Wardogs: GameFeatures Items Reference

Source: exported JSON under Wardogs/Plugins/GameFeatures/Items (541 files, 25 item folders). Numbers are read from the export; anything not confirmed is marked as unclear.

Scope note: this covers the Items plugin only. Firearms, vehicles and the global reward/economy tables live in other plugins or Content folders and are not in this doc.

Generated shop tables: every vendor row of these items (name, description, price, level, buy limit, weight, key stats) is in Item Shop.

Season 02 update (2026-10-15)

  • New item: Molotov (new Molotov folder). Vendor price 340 (Utility.Type.Offensive, unlock level 1), footprint 1 x 2. See sections 1, 2, 3 and 7.
  • New armor: Pilot Helmet (vendor 6400) and Tank Helmet (vendor 5000), both Gear.VehicleUse, footprint 2 x 2.
  • New music tape: MusicTape_11 (“Blue (Da Ba Dee) - Eiffel 65”, price 100). There is no tape 10 in the export, so the set is 01 to 09 plus 11.
  • Vendor price changes (old -> new): Level 3 Armor 2000 -> 2500; Level 4 Armor 4000 -> 5000; Level 3 Helmet 1500 -> 2000; Level 4 Helmet 3000 -> 4500; Binoculars 75 -> 180; C4 Remote Detonator 550 -> 650; Compound Bow 800 -> 1350; Halligan Bar 1100 -> 885; Field Resuscitator 500 -> 425; Medical Bag 2000 -> 1800; Monocular 150 -> 350; Range Finder 400 -> 1450; Infrared Range Finder 1200 -> 3200; Wrench 150 -> 180.
  • Projectile (Broadhead Arrow): typical speed 64200 -> 15200; max lifetime 30 -> 14; mass 0.025 -> 0.029; length 80 -> 75; diameter 0.4 -> 0.65; drag value 1.8 -> 2.5; base suppression 0.6 -> 0.2.
  • Armor durability reduction (per stage): Level 3 Armor and Level 3 Helmet 55 -> 50; Level 4 Armor and Level 4 Helmet 65 -> 60.
  • Buildable costs (old -> new): AirRaidShelter 100 -> 200; Bunker 100 -> 200; CrowsNest 100 -> 200; Gate 85 -> 200; Door 22 -> 80; BremmerWall 15 -> 32; HotzoneMagnet 2250 -> 2750. New: Shelter 250, WoodBase 15.
  • New buildables: WoodBase (5 stages, bbox 150.0 x 150.0 x 37.5) and Shelter (SV_Shelter, 5 stages, bbox 900.0 x 900.0 x 450.0). Both are placeable by the Small, Medium and Large hammers (WoodBase on all three, Shelter on Medium and Large).
  • Hammer lists grew: Small Hammer 6 -> 7, Medium Hammer 10 -> 12, Large Hammer 17 -> 19 (see section 6.1).
  • Damage modifiers: most buildables gained damage modifier entries (for example FOB 21 -> 23, Radio 21 -> 22). The columns shown in section 6.3 are unchanged.
  • Removed: DA_Significance_Buildable, DA_Significance_Evaluator_Buildable and DA_UI_BuildablePlacementData. Destruction definition IDs were also re-issued for the door and gate definitions (section 6.5).
  • New action: Action.RangeFinder.Reload (DA_Action_RangeFinder_Reload). The Crowbar folder also gained four challenge reward files, which this doc does not cover.
  • File count: 495 -> 541 files (49 added, 3 removed). Item folders 24 -> 25.

Full before/after list: Season 2 Changes → Items & Equipment.


1. Layout and File Counts

Export Type counts across all 541 files:

