Player & Movement changes
Movement, parachutes, spotting challenge rewards and input mappings: what changed between Season 1 and Season 2.
- Added: 2 assets
- Removed: 0 assets
- Modified with real changes: 23 assets (15 more are noise-only: renamed keys, swapped key names or shifted references from the different Season 1 export, not listed)
- Moved: 0 assets
- Property changes: 610 in modified and moved assets
- Removed properties: 0 values in 0 removed assets Movement effect and cue changes and compiled binding indexes are counted, not listed.
Headline changes
Parachutes (13 rows)
| Asset | Property | Season 1 | Season 2 | Change |
|---|---|---|---|---|
| CRV_ParachutePunishment_Damage | Keys[1].Time | 1111.0 | 1700.0 | +589.0 (+53.0%) |
| CRV_ParachutePunishment_Damage | Keys[1].LeaveTangent | 0.0 | 0.05540166 | +0.055402 (n/a) |
| DA_ParachuteMovement_Basic | VerticalDragCoefficient | — | 1.75 | added |
| DA_ParachuteMovement_Basic | OpenDuration | — | 2.0 | added |
| DA_ParachuteMovement_Basic | MinFallHeightBeforeAbleToParachute | 100.0 | 400.0 | +300.0 (+300.0%) |
| DA_ParachuteMovement_Basic | MinHeightOpenParachuteFromGround | — | 1000.0 | added |
| DA_ParachuteMovement_Sport | VerticalDragCoefficient | — | 1.75 | added |
| DA_ParachuteMovement_Sport | PullUpDragAcceleration | 825.0 | 400.0 | −425.0 (−51.5%) |
| DA_ParachuteMovement_Sport | OpenDuration | — | 2.0 | added |
| DA_ParachuteMovement_Sport | MinFallHeightBeforeAbleToParachute | 100.0 | 400.0 | +300.0 (+300.0%) |
| DA_ParachuteMovement_Sport | MinHeightOpenParachuteFromGround | — | 1000.0 | added |
| DT_VendorData_Ext_Parachutes | Price (Parachute.Sport) | 1000.0 | 700.0 | −300.0 (−30.0%) |
| DT_VendorData_Ext_Parachutes | Price (Parachute.Basic) | 100.0 | 500.0 | +400.0 (+400.0%) |
Spotting challenge rewards (70 values changed)
Each row is one reward value: event (Added or Removed), challenge row, resource, and variable. Shown: the 30 largest changes by percentage (values that start at 0 are listed first). The other 40 values are in the browser.
| Asset | Property | Season 1 | Season 2 | Change |
|---|---|---|---|---|
| DT_ChallengeRewards_SessionEvents_Spotting | Added · Claymore · XP.Role · RefreshedReward | 2.5 | 5.0 | +2.5 (+100.0%) |
| DT_ChallengeRewards_SessionEvents_Spotting | Added · ATMine · XP.Role · RefreshedReward | 2.5 | 5.0 | +2.5 (+100.0%) |
| DT_ChallengeRewards_SessionEvents_Spotting | Removed · TNK_01.Artillery · Currency.Cash · DefaultReward | 8000.0 | 1200.0 | −6800.0 (−85.0%) |
| DT_ChallengeRewards_SessionEvents_Spotting | Added · TNK_01.Artillery · Currency.Cash · DefaultReward | 1500.0 | 400.0 | −1100.0 (−73.3%) |
| DT_ChallengeRewards_SessionEvents_Spotting | Added · TNK_01.Artillery · Currency.Cash · RefreshedReward | 750.0 | 200.0 | −550.0 (−73.3%) |
| DT_ChallengeRewards_SessionEvents_Spotting | Added · MistralAA · Currency.Cash · DefaultReward | 200.0 | 75.0 | −125.0 (−62.5%) |
| DT_ChallengeRewards_SessionEvents_Spotting | Added · MistralAA · Currency.Cash · RefreshedReward | 100.0 | 40.0 | −60.0 (−60.0%) |
