Wolf-110
| Wolf-110 | |
|---|---|
| Type | SUV |
| Seats | 4 (driver and 3 passengers) |
| Price | 2,200 cash |
| Unlock level | 0 |
| Main health | 500 HP |
| Top speed | 129 (as stored) |
| Rifle damage taken (derived) | 5% |
| 3D hitboxes | Open in the viewer |
| Internal name | WHL_08 (default variant) |
The Wolf-110 is a four-seat SUV added in Season 2. It has no weapons. Its engine has the largest torque curve of the wheeled vehicles in the data.
Overview
The Wolf-110 is sold in the vehicle vendor under land transport, for 2,200 cash, and unlocks at level 0. It was added in Season 2. Its ring-turret version is the Wolf-110 [M2 Browning].
Stats
| Stat | Value |
|---|---|
| Max speed | 129 (as stored) |
| Fuel capacity | 60 (as stored) |
| Fuel economy | 4.0 (as stored) |
| Seats | 4 |
| Mass | 3,200 (as stored, unit not stated) |
| Countermeasures | Not stated |
Armor and damage
Main health is 500 HP. The Wolf-110 has separate health for its engine (400 HP) and fuel tank (400 HP). The data does not give health pools for its wheels.
Rifle rounds do 5% of their damage against the hull. Hits to a wheel can destroy the vehicle faster than hits to the body.
Hits needed to destroy the main health. These counts are derived by simulating the damage rules with full-power, point-blank, standard (FMJ) hits; they are estimates from the data, not measured in game:
| Ammunition | Hits to destroy | Faster route |
|---|---|---|
| 5.56 mm rifle | 715 | 204 through the left front wheel |
| 7.62×54 mm rifle | 455 | 130 through the left front wheel |
| .308 Win | 889 | 254 through the left front wheel |
| .50 cal | 223 | 63 through the left front wheel |
| 20×102 mm cannon | 53 | None found |
| 30 mm cannon | 13 | None found |
Weapons and seats
The Wolf-110 has no weapons. Its four seats are a driver and three active passengers.
Handling
-
Driving assists: anti-roll 40 on both axles and a full-recovery speed of 120, the same as the Humvee. See Vehicle handling.
- Mass 3,200, hand brake 80, ABS 40 with a minimum speed of 22, and traction control 55, as stored.
- Front steering of 35 degrees.
- Torque split of 0.3 to the front and 0.7 to the rear.
- Torque peak of 1,500 at 1,650 RPM, the largest of the wheeled vehicles’ torque curves in the data.
- Engine idle 700 RPM.
Steering and pedal tuning. The data stores steer input gravity 2.6, throttle sensitivity 1.5 and brake sensitivity 6.5, and the brake reaches full at a tenth of pedal travel. The game does not label the units. (see Vehicle handling for how these settings work).
- Steering sensitivity is not stored; the game default of 5.0 applies.
- Tyre states. Each tyre has three states: intact; damaged (deflated), at or below 55% of the wheel’s health; and destroyed, at 0. The wheel data stores a radius, friction and brake value for each state. Repair and vehicle parts covers what each state does.
Season 2 changes
- Added in Season 2 with a price of 2,200 cash.
- Its own torque curve, braking and clutch curves, and collision damage curves were added in Season 2.
See also
- Wolf-110 [M2 Browning], the ring-turret version
- Humvee and Kodiak, similar SUVs
- Vehicle damage
Sources
- Round 41 vehicles and explosives evidence: the wheeled steering and pedal tuning for this vehicle
- All-Vehicle Stat & Damage Sheets
- Vehicles (feature)
- Vehicle parts and handling
- Vehicle Damage Pipeline
- Item Shop
- Season 2 Changes: Vehicles
- Round 45 B evidence: wiki update notes and data findings for this article