Skill.DoorBreach  
GE_GrantSkill_Lockpicking —     Skill.Lockpicking  
GE_GrantSkill_SniperKillFocusRefresh —     Skill.SniperKillFocusRefresh  

GE_Spotting (3)

Effect Modifiers Duration Stacks Granted tags Requirements
GE_Spotting_CustomDepthStencilValue CustomDepthStencilValue = SetByCaller(CustomDepthStencilValue), fallback 1        
GE_Spotting_IncreasedSpottedTime Spotting.SpottedTimeMultiplier × SetByCaller(Spotting.SpottedTimeMultiplier), fallback 1        
GE_Spotting_IncreasedSpottingDuration Spotting.SpottingDurationMultiplier × SetByCaller(Spotting.SpottingDurationMultiplier), fallback 1       apply require: Item.Archetype.Spotting

GE_Vehicle (3)

Effect Modifiers Duration Stacks Granted tags Requirements
GE_Vehicle_FuelUsageReductionMultiplier FuelUsageReductionMultiplier = SetByCaller(FuelUsageReductionMultiplier), fallback 1        
GE_Vehicle_Health Health × SetByCaller(Health), fallback 0        
GE_Vehicle_ImpactReductionMultiplier Health.ImpactReductionMultiplier = SetByCaller(Health.ImpactReductionMultiplier), fallback 1        

Other effects (37)

Effect Modifiers Duration Stacks Granted tags Requirements
GE_10xScope Weapon.AimTime × 1.15
Weapon.AdsZoomMultiplier = 6
Weapon.MaxZeroingRange = 1000
Weapon.MinZeroingRange = 100
       
GE_10xScope_CharacterEffects Character.WeaponSway.StabilizationTimeMultiplier = 1.6
Character.WeaponSway.RotationStabilizationMultiplier × 1.8
Character.WeaponSway.TranslationStabilizationMultiplier × 1.4
       
GE_3xScope Weapon.AdsZoomMultiplier = 3
Weapon.MinZeroingRange = 100
Weapon.MaxZeroingRange = 300
Weapon.AimTime ×c 1.1
       
GE_3xScope_CharacterEffects Character.WeaponSway.StabilizationTimeMultiplier × 1.35        
GE_4xElcanSpectr Weapon.MaxZeroingRange = 400
Weapon.MinZeroingRange = 100
       
GE_4xHybrid Weapon.AdsZoomMultiplier = 4
Weapon.AimTime + 0.35
       
GE_6xScope Weapon.AdsZoomMultiplier = 3
Weapon.AimTime + 0.2
Weapon.MaxZeroingRange = 500
Weapon.MinZeroingRange = 100
       
GE_6xScope_MainSight Weapon.AdsZoomMultiplier = 3        
GE_ADS Movement.MaxSpeedMultiplier ×c 0.5        
GE_CantedIrons Weapon.AimTime = 0.1
Weapon.AdsZoomMultiplier = 2
       
GE_Defib —     State.Player.Action.Appliable.Reviving.Friendly  
GE_DoorBreach Movement.MaxSpeedMultiplier × 1 × CT_DoorMovement[Door Breach Ramp In and Out] @Duration
Character.AimSwayScaleMultiplier × Character.Weight (Current) via CT_WeaponSway[StopTacSprint_AimSwayScale]
Character.AimSwaySpeedMultiplier × Character.Weight (Current) via CT_WeaponSway[StopTacSprint_AimSwaySpeed]
0.8      
GE_DrawBow Movement.MaxSpeedMultiplier ×c 0.9        
GE_EotechHoloSight Weapon.AdsZoomMultiplier = 1.2
Weapon.AimTime ×c 0.9
Weapon.MinZeroingRange = 100
Weapon.MaxZeroingRange = 100
       
GE_ForceOpenDoor —     State.Player.ForceOpenDoor  
GE_GRP_05 Weapon.HorizontalRecoilMultiplier = 0
Weapon.VerticalRecoilMultiplier = 0
       