| DT_ChallengeRewards_SessionEvents_Spotting | Added · MistralAA · XP.Role · DefaultReward | 50.0 | 20.0 | −30.0 (−60.0%) |
| DT_ChallengeRewards_SessionEvents_Spotting | Added · MistralAA · XP.Role · RefreshedReward | 25.0 | 10.0 | −15.0 (−60.0%) |
| DT_ChallengeRewards_SessionEvents_Spotting | Added · Mortar · XP.Role · DefaultReward | 50.0 | 20.0 | −30.0 (−60.0%) |
| DT_ChallengeRewards_SessionEvents_Spotting | Added · Mortar · XP.Role · RefreshedReward | 25.0 | 10.0 | −15.0 (−60.0%) |
| DT_ChallengeRewards_SessionEvents_Spotting | Removed · MistralAA · Currency.Cash · DefaultReward | 1000.0 | 400.0 | −600.0 (−60.0%) |
| DT_ChallengeRewards_SessionEvents_Spotting | Removed · TNK_01.AntiAir · Currency.Cash · DefaultReward | 5000.0 | 2100.0 | −2900.0 (−58.0%) |
| DT_ChallengeRewards_SessionEvents_Spotting | Removed · MistralAA · XP.Role · DefaultReward | 125.0 | 60.0 | −65.0 (−52.0%) |
| DT_ChallengeRewards_SessionEvents_Spotting | Removed · MistralAA · XP.Role · KilledByEnemyReward | 62.5 | 30.0 | −32.5 (−52.0%) |
| DT_ChallengeRewards_SessionEvents_Spotting | Removed · Mortar · XP.Role · DefaultReward | 125.0 | 60.0 | −65.0 (−52.0%) |
| DT_ChallengeRewards_SessionEvents_Spotting | Removed · Mortar · XP.Role · KilledByEnemyReward | 62.5 | 30.0 | −32.5 (−52.0%) |
| DT_ChallengeRewards_SessionEvents_Spotting | Removed · Phalanx · Currency.Cash · DefaultReward | 1500.0 | 725.0 | −775.0 (−51.7%) |
| DT_ChallengeRewards_SessionEvents_Spotting | Removed · Player · Currency.Cash · KilledByEnemyFactor | 0.5 | 0.25 | −0.25 (−50.0%) |
| DT_ChallengeRewards_SessionEvents_Spotting | Removed · Bobcat · Currency.Cash · KilledByEnemyFactor | 0.5 | 0.25 | −0.25 (−50.0%) |
| DT_ChallengeRewards_SessionEvents_Spotting | Removed · Kodiak · Currency.Cash · KilledByEnemyFactor | 0.5 | 0.25 | −0.25 (−50.0%) |
| DT_ChallengeRewards_SessionEvents_Spotting | Removed · LittleBird · Currency.Cash · KilledByEnemyFactor | 0.5 | 0.25 | −0.25 (−50.0%) |
| DT_ChallengeRewards_SessionEvents_Spotting | Removed · Huey · Currency.Cash · KilledByEnemyFactor | 0.5 | 0.25 | −0.25 (−50.0%) |
| DT_ChallengeRewards_SessionEvents_Spotting | Removed · Blackhawk · Currency.Cash · KilledByEnemyFactor | 0.5 | 0.25 | −0.25 (−50.0%) |
| DT_ChallengeRewards_SessionEvents_Spotting | Removed · Havoc · Currency.Cash · KilledByEnemyFactor | 0.5 | 0.25 | −0.25 (−50.0%) |
| DT_ChallengeRewards_SessionEvents_Spotting | Removed · SpawnVehicle · Currency.Cash · KilledByEnemyFactor | 0.5 | 0.25 | −0.25 (−50.0%) |
| DT_ChallengeRewards_SessionEvents_Spotting | Removed · TNK_01.Heavy · Currency.Cash · KilledByEnemyFactor | 0.5 | 0.25 | −0.25 (−50.0%) |
| DT_ChallengeRewards_SessionEvents_Spotting | Removed · TNK_01.Artillery · Currency.Cash · KilledByEnemyFactor | 0.5 | 0.25 | −0.25 (−50.0%) |
| DT_ChallengeRewards_SessionEvents_Spotting | Removed · TNK_01.AntiAir · Currency.Cash · KilledByEnemyFactor | 0.5 | 0.25 | −0.25 (−50.0%) |
| DT_ChallengeRewards_SessionEvents_Spotting | Removed · Humvee · Currency.Cash · KilledByEnemyFactor | 0.5 | 0.25 | −0.25 (−50.0%) |
214 reward rows were added to this table across 23 challenge groups. They are listed in the browser.
