Player & Movement changes

Movement, parachutes, spotting challenge rewards and input mappings: what changed between Season 1 and Season 2.

  • Added: 2 assets
  • Removed: 0 assets
  • Modified with real changes: 23 assets (15 more are noise-only: renamed keys, swapped key names or shifted references from the different Season 1 export, not listed)
  • Moved: 0 assets
  • Property changes: 610 in modified and moved assets
  • Removed properties: 0 values in 0 removed assets Movement effect and cue changes and compiled binding indexes are counted, not listed.

Headline changes

Parachutes (13 rows)

Asset Property Season 1 Season 2 Change
CRV_ParachutePunishment_Damage Keys[1].Time 1111.0 1700.0 +589.0 (+53.0%)
CRV_ParachutePunishment_Damage Keys[1].LeaveTangent 0.0 0.05540166 +0.055402 (n/a)
DA_ParachuteMovement_Basic VerticalDragCoefficient — 1.75 added
DA_ParachuteMovement_Basic OpenDuration — 2.0 added
DA_ParachuteMovement_Basic MinFallHeightBeforeAbleToParachute 100.0 400.0 +300.0 (+300.0%)
DA_ParachuteMovement_Basic MinHeightOpenParachuteFromGround — 1000.0 added
DA_ParachuteMovement_Sport VerticalDragCoefficient — 1.75 added
DA_ParachuteMovement_Sport PullUpDragAcceleration 825.0 400.0 −425.0 (−51.5%)
DA_ParachuteMovement_Sport OpenDuration — 2.0 added
DA_ParachuteMovement_Sport MinFallHeightBeforeAbleToParachute 100.0 400.0 +300.0 (+300.0%)
DA_ParachuteMovement_Sport MinHeightOpenParachuteFromGround — 1000.0 added
DT_VendorData_Ext_Parachutes Price (Parachute.Sport) 1000.0 700.0 −300.0 (−30.0%)
DT_VendorData_Ext_Parachutes Price (Parachute.Basic) 100.0 500.0 +400.0 (+400.0%)

All 13 parachute changes →

Spotting challenge rewards (70 values changed)

Each row is one reward value: event (Added or Removed), challenge row, resource, and variable. Shown: the 30 largest changes by percentage (values that start at 0 are listed first). The other 40 values are in the browser.