Export Type Files What it holds
DataTable 92 Row tables: entity UI, vendor, buildable, damage, tracker, skill, UI
WDAudioData 48 Audio event bundles (not decoded)
CrosstalkAudioEvent 57 Crosstalk/voice events (not decoded)
BHInventoryFragment_CustomShape 42 Inventory grid footprint (section 7)
BHActionDefinition 32 Use/input actions (section 5)
WDActorBuildSpawner 32 Buildable spawn class (section 6.2)
BHAnimationSet 30 Animation sets (not decoded)
BuildingStagesDefinition 31 Per-stage build geometry (section 6.2)
GameFeatureAction_AddWorldPartitionContent 23 Other: UI, audio, input, curves, Blueprint actions or world-partition hooks (section 11)
WDUIRadialWheelSlotTypeDataAsset 22 Other: UI, audio, input, curves, Blueprint actions or world-partition hooks (section 11)
BHInventoryFragment_Droppable 17 World-item mesh for dropped items
AEB_AttachSoundToHeldItem_C 10 Other: UI, audio, input, curves, Blueprint actions or world-partition hooks (section 11)
BHPlayerMappableKeySettings 6 Other: UI, audio, input, curves, Blueprint actions or world-partition hooks (section 11)
AEB_PlayHeldItemPerspectiveSound_C 5 Other: UI, audio, input, curves, Blueprint actions or world-partition hooks (section 11)
CurveFloat 7 Other: UI, audio, input, curves, Blueprint actions or world-partition hooks (section 11)
BH_PrototypeMaskedScopes_ExtensionData_C 4 Other: UI, audio, input, curves, Blueprint actions or world-partition hooks (section 11)
WDActionDefinition 5 Movement, interaction and vehicle actions (section 5)
AEB_Play_Buildable_Sound_C 4 Other: UI, audio, input, curves, Blueprint actions or world-partition hooks (section 11)
GameFeatureAction_DataRegistrySource 2 Other: UI, audio, input, curves, Blueprint actions or world-partition hooks (section 11)
WDProjectileData 3 Projectile stats (section 4)
BHDestructionBuildingDefinitionDataAsset 3 Other: UI, audio, input, curves, Blueprint actions or world-partition hooks (section 11)
WDUIMaterialTrackerDataAsset 3 Other: UI, audio, input, curves, Blueprint actions or world-partition hooks (section 11)
GameFeatureAction_AddComponents 3 Other: UI, audio, input, curves, Blueprint actions or world-partition hooks (section 11)
BH_VehicleRepairToolExtensionData_C 3 Other: UI, audio, input, curves, Blueprint actions or world-partition hooks (section 11)
BHGameFeatureAction_AddGameplayCuePath 4 Other: UI, audio, input, curves, Blueprint actions or world-partition hooks (section 11)
BHDestructionBuildingDecoratorDefinitionDataAsset 2 Other: UI, audio, input, curves, Blueprint actions or world-partition hooks (section 11)
AEB_AttachSoundToVehicle_C 2 Other: UI, audio, input, curves, Blueprint actions or world-partition hooks (section 11)
WDUIContainerGridData 2 Other: UI, audio, input, curves, Blueprint actions or world-partition hooks (section 11)
WDUIItemCardData_Inventory 2 Other: UI, audio, input, curves, Blueprint actions or world-partition hooks (section 11)
WDUIMapTrackerData 2 Other: UI, audio, input, curves, Blueprint actions or world-partition hooks (section 11)
BH_C4_Data_C 2 Other: UI, audio, input, curves, Blueprint actions or world-partition hooks (section 11)
BH_FuelCan_ExtensionData_C 2 Other: UI, audio, input, curves, Blueprint actions or world-partition hooks (section 11)
GameFeatureData 2 GFD shells with no properties exported (Injector, Landmine)
WDUIDeployableMapTrackerData 2 Other: UI, audio, input, curves, Blueprint actions or world-partition hooks (section 11)
BH_AT_MineExtensionData_C 1 Other: UI, audio, input, curves, Blueprint actions or world-partition hooks (section 11)
BHInventoryFragment_Stackable 1 Stack size (section 7)
WDBuildablePlacementDataAsset 1 Other: UI, audio, input, curves, Blueprint actions or world-partition hooks (section 11)
AEB_SetBuildableDamageValue_C 1 Other: UI, audio, input, curves, Blueprint actions or world-partition hooks (section 11)
WDFobInteractionDataAsset 1 Other: UI, audio, input, curves, Blueprint actions or world-partition hooks (section 11)
WDFOBRulesetData 1 Other: UI, audio, input, curves, Blueprint actions or world-partition hooks (section 11)
AEB_SetFOBStateParameters_C 1 Other: UI, audio, input, curves, Blueprint actions or world-partition hooks (section 11)
WDUIBuildToolRadialWheelData 1 Other: UI, audio, input, curves, Blueprint actions or world-partition hooks (section 11)
WDUIBuildToolData 1 Other: UI, audio, input, curves, Blueprint actions or world-partition hooks (section 11)
WDUIContainerGridSlotData 1 Other: UI, audio, input, curves, Blueprint actions or world-partition hooks (section 11)
WDUIInventoryComponentData 1 Other: UI, audio, input, curves, Blueprint actions or world-partition hooks (section 11)
WDUIFobSupplyTooltipEntryData 1 Other: UI, audio, input, curves, Blueprint actions or world-partition hooks (section 11)
WDUIFobTooltipData 1 Other: UI, audio, input, curves, Blueprint actions or world-partition hooks (section 11)
WDUIFobMapTrackerData 1 Other: UI, audio, input, curves, Blueprint actions or world-partition hooks (section 11)
WDUIBuildableSpatialTrackerData 1 Other: UI, audio, input, curves, Blueprint actions or world-partition hooks (section 11)
WDUIFobRefuelRepairData 1 Other: UI, audio, input, curves, Blueprint actions or world-partition hooks (section 11)
BH_ClaymoreExtensionData_C 1 Other: UI, audio, input, curves, Blueprint actions or world-partition hooks (section 11)
WDWeaponStatsData 1 Other: UI, audio, input, curves, Blueprint actions or world-partition hooks (section 11)
B_DefaultWeaponInputData_C 1 Other: UI, audio, input, curves, Blueprint actions or world-partition hooks (section 11)
B_CharacterModifier_IgnoreLookInput_C 1 Other: UI, audio, input, curves, Blueprint actions or world-partition hooks (section 11)
BH_Defibrillator_WattsExtensionData_C 1 Other: UI, audio, input, curves, Blueprint actions or world-partition hooks (section 11)
InputMappingContext 1 Other: UI, audio, input, curves, Blueprint actions or world-partition hooks (section 11)
BH_ExtensionData_MedicalPrompts_C 1 Other: UI, audio, input, curves, Blueprint actions or world-partition hooks (section 11)
AEB_PlayPerspectiveSound_C 4 Other: UI, audio, input, curves, Blueprint actions or world-partition hooks (section 11)
AEB_SetSmokeGrenadeDuration_C 1 Other: UI, audio, input, curves, Blueprint actions or world-partition hooks (section 11)
StateTree 1 Other: UI, audio, input, curves, Blueprint actions or world-partition hooks (section 11)
B_CameraModifier_MolotovBurning_C 1 Other: UI, audio, input, curves, Blueprint actions or world-partition hooks (section 11)
WDUIArmorOverlayData 1 Other: UI, audio, input, curves, Blueprint actions or world-partition hooks (section 11)
WDUIDeployableSpatialTrackerData 1 Other: UI, audio, input, curves, Blueprint actions or world-partition hooks (section 11)
WDCameraModifier_StimulantEffects 1 Other: UI, audio, input, curves, Blueprint actions or world-partition hooks (section 11)
BHGameFeatureAction_AddInputContextMapping 1 Other: UI, audio, input, curves, Blueprint actions or world-partition hooks (section 11)
AEB_SetVehicleRepairParameters_C 1 Other: UI, audio, input, curves, Blueprint actions or world-partition hooks (section 11)