GE_HeavyHelmet_Passive Character.SuppressionReductionMultiplier × 0.32       remove ignore: State.Player.Vitality.Dead
GE_MMGL_RotaryPassengerSway Character.AimSwayScaleMultiplier ×c 4
Character.AimSwaySpeedMultiplier ×c 1.25
Character.WeaponAccuracyMultiplier ×c 2.5
Character.AdsTimeMultiplier ×c 1.5
Character.ReloadSpeedMultiplier ×c 0.9
      ongoing require: State.Player.Vehicle.Seat.LittleBirdBench
GE_Meta_ResourceChange Attribute.Meta.Currency.Cash + SetByCaller(Attribute.Meta.Currency.Cash)
Attribute.Meta.XP.Role.Driver + SetByCaller(Attribute.Meta.XP.Role.Driver)
Attribute.Meta.Currency.SkillPoint.Role.Driver + SetByCaller(Attribute.Meta.Currency.SkillPoint.Role.Driver)
Attribute.Meta.XP.Role.Infantry + SetByCaller(Attribute.Meta.XP.Role.Infantry)
Attribute.Meta.Currency.SkillPoint.Role.Infantry + SetByCaller(Attribute.Meta.Currency.SkillPoint.Role.Infantry)
Attribute.Meta.XP.Role.Medic + SetByCaller(Attribute.Meta.XP.Role.Medic)
Attribute.Meta.Currency.SkillPoint.Role.Medic + SetByCaller(Attribute.Meta.Currency.SkillPoint.Role.Medic)
Attribute.Meta.XP.Role.Pilot + SetByCaller(Attribute.Meta.XP.Role.Pilot)
Attribute.Meta.Currency.SkillPoint.Role.Pilot + SetByCaller(Attribute.Meta.Currency.SkillPoint.Role.Pilot)
Attribute.Meta.XP.Role.Recon + SetByCaller(Attribute.Meta.XP.Role.Recon)
Attribute.Meta.Currency.SkillPoint.Role.Recon + SetByCaller(Attribute.Meta.Currency.SkillPoint.Role.Recon)
Attribute.Meta.XP.Role.Support + SetByCaller(Attribute.Meta.XP.Role.Support)
Attribute.Meta.Currency.SkillPoint.Role.Support + SetByCaller(Attribute.Meta.Currency.SkillPoint.Role.Support)
Attribute.Meta.XP.Platform.Bobcat + SetByCaller(Attribute.Meta.XP.Platform.Bobcat)
Attribute.Meta.XP.Platform.Havoc + SetByCaller(Attribute.Meta.XP.Platform.Havoc)
Attribute.Meta.XP.Platform.Huey + SetByCaller(Attribute.Meta.XP.Platform.Huey)
Attribute.Meta.XP.Platform.Kodiak + SetByCaller(Attribute.Meta.XP.Platform.Kodiak)
Attribute.Meta.XP.Platform.Leopard + SetByCaller(Attribute.Meta.XP.Platform.Leopard)
Attribute.Meta.XP.Platform.LittleBird + SetByCaller(Attribute.Meta.XP.Platform.LittleBird)
Attribute.Meta.XP.Platform.PZH2000 + SetByCaller(Attribute.Meta.XP.Platform.PZH2000)
Attribute.Meta.XP.Platform.SpawnVehicle + SetByCaller(Attribute.Meta.XP.Platform.SpawnVehicle)