Asset Property Season 1 Season 2 Change
DT_ChallengeRewards_SessionEvents_Spotting Added · Claymore · XP.Role · RefreshedReward 2.5 5.0 +2.5 (+100.0%)
DT_ChallengeRewards_SessionEvents_Spotting Added · ATMine · XP.Role · RefreshedReward 2.5 5.0 +2.5 (+100.0%)
DT_ChallengeRewards_SessionEvents_Spotting Removed · TNK_01.Artillery · Currency.Cash · DefaultReward 8000.0 1200.0 −6800.0 (−85.0%)
DT_ChallengeRewards_SessionEvents_Spotting Added · TNK_01.Artillery · Currency.Cash · DefaultReward 1500.0 400.0 −1100.0 (−73.3%)
DT_ChallengeRewards_SessionEvents_Spotting Added · TNK_01.Artillery · Currency.Cash · RefreshedReward 750.0 200.0 −550.0 (−73.3%)
DT_ChallengeRewards_SessionEvents_Spotting Added · MistralAA · Currency.Cash · DefaultReward 200.0 75.0 −125.0 (−62.5%)
DT_ChallengeRewards_SessionEvents_Spotting Added · MistralAA · Currency.Cash · RefreshedReward 100.0 40.0 −60.0 (−60.0%)
DT_ChallengeRewards_SessionEvents_Spotting Added · MistralAA · XP.Role · DefaultReward 50.0 20.0 −30.0 (−60.0%)
DT_ChallengeRewards_SessionEvents_Spotting Added · MistralAA · XP.Role · RefreshedReward 25.0 10.0 −15.0 (−60.0%)
DT_ChallengeRewards_SessionEvents_Spotting Added · Mortar · XP.Role · DefaultReward 50.0 20.0 −30.0 (−60.0%)
DT_ChallengeRewards_SessionEvents_Spotting Added · Mortar · XP.Role · RefreshedReward 25.0 10.0 −15.0 (−60.0%)
DT_ChallengeRewards_SessionEvents_Spotting Removed · MistralAA · Currency.Cash · DefaultReward 1000.0 400.0 −600.0 (−60.0%)
DT_ChallengeRewards_SessionEvents_Spotting Removed · TNK_01.AntiAir · Currency.Cash · DefaultReward 5000.0 2100.0 −2900.0 (−58.0%)
DT_ChallengeRewards_SessionEvents_Spotting Removed · MistralAA · XP.Role · DefaultReward 125.0 60.0 −65.0 (−52.0%)
DT_ChallengeRewards_SessionEvents_Spotting Removed · MistralAA · XP.Role · KilledByEnemyReward 62.5 30.0 −32.5 (−52.0%)
DT_ChallengeRewards_SessionEvents_Spotting Removed · Mortar · XP.Role · DefaultReward 125.0 60.0 −65.0 (−52.0%)
DT_ChallengeRewards_SessionEvents_Spotting Removed · Mortar · XP.Role · KilledByEnemyReward 62.5 30.0 −32.5 (−52.0%)
DT_ChallengeRewards_SessionEvents_Spotting Removed · Phalanx · Currency.Cash · DefaultReward 1500.0 725.0 −775.0 (−51.7%)
DT_ChallengeRewards_SessionEvents_Spotting Removed · Player · Currency.Cash · KilledByEnemyFactor 0.5 0.25 −0.25 (−50.0%)
DT_ChallengeRewards_SessionEvents_Spotting Removed · Bobcat · Currency.Cash · KilledByEnemyFactor 0.5 0.25 −0.25 (−50.0%)
DT_ChallengeRewards_SessionEvents_Spotting Removed · Kodiak · Currency.Cash · KilledByEnemyFactor 0.5 0.25 −0.25 (−50.0%)
DT_ChallengeRewards_SessionEvents_Spotting Removed · LittleBird · Currency.Cash · KilledByEnemyFactor 0.5 0.25 −0.25 (−50.0%)
DT_ChallengeRewards_SessionEvents_Spotting Removed · Huey · Currency.Cash · KilledByEnemyFactor 0.5 0.25 −0.25 (−50.0%)
DT_ChallengeRewards_SessionEvents_Spotting Removed · Blackhawk · Currency.Cash · KilledByEnemyFactor 0.5 0.25 −0.25 (−50.0%)
DT_ChallengeRewards_SessionEvents_Spotting Removed · Havoc · Currency.Cash · KilledByEnemyFactor 0.5 0.25 −0.25 (−50.0%)
DT_ChallengeRewards_SessionEvents_Spotting Removed · SpawnVehicle · Currency.Cash · KilledByEnemyFactor 0.5 0.25 −0.25 (−50.0%)
DT_ChallengeRewards_SessionEvents_Spotting Removed · TNK_01.Heavy · Currency.Cash · KilledByEnemyFactor 0.5 0.25 −0.25 (−50.0%)
DT_ChallengeRewards_SessionEvents_Spotting Removed · TNK_01.Artillery · Currency.Cash · KilledByEnemyFactor 0.5 0.25 −0.25 (−50.0%)
DT_ChallengeRewards_SessionEvents_Spotting Removed · TNK_01.AntiAir · Currency.Cash · KilledByEnemyFactor 0.5 0.25 −0.25 (−50.0%)
DT_ChallengeRewards_SessionEvents_Spotting Removed · Humvee · Currency.Cash · KilledByEnemyFactor 0.5 0.25 −0.25 (−50.0%)

214 reward rows were added to this table across 23 challenge groups. They are listed in the browser.