Files per item folder:

Folder Files Folder Files
AT_mine 9 Injector 1
Armor 20 Keycard 15
Battery 8 Landmine 1
Binoculars 7 MedKit 9
Buildables 206 Molotov 22
C4 16 MusicTapes 51
Claymore 8 PrototypeMaskedScopes 2
CombatBow 27 RangeFinder 18
Crowbar 21 SmokeGrenade 20
Defibrillator 14 SpotterScope 1
Enox 11 StimPen 10
FuelCanister 10 VehicleRepairTool 19
IED 15    

2. Item Roster (Display Names and Tags)

From the 108 rows of the BHEntityData_UI tables. These rows give the player-facing name for each tag. A category of None (as exported) marks buildables, interaction contexts or UI-only entries.

Folder Row tag Display name Category
Armor Id.Item.LightArmor Level 1 Armor Item.Category.Armor
Armor Id.Item.MediumArmor Level 2 Armor Item.Category.Armor
Armor Id.Item.HeavyArmor Level 3 Armor Item.Category.Armor
Armor Id.Item.SuperHeavyArmor Level 4 Armor Item.Category.Armor
Armor Id.Item.LightHelmet Level 1 Helmet Item.Category.Armor
Armor Id.Item.MediumHelmet Level 2 Helmet Item.Category.Armor
Armor Id.Item.HeavyHelmet Level 3 Helmet Item.Category.Armor
Armor Id.Item.SuperHeavyHelmet Level 4 Helmet Item.Category.Armor
Armor Id.Item.ARMR_005 Flak Jacket Item.Category.Armor
Armor Id.Item.HELM_005 Level 4 Helmet Item.Category.Armor
Armor Id.Item.GhillieArmor Ghillie Body Suit Item.Category.Armor
Armor Id.Item.GhillieHelmet Ghillie Headwear Item.Category.Armor
Armor Id.Item.GhillieArmor.Dead Ghillie Body Suit (Dead) Item.Category.Armor
Armor Id.Item.GhillieHelmet.Dead Ghillie Headwear (Dead) Item.Category.Armor
Armor Id.Item.PilotHelmet Pilot Helmet Item.Category.Armor
Armor Id.Item.TankHelmet Tank Helmet Item.Category.Armor
AT_mine ID.Item.ATMine AT Mine Item.Category.Deployable
Battery Id.Item.LargeBattery High Capacity Battery Item.Category.Ammunition
Battery Id.Item.Battery Battery Item.Category.Ammunition
Binoculars ID.Item.Binoculars Binoculars None
Buildables ID.Item.BuildTool.Hammer.Large Large Hammer Item.Category.Deployable
Buildables ID.Item.BuildTool.Hammer.Medium Medium Hammer Item.Category.Deployable
Buildables ID.Item.BuildTool.Hammer.Small Small Hammer Item.Category.Deployable
Buildables Id.Item.MunitionsSupplies Ammo Supplies Item.Category.Ammunition
Buildables Id.Item.FOB Forward Operating Base Item.Category.Deployable
Buildables Id.Item.BuildToolSupply Build Supplies Item.Category.Ammunition
Buildables Id.Item.FuelSupplies Fuel Supplies Item.Category.Ammunition
Buildables Id.Item.SparePartsSupplies Mechanical Supplies Item.Category.Ammunition
Buildables Id.Buildable.RefuelStation Refuel Station None
Buildables Id.Buildable.RepairStation Repair Station None
Buildables ID.Item.DPLY_001 Drill Rig None
Buildables ID.Item.DPLY_002 Mortars None
Buildables ID.Item.DPLY_003 Repair Station None
Buildables Id.Buildable.BarbedWire Barbed Wire None
Buildables Id.Buildable.BremmerWall Bremer Wall None
Buildables Id.Buildable.CamoNetTent Recon Tent None
Buildables Id.Buildable.Door Door None
Buildables Id.Buildable.FOB Forward Operating Base None
Buildables Id.Buildable.Gate Gate None
Buildables Id.Buildable.HBlock HBlock None
Buildables Id.Buildable.TallHBlock HBlock None
Buildables Id.Buildable.HBlockQuadWall HBlock None
Buildables Id.Buildable.LoudSpeaker Loudspeaker None
