Wolf-110

Wolf-110  
Type SUV
Seats 4 (driver and 3 passengers)
Price 2,200 cash
Unlock level 0
Main health 500 HP
Top speed 129 (as stored)
Rifle damage taken (derived) 5%
3D hitboxes Open in the viewer
Internal name WHL_08 (default variant)

The Wolf-110 is a four-seat SUV added in Season 2. It has no weapons. Its engine has the largest torque curve of the wheeled vehicles in the data.

Overview

The Wolf-110 is sold in the vehicle vendor under land transport, for 2,200 cash, and unlocks at level 0. It was added in Season 2. Its ring-turret version is the Wolf-110 [M2 Browning].

Stats

Stat Value
Max speed 129 (as stored)
Fuel capacity 60 (as stored)
Fuel economy 4.0 (as stored)
Seats 4
Mass 3,200 (as stored, unit not stated)
Countermeasures Not stated

Armor and damage

Main health is 500 HP. The Wolf-110 has separate health for its engine (400 HP) and fuel tank (400 HP). The data does not give health pools for its wheels.

Rifle rounds do 5% of their damage against the hull. Hits to a wheel can destroy the vehicle faster than hits to the body.

Hits needed to destroy the main health. These counts are derived by simulating the damage rules with full-power, point-blank, standard (FMJ) hits; they are estimates from the data, not measured in game:

Ammunition Hits to destroy Faster route
5.56 mm rifle 715 204 through the left front wheel
7.62×54 mm rifle 455 130 through the left front wheel
.308 Win 889 254 through the left front wheel
.50 cal 223 63 through the left front wheel
20×102 mm cannon 53 None found
30 mm cannon 13 None found

Weapons and seats

The Wolf-110 has no weapons. Its four seats are a driver and three active passengers.

Handling

  • Driving assists: anti-roll 40 on both axles and a full-recovery speed of 120, the same as the Humvee. See Vehicle handling.

  • Mass 3,200, hand brake 80, ABS 40 with a minimum speed of 22, and traction control 55, as stored.
  • Front steering of 35 degrees.
  • Torque split of 0.3 to the front and 0.7 to the rear.
  • Torque peak of 1,500 at 1,650 RPM, the largest of the wheeled vehicles’ torque curves in the data.
  • Engine idle 700 RPM.

Steering and pedal tuning. The data stores steer input gravity 2.6, throttle sensitivity 1.5 and brake sensitivity 6.5, and the brake reaches full at a tenth of pedal travel. The game does not label the units. (see Vehicle handling for how these settings work).

  • Steering sensitivity is not stored; the game default of 5.0 applies.
  • Tyre states. Each tyre has three states: intact; damaged (deflated), at or below 55% of the wheel’s health; and destroyed, at 0. The wheel data stores a radius, friction and brake value for each state. Repair and vehicle parts covers what each state does.

Season 2 changes

  • Added in Season 2 with a price of 2,200 cash.
  • Its own torque curve, braking and clutch curves, and collision damage curves were added in Season 2.

See also

Sources