All 308 spotting challenge changes →

Input mappings (20 rows)

Asset Property Season 1 Season 2 Change
IMC_Action_ThrowExplosive DefaultKeyMappings.Mappings[4].Key.KeyName Gamepad_LeftShoulder Gamepad_FaceButton_Left changed
IMC_LadderClimbing DefaultKeyMappings.Mappings[0].SettingBehavior EPlayerMappableKeySettingBehaviors::OverrideSettings EPlayerMappableKeySettingBehaviors::IgnoreSettings changed
IMC_LadderClimbing DefaultKeyMappings.Mappings[1].SettingBehavior EPlayerMappableKeySettingBehaviors::OverrideSettings EPlayerMappableKeySettingBehaviors::IgnoreSettings changed
IMC_LadderClimbing DefaultKeyMappings.Mappings[2].SettingBehavior EPlayerMappableKeySettingBehaviors::OverrideSettings EPlayerMappableKeySettingBehaviors::IgnoreSettings changed
IMC_LadderClimbing DefaultKeyMappings.Mappings[3].SettingBehavior EPlayerMappableKeySettingBehaviors::OverrideSettings EPlayerMappableKeySettingBehaviors::IgnoreSettings changed
IMC_MoverPlayer DefaultKeyMappings.Mappings[16].SettingBehavior EPlayerMappableKeySettingBehaviors::OverrideSettings EPlayerMappableKeySettingBehaviors::IgnoreSettings changed
IMC_MoverPlayer DefaultKeyMappings.Mappings[17].SettingBehavior EPlayerMappableKeySettingBehaviors::OverrideSettings EPlayerMappableKeySettingBehaviors::IgnoreSettings changed
IMC_Player_BodyDrag DefaultKeyMappings.Mappings[0].SettingBehavior EPlayerMappableKeySettingBehaviors::OverrideSettings EPlayerMappableKeySettingBehaviors::IgnoreSettings changed
IMC_Player_BodyDrag DefaultKeyMappings.Mappings[1].SettingBehavior EPlayerMappableKeySettingBehaviors::OverrideSettings EPlayerMappableKeySettingBehaviors::IgnoreSettings changed
IMC_Player_Downed DefaultKeyMappings.Mappings[6].Key.KeyName Gamepad_Special_Right Gamepad_FaceButton_Left changed
IMC_Player_Swimming DefaultKeyMappings.Mappings[0].SettingBehavior EPlayerMappableKeySettingBehaviors::OverrideSettings EPlayerMappableKeySettingBehaviors::IgnoreSettings changed
IMC_Player_Swimming DefaultKeyMappings.Mappings[1].SettingBehavior EPlayerMappableKeySettingBehaviors::OverrideSettings EPlayerMappableKeySettingBehaviors::IgnoreSettings changed
IMC_PlayerController DefaultKeyMappings.Mappings[7].Key.KeyName Gamepad_Special_Left Gamepad_Special_Right changed
IMC_PlayerController DefaultKeyMappings.Mappings[9].Key.KeyName None L changed
IMC_PlayerController DefaultKeyMappings.Mappings[14].SettingBehavior EPlayerMappableKeySettingBehaviors::OverrideSettings EPlayerMappableKeySettingBehaviors::IgnoreSettings changed
IMC_PlayerController DefaultKeyMappings.Mappings[15].SettingBehavior EPlayerMappableKeySettingBehaviors::OverrideSettings EPlayerMappableKeySettingBehaviors::IgnoreSettings changed
IMC_PlayerController DefaultKeyMappings.Mappings[32] — {“Triggers”: [], “Modifiers”: [], “Action”: {“ObjectName”: “BHInputAction’IA_UI_Map_ToggleZoomPreset’”, “ObjectPath”: “/Game/GameMechanics/Player/PlayerCharacter/Inputs/PlayerController/IA_UI_Map_ToggleZoomPreset.0”}, “Key”: {“KeyName”: “Gamepad_Special_Left”}, “SettingBehavior”: “EPlayerMappableKeySettingBehaviors::InheritSettingsFromAction”, “PlayerMappableKeySettings”: null} added
IMC_Spotting DefaultKeyMappings.Mappings[5] — {“Triggers”: [], “Modifiers”: [], “Action”: {“ObjectName”: “BHInputAction’IA_Weapon_Reload’”, “ObjectPath”: “/Game/Weapons/Input/IA_Weapon_Reload.0”}, “Key”: {“KeyName”: “R”}, “SettingBehavior”: “EPlayerMappableKeySettingBehaviors::InheritSettingsFromAction”, “PlayerMappableKeySettings”: null} added
IMC_Spotting DefaultKeyMappings.Mappings[6] — {“Triggers”: [], “Modifiers”: [], “Action”: {“ObjectName”: “BHInputAction’IA_Weapon_Reload’”, “ObjectPath”: “/Game/Weapons/Input/IA_Weapon_Reload.0”}, “Key”: {“KeyName”: “Gamepad_FaceButton_Left”}, “SettingBehavior”: “EPlayerMappableKeySettingBehaviors::InheritSettingsFromAction”, “PlayerMappableKeySettings”: null} added
IMC_Tipping DefaultKeyMappings.Mappings[3] — {“Triggers”: [], “Modifiers”: [], “Action”: {“ObjectName”: “BHInputAction’IA_Tip_Reject’”, “ObjectPath”: “/Game/GameMechanics/Player/PlayerCharacter/Inputs/PlayerController/IA_Tip_Reject.0”}, “Key”: {“KeyName”: “Gamepad_Special_Left”}, “SettingBehavior”: “EPlayerMappableKeySettingBehaviors::InheritSettingsFromAction”, “PlayerMappableKeySettings”: null} added