All 308 spotting challenge changes →
Input mappings (20 rows)
| Asset | Property | Season 1 | Season 2 | Change |
|---|---|---|---|---|
| IMC_Action_ThrowExplosive | DefaultKeyMappings.Mappings[4].Key.KeyName | Gamepad_LeftShoulder | Gamepad_FaceButton_Left | changed |
| IMC_LadderClimbing | DefaultKeyMappings.Mappings[0].SettingBehavior | EPlayerMappableKeySettingBehaviors::OverrideSettings | EPlayerMappableKeySettingBehaviors::IgnoreSettings | changed |
| IMC_LadderClimbing | DefaultKeyMappings.Mappings[1].SettingBehavior | EPlayerMappableKeySettingBehaviors::OverrideSettings | EPlayerMappableKeySettingBehaviors::IgnoreSettings | changed |
| IMC_LadderClimbing | DefaultKeyMappings.Mappings[2].SettingBehavior | EPlayerMappableKeySettingBehaviors::OverrideSettings | EPlayerMappableKeySettingBehaviors::IgnoreSettings | changed |
| IMC_LadderClimbing | DefaultKeyMappings.Mappings[3].SettingBehavior | EPlayerMappableKeySettingBehaviors::OverrideSettings | EPlayerMappableKeySettingBehaviors::IgnoreSettings | changed |
| IMC_MoverPlayer | DefaultKeyMappings.Mappings[16].SettingBehavior | EPlayerMappableKeySettingBehaviors::OverrideSettings | EPlayerMappableKeySettingBehaviors::IgnoreSettings | changed |
| IMC_MoverPlayer | DefaultKeyMappings.Mappings[17].SettingBehavior | EPlayerMappableKeySettingBehaviors::OverrideSettings | EPlayerMappableKeySettingBehaviors::IgnoreSettings | changed |
| IMC_Player_BodyDrag | DefaultKeyMappings.Mappings[0].SettingBehavior | EPlayerMappableKeySettingBehaviors::OverrideSettings | EPlayerMappableKeySettingBehaviors::IgnoreSettings | changed |
| IMC_Player_BodyDrag | DefaultKeyMappings.Mappings[1].SettingBehavior | EPlayerMappableKeySettingBehaviors::OverrideSettings | EPlayerMappableKeySettingBehaviors::IgnoreSettings | changed |
| IMC_Player_Downed | DefaultKeyMappings.Mappings[6].Key.KeyName | Gamepad_Special_Right | Gamepad_FaceButton_Left | changed |
| IMC_Player_Swimming | DefaultKeyMappings.Mappings[0].SettingBehavior | EPlayerMappableKeySettingBehaviors::OverrideSettings | EPlayerMappableKeySettingBehaviors::IgnoreSettings | changed |
| IMC_Player_Swimming | DefaultKeyMappings.Mappings[1].SettingBehavior | EPlayerMappableKeySettingBehaviors::OverrideSettings | EPlayerMappableKeySettingBehaviors::IgnoreSettings | changed |
| IMC_PlayerController | DefaultKeyMappings.Mappings[7].Key.KeyName | Gamepad_Special_Left | Gamepad_Special_Right | changed |
| IMC_PlayerController | DefaultKeyMappings.Mappings[9].Key.KeyName | None | L | changed |
| IMC_PlayerController | DefaultKeyMappings.Mappings[14].SettingBehavior | EPlayerMappableKeySettingBehaviors::OverrideSettings | EPlayerMappableKeySettingBehaviors::IgnoreSettings | changed |
| IMC_PlayerController | DefaultKeyMappings.Mappings[15].SettingBehavior | EPlayerMappableKeySettingBehaviors::OverrideSettings | EPlayerMappableKeySettingBehaviors::IgnoreSettings | changed |
| IMC_PlayerController | DefaultKeyMappings.Mappings[32] | — | {“Triggers”: [], “Modifiers”: [], “Action”: {“ObjectName”: “BHInputAction’IA_UI_Map_ToggleZoomPreset’”, “ObjectPath”: “/Game/GameMechanics/Player/PlayerCharacter/Inputs/PlayerController/IA_UI_Map_ToggleZoomPreset.0”}, “Key”: {“KeyName”: “Gamepad_Special_Left”}, “SettingBehavior”: “EPlayerMappableKeySettingBehaviors::InheritSettingsFromAction”, “PlayerMappableKeySettings”: null} | added |