Attribute.Meta.XP.Platform.WEPN_004 + SetByCaller(Attribute.Meta.XP.Platform.WEPN_004)
Attribute.Meta.XP.Platform.WEPN_001 + SetByCaller(Attribute.Meta.XP.Platform.WEPN_001)
Attribute.Meta.XP.Platform.WEPN_013 + SetByCaller(Attribute.Meta.XP.Platform.WEPN_013)
Attribute.Meta.XP.Platform.WEPN_010 + SetByCaller(Attribute.Meta.XP.Platform.WEPN_010)
Attribute.Meta.XP.Platform.WEPN_020 + SetByCaller(Attribute.Meta.XP.Platform.WEPN_020)
Attribute.Meta.XP.Platform.WEPN_003 + SetByCaller(Attribute.Meta.XP.Platform.WEPN_003)
Attribute.Meta.XP.Platform.WEPN_009 + SetByCaller(Attribute.Meta.XP.Platform.WEPN_009)
Attribute.Meta.XP.Platform.WEPN_002 + SetByCaller(Attribute.Meta.XP.Platform.WEPN_002)
Attribute.Meta.XP.Platform.WEPN_012 + SetByCaller(Attribute.Meta.XP.Platform.WEPN_012)
Attribute.Meta.XP.Platform.WEPN_021 + SetByCaller(Attribute.Meta.XP.Platform.WEPN_021)
Attribute.Meta.XP.Platform.WEPN_014 + SetByCaller(Attribute.Meta.XP.Platform.WEPN_014)
Attribute.Meta.XP.Platform.WEPN_019 + SetByCaller(Attribute.Meta.XP.Platform.WEPN_019)
Attribute.Meta.XP.Platform.WEPN_016 + SetByCaller(Attribute.Meta.XP.Platform.WEPN_016)
Attribute.Meta.XP.Platform.WEPN_022 + SetByCaller(Attribute.Meta.XP.Platform.WEPN_022)
Attribute.Meta.XP.Platform.WEPN_007 + SetByCaller(Attribute.Meta.XP.Platform.WEPN_007)
Attribute.Meta.XP.Platform.WEPN_015 + SetByCaller(Attribute.Meta.XP.Platform.WEPN_015)
Attribute.Meta.XP.Platform.WEPN_005 + SetByCaller(Attribute.Meta.XP.Platform.WEPN_005)
Attribute.Meta.XP.Platform.WEPN_006 + SetByCaller(Attribute.Meta.XP.Platform.WEPN_006)
Attribute.Meta.XP.Platform.WEPN_025 + SetByCaller(Attribute.Meta.XP.Platform.WEPN_025)
Attribute.Meta.XP.Platform.WEPN_024 + SetByCaller(Attribute.Meta.XP.Platform.WEPN_024)
Attribute.Meta.XP.Platform.WEPN_011 + SetByCaller(Attribute.Meta.XP.Platform.WEPN_011)
Attribute.Meta.XP.Platform.WEPN_023 + SetByCaller(Attribute.Meta.XP.Platform.WEPN_023)
Attribute.Meta.XP.Platform.WEPN_018 + SetByCaller(Attribute.Meta.XP.Platform.WEPN_018)
Attribute.Meta.XP.Platform.WEPN_008 + SetByCaller(Attribute.Meta.XP.Platform.WEPN_008)
Attribute.Meta.XP.Platform.WEPN_017 + SetByCaller(Attribute.Meta.XP.Platform.WEPN_017)
Attribute.Meta.XP.Platform.WEPN_026 + SetByCaller(Attribute.Meta.XP.Platform.WEPN_026)
       