Buildables Id.Buildable.MistralAA Talon 9K-SAM None
Buildables Id.Buildable.Mortar L81 Mortar None
Buildables Id.Buildable.Phalanx Vanguard CIWS None
Buildables Id.Buildable.Radio Builder’s Radio None
Buildables Id.Buildable.SandbagWall Sandbag Wall None
Buildables Id.Buildable.TankTrap Hedgehog None
Buildables Id.Buildable.Bunker.Floor Bunker None
Buildables Id.Buildable.Bunker.Roof Bunker None
Buildables Id.Buildable.Bunker Bunker None
Buildables Id.Buildable.CrowsNest Recon Tower None
Buildables Id.Buildable.AirRaidShelter.Ceiling Indirect Fire Shelter None
Buildables Id.Buildable.AirRaidShelter.Floor Indirect Fire Shelter None
Buildables Id.Buildable.AirRaidShelter Indirect Fire Shelter None
C4 Id.Item.C4Trigger Remote Detonator Item.Category.Throwable
C4 Id.Item.C4Explosive C4 Charge Item.Category.Throwable
Claymore Id.Item.Claymore Claymore Item.Category.Deployable
CombatBow Id.Item.CombatBow Compound Bow Item.Category.Weapon.Ranged
CombatBow Id.Item.Arrow Broadhead Arrow Item.Category.Ammunition
CombatBow Id.Item.Arrow.Explosive Rambo Explosive Arrow Item.Category.Ammunition
Crowbar Id.Item.Crowbar Halligan Bar Item.Category.Deployable
Defibrillator Id.Item.Defibrillator.Standard Defibrillator Item.Category.Weapon
Enox ID.Item.Enox.Standard Enox Item.Category.Health
Enox Id.Item.Resuscitator.Cheap Emergency Resuscitator Item.Category.Health
Enox Id.Item.Resuscitator.Standard Field Resuscitator Item.Category.Health
FuelCanister Id.Item.FuelCan 40L Fuel Canister Item.Category.Deployable
IED Id.Item.IED.Trigger Improvised Explosive Device Item.Category.Throwable
IED Id.Item.IED.Explosive Improvised Explosive Device Item.Category.Throwable
Molotov Id.Item.Molotov Molotov (string table key only, no text exported) Item.Category.Throwable
Keycard Id.Item.KeyCard.Alpha.1 Alpha Card Item.Keycard
Keycard Id.Item.KeyCard.Alpha.2 Alpha Card Item.Keycard
Keycard Id.Item.KeyCard.Bravo.1 Bravo Card Item.Keycard
Keycard Id.Item.KeyCard.Bravo.2 Bravo Card Item.Keycard
Keycard Id.Item.KeyCard.Charlie.1 Charlie Card Item.Keycard
Keycard Id.Item.KeyCard.Charlie.2 Charlie Card Item.Keycard
MedKit ID.Item.MedKit.Standard Medical Bag Item.Category.Health
RangeFinder ID.Item.Monocular Monocular None
RangeFinder ID.Item.RangeFinder Range Finder None
RangeFinder ID.Item.InfraredRangeFinder Infrared Range Finder None
SmokeGrenade ID.Item.SmokeGrenade.Yellow M18 Signal Grenade: Alert None
SmokeGrenade ID.Item.SmokeGrenade.White M18 Smoke Grenade: White None
SmokeGrenade ID.Item.SmokeGrenade.Red M18 Signal Grenade: Hostile None
SmokeGrenade ID.Item.SmokeGrenade.Blue M18 Signal Grenade: Friendly None
SmokeGrenade ID.Item.SmokeGrenade.Green M18 Signal Grenade: Supply Request None
SmokeGrenade ID.Item.SmokeGrenade.Black M18 Smoke Grenade: Black None
SmokeGrenade ID.Item.SmokeGrenade.Purple M18 Signal Grenade: Landing Zone None
SmokeGrenade ID.Item.SmokeGrenade.Orange M18 Signal Grenade: Damaged Vehicle None
StimPen Id.Item.StimPen Adrenaline Pen Item.Category.Health
VehicleRepairTool ID.Item.RepairTool.Wrench.Standard Wrench None
VehicleRepairTool ID.Item.RepairTool.Drill.Light Light Drill Item.Category.Weapon
VehicleRepairTool ID.Item.RepairTool.Drill.Heavy Heavy Drill Item.Category.Weapon

