Medical Bag

Medical Bag  
General  
Type Medical, specialist item
Inventory size 2 by 2 slots
Uses Durability pool of 150, spent by each action
Effect  
Heals 35 HP on yourself over 5 s; 15 HP on a teammate over 1.5 s
Revives A downed teammate, to 50 HP
Use time 7.4 s use animation; runs until the target is full or the bag is empty
Effects while using Maximum movement speed halved
Availability  
Price 1,800 cash
Unlock level 0 (shop data)
Data  
Internal name ID.Item.MedKit.Standard

The Medical Bag is the only medical item that heals over time. It heals a player continuously while the use lasts, and it can revive a downed teammate. Each action uses up part of the bag’s 150 durability, so it lasts a number of heals rather than a number of items. The shop says it costs more to heal yourself with the bag than to heal a teammate.

Overview

The bag is the item for teammate support. A teammate heal costs only 2 durability for 15 HP, and a revive costs 10 durability for 50 HP. Healing yourself with it is expensive, at 25 durability for 35 HP.

Effects

Action Amount Time Rate Durability cost
Heal yourself 35 HP 5 s 7 HP/s 25
Heal a teammate 15 HP 1.5 s 10 HP/s 2
Revive a teammate 50 HP after the revive not stated not applicable 10

The rate column is the amount divided by the time. The game charges the durability once per action, as a fixed amount, not per second or per step (read from the game code). The table below uses that cost.

  • Healing over time: the tutorial text says the bag heals over time, and that healing stops if you move away.
  • Movement: maximum movement speed is halved while the bag is in use.
  • Bleeding: the bag does not stop bleeding. The game has no damage-over-time bleeding to cure.

Medic skills

The “Medkits have more uses” skill has a usage multiplier in the data, which falls from 1 to 0.6 as the skill levels up. The data gives four values:

Skill level Usage multiplier
0 1
2 0.8
3 0.7
4 0.6

The game code never reads this multiplier, and it charges the same durability cost at every level. So the bag holds 6 self heals, 75 teammate heals or 15 revives at every level (derived from the fixed costs, 150 durability in total). Whether the server applies the skill is not known. The “Medic bag” skill, which the skill tree describes as adding slots for medical items, has no number in the game files and no code reads it, so its effect is not known.

Use and timing

The use animation lasts 7.4 s in the data, and it loops between about 1.5 s and 5.7 s. The heal runs until the target is full or the bag is empty, so the total time depends on how much health is missing. The “Medical item switch speed” skill also speeds up switching to the bag, with an equip speed multiplier of 1.2 at skill level 2 and 1.4 at level 4.

The bag can heal yourself only while Injured and alive, and it can heal a teammate who is Injured and alive. A revive needs a downed teammate. A hand revive has a 20 s hold (see Downed and Revive); the data gives no separate hold time for the bag’s revive.

Cost

The Item Shop lists the bag at 1,800 cash.

Season 2 changes

The price of the Medical Bag fell from 2,000 cash in Season 1 to 1,800 cash in Season 2. No other Season 2 change to the bag is listed.

See also

Sources