GE_MolotovBurning —     State.Player.Molotov.Burning  
GE_OPT_08 Weapon.AimTime ×c 1.05
Weapon.AdsZoomMultiplier = 2.5
Weapon.MinZeroingRange = 100
Weapon.MaxZeroingRange = 300
       
GE_PWSCQB74 Weapon.VerticalRecoilMultiplier ×c 0.8
Weapon.HorizontalRecoilMultiplier ×c 0.97
Weapon.SpreadMultiplier ×c 0.96
Weapon.AimTime ×c 1.04
    Weapon.State.Suppressed  
GE_PilotHelmet_Active —     State.Player.Armor.PilotHelmet.Active ongoing query: AnyExprMatch(AllTagsMatch(State.Player.Vehicle.Rotary, State.Player.Vehicle.Role.Driver), AllTagsMatch(State.Player.Vehicle.Rotary, State.Player.Vehicle.Role.Gunner))
remove ignore: State.Player.Vitality.Dead
GE_PilotHelmet_Passive —     State.Player.Armor.PilotHelmet.Passive ongoing ignore: State.Player.Armor.PilotHelmet.Active
remove ignore: State.Player.Vitality.Dead
GE_RK6 Weapon.VerticalRecoilMultiplier ×c 0.85
Weapon.HorizontalRecoilMultiplier ×c 0.92
Weapon.SpreadMultiplier ×c 0.85
Weapon.AimTime ×c 1.1
Weapon.EquipSpeedMultiplier ×c 1
       
GE_RK6_CharacterEffects Character.AimSwaySpeedMultiplier ×c 0.92
Character.AimSwayHorizontalMovementMultiplier ×c 1
Character.AimSwayVerticalMovementMultiplier ×c 0.88
Character.WeaponSway.TranslationStabilizationMultiplier × 0.88
Character.WeaponSway.RotationStabilizationMultiplier × 0.78
       
GE_RedDot Weapon.AdsZoomMultiplier = 1.2
Weapon.AimTime ×c 0.9
Weapon.MaxZeroingRange = Weapon.MinZeroingRange (Current)
       
GE_ShootingRangeTutorial_FlyBy —     State.CharacterModifier.Vehicle.ShootingRange  
GE_Stanag_30Rounds Weapon.AimTime ×c 1
Weapon.VerticalRecoilMultiplier ×c 1
Weapon.HorizontalRecoilMultiplier ×c 1
Weapon.EquipSpeedMultiplier ×c 0.98
       
GE_Stanag_30Rounds_CharacterEffects Character.AimSwayScaleMultiplier ×c 1        
GE_SuperHeavyHelmet_Passive Character.SuppressionReductionMultiplier × 0.2     State.Player.Armor.SuperHeavyHelmet.Passive remove ignore: State.Player.Vitality.Dead
GE_TankHelmet_Active Character.SuppressionReductionMultiplier = 0     State.Player.Armor.TankHelmet.Active ongoing query: AnyExprMatch(AllTagsMatch(State.Player.Vehicle.Role.Driver, State.Player.Vehicle.Tracked), AllTagsMatch(State.Player.Vehicle.Role.Gunner, State.Player.Vehicle.Tracked))
remove ignore: State.Player.Vitality.Dead
GE_TankHelmet_Passive —     State.Player.Armor.TankHelmet.Passive ongoing ignore: State.Player.Armor.TankHelmet.Active
remove ignore: State.Player.Vitality.Dead
GE_UnlimitedTacSprint Movement.TacSprintStaminaUsageMultiplier = 0
Weapon.FocusEnergyUsageMultiplier = 0
60   State.Player.Stimulant.UnlimitedTacSprint
State.Player.InhibitWeight.StepDown
 
GE_UseAppliable Movement.MaxSpeedMultiplier ×c 0.5        
GE_UsePlaceable Movement.MaxSpeedMultiplier ×c 0.4        
GE_Weapons_DetonatorRangeMultiplier Weapon.DetonatorRangeMultiplier × SetByCaller(Weapon.DetonatorRangeMultiplier), fallback 1        

Ghillie effect (round 36 note)

GE_Player_GhilliEffects (Ghillie Body Suit and Ghillie Headwear applied together; it requires both State.Player.Ghilli.BodySuit and State.Player.Ghilli.Headwear) multiplies, all MultiplyCompound: AdsTimeMultiplier 0.8, AimSwayScaleMultiplier 1.15, LeanTimeMultiplier 1.15, UnleanTimeMultiplier 1.15, MaxSpeedMultiplier 0.95, JumpVelocityMultiplier 0.95. No other cooked asset names the two State.Player.Ghilli.* tags (findname over all packages). See the round 36 combat evidence.