3. Vendor Prices

From WDVendorData rows (DT_VendorData_Ext_*). Every row has exactly one VendorItemVariations entry, so the price below is the only price for that item. Qty is the amount granted per purchase. Level is LevelToUnlock on the variation; its meaning is not confirmed (values are only 0 or 1). Life limit is LifeTimeBuyLimit (0 means no cap in the export).

Row tag Name Price Qty Subcategory Level Life limit Unlock items Folder
Id.Item.LightArmor Level 1 Armor 400 1 Gear.Armor 0 0 - Armor
Id.Item.MediumArmor Level 2 Armor 1000 1 Gear.Armor 0 0 - Armor
Id.Item.HeavyArmor Level 3 Armor 2500 1 Gear.Armor 0 0 - Armor
Id.Item.SuperHeavyArmor Level 4 Armor 5000 1 Gear.Armor 0 0 - Armor
Id.Item.LightHelmet Level 1 Helmet 200 1 Gear.Helmet 0 0 - Armor
Id.Item.MediumHelmet Level 2 Helmet 500 1 Gear.Helmet 0 0 - Armor
Id.Item.HeavyHelmet Level 3 Helmet 2000 1 Gear.Helmet 0 0 - Armor
Id.Item.SuperHeavyHelmet Level 4 Helmet 4500 1 Gear.Helmet 0 0 - Armor
Id.Item.GhillieArmor Ghillie Body Suit 3000 1 Gear.Camouflage 0 0 - Armor
Id.Item.GhillieHelmet Ghillie Headwear 2500 1 Gear.Camouflage 0 0 - Armor
Id.Item.GhillieArmor.Dead Ghillie Body Suit (Dead) 3500 1 Gear.Camouflage 0 0 - Armor
Id.Item.GhillieHelmet.Dead Ghillie Headwear (Dead) 2800 1 Gear.Camouflage 0 0 - Armor
Id.Item.PilotHelmet Pilot Helmet 6400 1 Gear.VehicleUse 0 0 - Armor
Id.Item.TankHelmet Tank Helmet 5000 1 Gear.VehicleUse 0 0 - Armor
ID.Item.ATMine AT Mine 650 1 Utility.Type.Offensive 0 0 - AT_mine
Id.Item.Battery Battery 150 1 Utility.Type.Misc 1 0 - Battery
Id.Item.LargeBattery High Capacity Battery 300 1 Utility.Type.Misc 1 0 - Battery
ID.Item.Binoculars Binoculars 180 1 Utility.Type.Recon 0 0 - Binoculars
Id.Item.MunitionsSupplies Ammo Supplies 10 50 Utility.Type.Building 1 0 - Buildables
Id.Item.FOB Forward Operating Base 7500 1 Utility.Type.Building 0 0 - Buildables
ID.Item.BuildTool.Hammer.Large Large Hammer 2400 1 Utility.Type.Building 0 0 - Buildables
ID.Item.BuildTool.Hammer.Medium Medium Hammer 800 1 Utility.Type.Building 0 0 - Buildables
ID.Item.BuildTool.Hammer.Small Small Hammer 100 1 Utility.Type.Building 0 0 - Buildables
Id.Item.BuildToolSupply Build Supplies 10 50 Utility.Type.Building 1 0 - Buildables
Id.Item.FuelSupplies Fuel Supplies 10 50 Utility.Type.Building 1 0 - Buildables
Id.Item.SparePartsSupplies Mechanical Supplies 10 50 Utility.Type.Building 1 0 - Buildables
Id.Item.C4Explosive C4 Charge 250 1 Utility.Type.Offensive 0 0 - C4
Id.Item.C4Trigger Remote Detonator 650 1 Utility.Type.Offensive 0 0 - C4
Id.Item.Claymore Claymore 900 1 Utility.Type.Offensive 0 0 - Claymore
Id.Item.CombatBow Compound Bow 1350 1 Weapon.Type.Bow 0 0 - CombatBow
Id.Item.Arrow Broadhead Arrow 75 5 Utility.Type.Misc 0 0 - CombatBow
