Ammunition

Bullet weapons use one of four bullet types, and each has a tracer version that does the same damage with a visible trail. The shotgun fires two shell types. The type changes how much damage a hit does, most of all against armor.

Type What it does Against no armor Against armor
Standard (FMJ) The baseline round. Baseline. Baseline.
Flesh Damage (HP) Does more damage to unarmored targets. About double the standard damage. Much weaker than standard against every armor class.
Armor Piercing (AP) Built to get through armor. About 0.8 times the standard damage. Overtakes standard from Medium armor for rifle calibers, and from Heavy armor for pistol and SMG calibers.

Tracer versions of each type do the same damage as their base type. They load into the normal magazines for their caliber, since loading checks the magazine and its caliber, not an ammo tag.

Torso damage by type: 5.56mm rifle example

A-91 chambered in 5.56mm, upper torso hits:

Ammo No armor Light Medium Heavy Super heavy
Standard (FMJ) 27.3 19.1 16.4 13.6 10.9
Flesh Damage (HP) 54.5 8.1 5.9 3.7 1.5
Armor Piercing (AP) 21.8 17.9 16.6 15.3 14.0

Head hits follow the same pattern with higher numbers. Armor covers different body parts by type; see Weapon Damage.

Shotgun shells

  • Buckshot: 24.8 upper torso damage, no armor, per pellet, 8 pellets per shot.
  • Rifled slug: 104.0 upper torso damage, no armor, per hit.

Which weapons use each caliber

See also

Sources