Door
| Door | |
|---|---|
| General | |
| Category | Closeable door |
| Hammer | Medium, Large |
| Building | |
| Build cost | 80 Build Supplies (22 in Season 1) |
| Build time | 80 hits Medium (45.4 s), 54 hits Large (47.7 s). Derived from the hammer swing timing, not timed in play. |
| Health | 2,200 HP |
| Damage | |
| Bullets | -85% |
| Melee | -80% |
| Grenades | +0% |
| Rockets | +650% |
| C4 | +200% |
| IEDs | +800% |
| Internal name | DA_Buildable_Door, with parts DA_Buildable_Door_DoorOnly and DA_Buildable_Door_TopSegment |
The Door is a closeable barrier that a Medium or Large Hammer can build. It has 2,200 HP. It is built with two extra parts, a door section and a top section, and it has a breach effect when it is destroyed.
Overview
The Door costs 80 Build Supplies and has 2,200 HP. It is made of a door section and a top section, each costing 22 Build Supplies and having 500 HP.
Destroying an enemy Door pays 100 cash and 25 Role XP. They give no cash for building or placing one. Closing a friendly Forward Operating Base door pays cash too. The Rewards page has the amount.
Building it
- Cost: 80 Build Supplies for the Door, whichever hammer builds it. Each part costs 22 Build Supplies. The data does not say whether the part costs add to the 80. Nothing is charged at placement.
- Hammers: Medium or Large.
- Placement: It must be inside a friendly Forward Operating Base radius. It cannot be placed within 3 m of a safe zone or while standing in one, and not within 1 m of a ladder.
- Stack limit: 2.
- Build stages: Five, at 0, 30, 60, 80 and 100% of progress. The earlier stages have 12, 11, 15 and 11 weak spots. A hammer hit on a weak spot adds more progress (see Buildables).
- Parts: When the Door is finished, it turns into separate parts: a door section that closes, and a top section. Each is its own buildable with 500 HP and uses the same damage numbers as the Door. This is Derived from the stage data (see Buildables).
- Build time: Estimated from the hits to build in the table below, one hit per swing (derived, not timed in play).
| Building it | Small hammer | Medium hammer | Large hammer |
|---|---|---|---|
| Hits to build | cannot place | 80 (about 45.4 s) | 54 (about 47.7 s) |
| Hits to repair from zero health | 80 | 40 | 27 |
| Hits to dismantle (your own) | 15 | 11 | 9 |
Seconds are an estimate: one hammer hit per swing, 0.567 s per hit for the Small and Medium hammers and 0.883 s for the Large (derived from the use animation, not measured).
Each part on its own takes 15 repair hits from zero with the Medium Hammer or 10 with the Large Hammer, and 3 dismantle hits with the Medium Hammer or 2 with the Large Hammer (Derived). The build count assumes normal hits, and hitting weak spots brings it down.
What it does
The Door can be closed, and the data gives it a breach effect when it is destroyed. The data does not say what the breach looks like or does in play beyond that. The rest of its effect is health and how it takes damage.
Durability
| Source | Change | Share of damage that gets through |
|---|---|---|
| Bullets | -85% | 15% |
| Melee | -80% | 20% |
| Grenades | +0% | 100% |
| Rockets | +650% | 7.5 times |
| C4 | +200% | 3 times |
| IEDs | +800% | 9 times |
The damage numbers for the Door also apply to its door section and top section. The table below gives the hits it takes to destroy, for each source. For how the percentages combine, see the Damage Pipeline.
Hits to destroy (point blank, derived)
Derived from each source’s base damage and the damage table. It is not a count from play: each figure assumes every shot lands at point blank for full damage, with no falloff and no other rules, so real fights can differ. Base damage used: M4 5.56 mm FMJ 28, .50 cal FMJ 90, 120 mm rocket 150, M67 frag grenade 100 (it counts as a rocket against structures), C4 charge 250, IED 300. Each figure is the number of hits needed after every matching damage entry is applied.
| Structure | HP | M4 5.56 mm FMJ | .50 cal FMJ | 120 mm rocket | M67 frag grenade | C4 charge | IED |
|---|---|---|---|---|---|---|---|
| Door | 2,200 | 524 | 163 | 4 | 3 | 3 | 1 |
| Door-only or top section | 500 | 120 | 38 | 1 | 1 | 1 | 1 |
Season 2 changes
- Build cost went from 22 to 80 Build Supplies. The data lists this change for the main Door only, not for its parts.
See also
- Gate: the larger closeable structure
- Buildables: costs, hammers and placement for every structure
- Grenades and Explosives: the explosives that damage structures
Sources
- Buildables: cost, health, parts, stages, damage row, placement conditions and cash rewards
- Rewards: the cash for closing a friendly base door
- Items and equipment changes, Season 2: the build cost change
- Round 36 combat evidence: derived hits to destroy for each source of damage.
- Round 38 building evidence, native: the build, repair and dismantle arithmetic
- Round 38 building evidence, data: weak spots, placement checks and the buildable settings
- Round 42 buildables and economy evidence: structure hit counts for every listed source (stacked damage entries, IED and the M67 as a rocket) and the build time estimates.