Id.Item.Arrow.Explosive Rambo Explosive Arrow 150 1 Utility.Type.Misc 0 0 - CombatBow
Id.Item.Crowbar Halligan Bar 885 1 Utility.Type.Offensive 0 0 - Crowbar
Id.Item.Defibrillator.Standard Defibrillator 1600 1 Utility.Type.Medical 0 0 - Defibrillator
ID.Item.Enox.Standard Enox 450 1 Utility.Type.Medical 0 0 - Enox
Id.Item.Resuscitator.Cheap Emergency Resuscitator 0 1 Utility.Type.Medical 0 1 - Enox
Id.Item.Resuscitator.Standard Field Resuscitator 425 1 Utility.Type.Medical 0 0 - Enox
Id.Item.FuelCan 40L Fuel Canister 150 1 Utility.Type.Vehicle 0 0 - FuelCanister
Id.Item.IED.Trigger Improvised Explosive Device 300 1 Utility.Type.Offensive 0 0 - IED
Id.Item.Molotov Molotov 340 1 Utility.Type.Offensive 1 0 - Molotov
ID.Item.MedKit.Standard Medical Bag 1800 1 Utility.Type.Medical 0 0 - MedKit
Id.Item.MusicTape.01 - 100 1 Vehicle.Music 0 0 - MusicTapes
Id.Item.MusicTape.02 - 100 1 Vehicle.Music 0 0 - MusicTapes
Id.Item.MusicTape.03 - 100 1 Vehicle.Music 0 0 - MusicTapes
Id.Item.MusicTape.04 - 100 1 Vehicle.Music 0 0 - MusicTapes
Id.Item.MusicTape.05 - 100 1 Vehicle.Music 0 0 - MusicTapes
Id.Item.MusicTape.06 - 100 1 Vehicle.Music 0 0 - MusicTapes
Id.Item.MusicTape.07 - 100 1 Vehicle.Music 0 0 - MusicTapes
Id.Item.MusicTape.08 - 100 1 Vehicle.Music 0 0 - MusicTapes
Id.Item.MusicTape.09 - 100 1 Vehicle.Music 0 0 - MusicTapes
Id.Item.MusicTape.11 - 100 1 Vehicle.Music 0 0 - MusicTapes
ID.Item.Monocular Monocular 350 1 Utility.Type.Recon 0 0 - RangeFinder
ID.Item.RangeFinder Range Finder 1450 1 Utility.Type.Recon 0 0 - RangeFinder
ID.Item.InfraredRangeFinder Infrared Range Finder 3200 1 Utility.Type.Recon 0 0 - RangeFinder
Id.Item.SmokeGrenade.White M18 Smoke Grenade: White 100 1 Utility.Type.Offensive 0 0 - SmokeGrenade
ID.Item.SmokeGrenade.Yellow M18 Signal Grenade: Alert 50 1 Utility.Type.Offensive 0 0 - SmokeGrenade
ID.Item.SmokeGrenade.Red M18 Signal Grenade: Hostile 50 1 Utility.Type.Offensive 0 0 - SmokeGrenade
ID.Item.SmokeGrenade.Blue M18 Signal Grenade: Friendly 50 1 Utility.Type.Offensive 0 0 - SmokeGrenade
ID.Item.SmokeGrenade.Green M18 Signal Grenade: Supply Request 50 1 Utility.Type.Building 0 0 - SmokeGrenade
ID.Item.SmokeGrenade.Black M18 Smoke Grenade: Black 100 1 Utility.Type.Offensive 0 0 - SmokeGrenade
ID.Item.SmokeGrenade.Orange M18 Signal Grenade: Damaged Vehicle 50 1 Utility.Type.Offensive 0 0 - SmokeGrenade
ID.Item.SmokeGrenade.Purple M18 Signal Grenade: Landing Zone 50 1 Utility.Type.Building 0 0 - SmokeGrenade
Id.Item.StimPen Adrenaline Pen 250 1 Utility.Type.Medical 1 0 - StimPen
ID.Item.RepairTool.Wrench.Standard Wrench 180 1 Utility.Type.Vehicle 0 0 - VehicleRepairTool
ID.Item.RepairTool.Drill.Light Light Drill 600 1 Utility.Type.Vehicle 1 0 - VehicleRepairTool
ID.Item.RepairTool.Drill.Heavy Heavy Drill 1300 1 Utility.Type.Vehicle 1 0 - VehicleRepairTool

