Hot Zone Magnet Challenges

Hot Zone Magnet Challenges  
General  
Kind Event reward
Challenges 3
Cash Up to 5,000 (magnet activated)
Role XP 500 (Magnet Activated), 100 (Tower Captured)
Internal name DT_Challenges_SessionEvents_KOTH_HotZoneMagnet

These challenges pay when a Hot Zone Magnet is activated or deactivated, or when a tower is captured. The mode they belong to is King of the Hill.

Challenges

Challenge What earns it Cash (base) Role XP
Magnet Activated Players in range of an activated magnet 2,500 500
Magnet Deactivated Players in range of a deactivated magnet 2,500 None (cash only)
Tower Captured Players in range of a captured tower 250 for a neutral tower, 1,500 for a hostile tower (six times the neutral amount) 100 (300 for a hostile tower)

The tower row pays a neutral and a hostile tower at different amounts: a hostile tower pays six times the neutral cash and 300 Role XP instead of 100. The Magnet Deactivated row pays cash only. The cash table also has a magnet destroyed row worth 150 cash, which the data marks as unused.

Season 2 changes

The sources list no Season 2 changes for these challenges.

See also

Sources