All 20 input mapping changes →

Player character components (4 rows)

Asset Property Season 1 Season 2 Change
DA_PlayerCharacterComponents SkeletalMeshComponent_0 · RelativeRotation — {“Pitch”: 0.0, “Yaw”: -90.0, “Roll”: 0.0} added
DA_PlayerCharacterComponents SkeletalMeshComponent_0 · ComponentVelocity {“X”: 0.0, “Y”: -90.0, “Z”: 0.0} — removed
DA_PlayerCharacterComponents SkeletalMeshComponent_3 · RelativeRotation — {“Pitch”: 0.0, “Yaw”: -90.0, “Roll”: 0.0} added
DA_PlayerCharacterComponents SkeletalMeshComponent_3 · ComponentVelocity {“X”: 0.0, “Y”: -90.0, “Z”: 0.0} — removed

Other changes

  • DA_MaterialTrackerData_Spotting (WDUISpottingMaterialTrackerDataAsset): 3 added.
  • DA_Tracker_Map_Spotting (WDUISpottingTargetMapTrackerData): 2 added.
  • DA_Tracker_Spatial_Spotting (WDUISpottingSpatialTrackerData): 5 added, 3 removed.
  • DT_Challenges_SessionEvents_KOTH_Spotting (DataTable): 2 added.
  • DT_RewardLookup_SessionEvent_Spotting_Added (DataTable): 4 added, 37 changed.
  • DT_RewardLookup_SessionEvent_Spotting_Removed (DataTable): 4 added, 37 changed.
  • ST_Challenges_SessionEvents_KOTH_Spotting_Added (StateTree): 5 added, 79 changed.
  • ST_Challenges_SessionEvents_KOTH_Spotting_Removed (StateTree): 5 added, 79 changed.

The two ST_Challenges_SessionEvents_KOTH_Spotting_* state trees have 132 numeric values that change. They are compiled property-binding indexes and hashes, not balance changes. They are in the browser.

DA_DefaultPlayerMovementAudioConfiguration is now noise-only. Its 42 former effect and gameplay cue changes are swapped key values (42 swapped keys in the index), so they are not listed.

All 575 spotting changes →

The UI tracker assets (DA_Tracker_* and DA_MaterialTrackerData_Spotting) have 13 changes. They are left out of the tables and are in the browser.

All 13 UI tracker changes →

New in Season 2 (2 assets)

Asset Type Identification
CRV_DamageIndicator_IntensityResponse CurveFloat 1 exports
DT_PingTypes DataTable 1 exports

Removed in Season 2 (0 assets)

None.

Moved in Season 2 (0 assets)

None.

See also