Per-unit cost for multi-quantity rows: Arrow 75 / 5 = 15, Munitions, Build, Fuel and Spare-part supplies 10 / 50 = 0.2. Explosive Arrow 150 / 1 = 150.


4. Projectiles

Only three WDProjectileData assets exist in this plugin. Values are the raw export numbers. Speed and dimension units are not labelled in the export; the Unreal default is cm and cm/s, but that is an assumption.

Caliber tag Asset Damage tag Base dmg Expl. radius Effective expl. radius Typical speed Lifetime (s) Mass Length Diameter Drag value / curve row Penetrates Ricochet angle (deg) Base suppression Whiz travel / player dist Range mult.
Item.Caliber.BatteryCharge DA_BatteryCharge_ProjectileData Meta.Damage.Bullet.556mm 40.0 - - 43700.0 - 0.0041 1.2696 0.57 1.26 / G7 (Boat Tail) - - 0.25 800.0 / 700.0 -
Item.Caliber.Arrow DA_Arrow_Combat_ProjectileData Meta.Damage.Bullet.Arrow 77.0 - - 15200.0 14.0 0.029 75.0 0.65 2.5 / G7 (Boat Tail) unnamed field: True 30.0 0.2 1500.0 / 1200.0 -
Item.Caliber.Arrow.Explosive DA_Arrow_Explosive_ProjectileData Meta.Damage.Bullet.Arrow.Explosive 150.0 400.0 200.0 18000.0 20.0 0.045 75.0 0.85 10.0 / GC (Cylinder) unnamed field: False 50.0 0.5 1500.0 / 1200.0 0.75

The explosive arrow’s penetration flag is an unnamed field set to False, and it has no penetration multipliers, so its - cells are genuinely absent. The broadhead arrow’s penetration flag is also an unnamed field in this export (value True). Drag curve row is G7 (Boat Tail) on the battery round and the standard arrow, and GC (Cylinder) on the explosive arrow. Range mult. is only exported on the explosive arrow (EffectiveRangeMultiplier = 0.75).