| IMC_Spotting | DefaultKeyMappings.Mappings[5] | — | {“Triggers”: [], “Modifiers”: [], “Action”: {“ObjectName”: “BHInputAction’IA_Weapon_Reload’”, “ObjectPath”: “/Game/Weapons/Input/IA_Weapon_Reload.0”}, “Key”: {“KeyName”: “R”}, “SettingBehavior”: “EPlayerMappableKeySettingBehaviors::InheritSettingsFromAction”, “PlayerMappableKeySettings”: null} | added |
| IMC_Spotting | DefaultKeyMappings.Mappings[6] | — | {“Triggers”: [], “Modifiers”: [], “Action”: {“ObjectName”: “BHInputAction’IA_Weapon_Reload’”, “ObjectPath”: “/Game/Weapons/Input/IA_Weapon_Reload.0”}, “Key”: {“KeyName”: “Gamepad_FaceButton_Left”}, “SettingBehavior”: “EPlayerMappableKeySettingBehaviors::InheritSettingsFromAction”, “PlayerMappableKeySettings”: null} | added |
| IMC_Tipping | DefaultKeyMappings.Mappings[3] | — | {“Triggers”: [], “Modifiers”: [], “Action”: {“ObjectName”: “BHInputAction’IA_Tip_Reject’”, “ObjectPath”: “/Game/GameMechanics/Player/PlayerCharacter/Inputs/PlayerController/IA_Tip_Reject.0”}, “Key”: {“KeyName”: “Gamepad_Special_Left”}, “SettingBehavior”: “EPlayerMappableKeySettingBehaviors::InheritSettingsFromAction”, “PlayerMappableKeySettings”: null} | added |
All 20 input mapping changes →
Player character components (4 rows)
| Asset | Property | Season 1 | Season 2 | Change |
|---|---|---|---|---|
| DA_PlayerCharacterComponents | SkeletalMeshComponent_0 · RelativeRotation | — | {“Pitch”: 0.0, “Yaw”: -90.0, “Roll”: 0.0} | added |
| DA_PlayerCharacterComponents | SkeletalMeshComponent_0 · ComponentVelocity | {“X”: 0.0, “Y”: -90.0, “Z”: 0.0} | — | removed |
| DA_PlayerCharacterComponents | SkeletalMeshComponent_3 · RelativeRotation | — | {“Pitch”: 0.0, “Yaw”: -90.0, “Roll”: 0.0} | added |
| DA_PlayerCharacterComponents | SkeletalMeshComponent_3 · ComponentVelocity | {“X”: 0.0, “Y”: -90.0, “Z”: 0.0} | — | removed |
Other changes
DA_MaterialTrackerData_Spotting(WDUISpottingMaterialTrackerDataAsset): 3 added.DA_Tracker_Map_Spotting(WDUISpottingTargetMapTrackerData): 2 added.DA_Tracker_Spatial_Spotting(WDUISpottingSpatialTrackerData): 5 added, 3 removed.DT_Challenges_SessionEvents_KOTH_Spotting(DataTable): 2 added.DT_RewardLookup_SessionEvent_Spotting_Added(DataTable): 4 added, 37 changed.DT_RewardLookup_SessionEvent_Spotting_Removed(DataTable): 4 added, 37 changed.ST_Challenges_SessionEvents_KOTH_Spotting_Added(StateTree): 5 added, 79 changed.ST_Challenges_SessionEvents_KOTH_Spotting_Removed(StateTree): 5 added, 79 changed.
The two ST_Challenges_SessionEvents_KOTH_Spotting_* state trees have 132 numeric values that change. They are compiled property-binding indexes and hashes, not balance changes. They are in the browser.
DA_DefaultPlayerMovementAudioConfiguration is now noise-only. Its 42 former effect and gameplay cue changes are swapped key values (42 swapped keys in the index), so they are not listed.
The UI tracker assets (DA_Tracker_* and DA_MaterialTrackerData_Spotting) have 13 changes. They are left out of the tables and are in the browser.
New in Season 2 (2 assets)
| Asset | Type | Identification |
|---|---|---|
| CRV_DamageIndicator_IntensityResponse | CurveFloat | 1 exports |
| DT_PingTypes | DataTable | 1 exports |
Removed in Season 2 (0 assets)
None.
Moved in Season 2 (0 assets)
None.