5. Action Definitions

Each BHActionDefinition / WDActionDefinition binds an action tag to a Blueprint action class and a set of context tags. Context tags are shown without the Action.Context. prefix. Base is the definition class (BH or WD).

Folder Asset Action tag Action class Base Context tags
Binoculars DA_Action_Binoculars_ADS Action.Binoculars.ADS B_Action_Binoculars_ADS_C WD Holdable, Weapon, TwoHanded
Buildables DA_Action_BuildTool_Dismantle Action.BuildTool.Dismantle B_Action_BuildTool_Dismantle_C BH Holdable, Weapon, TwoHanded
Buildables DA_Action_BuildTool_PlaceSchematic Action.BuildTool.PlaceSchematic B_Action_BuildTool_PlaceSchematic_C BH Holdable, Weapon, TwoHanded
Buildables DA_Action_BuildTool_Rotate Action.BuildTool.Rotate B_Action_BuildTool_Rotate_C BH Holdable, Weapon, TwoHanded
Buildables DA_Action_BuildTool_SecondaryUse Action.BuildTool.SecondaryUse B_Action_BuildTool_TogglePlacement_C BH Holdable, Weapon, TwoHanded
Buildables DA_Action_BuildTool_ToggleSnapping Action.BuildTool.ToggleSnapping B_Action_BuildTool_ToggleSnapping_C BH Holdable, Weapon, TwoHanded
Buildables DA_Action_Buildable_Construct Action.BuildBuildable.Construct B_Action_Buildable_Construct_C BH Holdable, Weapon, TwoHanded
Buildables DA_Action_Buildable_Place Action.FOBPlacement.PrimaryUse B_Action_Buildable_Place_C WD Holdable, TwoHanded
C4 DA_Action_C4_Throw Action.Throw.Primary.C4 B_Action_C4_Throw_C BH Holdable, Weapon, TwoHanded
C4 DA_Action_Trigger_Primary Action.Trigger.Primary B_Action_Trigger_C BH Holdable, Weapon, TwoHanded
CombatBow DA_Action_BowDraw Action.Weapon.Bow.Draw B_Action_BowDraw_C BH Holdable, OneHanded, Weapon.Fire
CombatBow DA_Action_BowDryFire Action.Weapon.Bow.DryRire B_Action_BowDryFire_C BH Holdable, Weapon, TwoHanded
CombatBow DA_Action_BowRelease Action.Weapon.Bow.Release B_Action_BowRelease_C BH Holdable, OneHanded
CombatBow DA_Action_BowReload Action.Weapon.Bow.Reload B_Action_BowReload_C BH Holdable, Weapon, TwoHanded
CombatBow DA_Action_CancelDraw Action.Weapon.Bow.Cancel B_Action_CancelDraw_C BH Holdable, Weapon, OneHanded
CombatBow DA_Action_BowFire Action.Weapon.Fire.Bow B_Action_BowFireTestNew_C BH Holdable, OneHanded, Weapon.Fire
Crowbar DA_Action_Crowbar Action.Crowbar.PrimaryUse B_Action_Crowbar_C BH Holdable, TwoHanded, Weapon
Crowbar DA_Action_ForceOpenDoor Action.Item.ForceOpenDoor B_Action_ForceOpenDoor_C BH Interaction, TwoHanded
Crowbar DA_Action_ForceUnlockVehicle Action.Item.ForceUnlockVehicle B_Action_ForceUnlockVehicle_C BH Interaction, TwoHanded
Defibrillator DA_Action_Defibrillator Action.Defibrillator.PrimaryUse B_Action_Defibrillator_C WD Holdable, TwoHanded, Interaction
Defibrillator DA_Action_Defibrillator_Reload Action.Defibrillator.Reload B_Action_Reload_C BH Holdable, Weapon, TwoHanded
Enox DA_Action_Enox_SecondaryUse Action.Appliable.Enox.SecondaryUse B_Action_Enox_Use_C BH Holdable, TwoHanded
Enox DA_Action_Resuscitator Action.Appliable.Resuscitator.PrimaryUse B_Action_Resuscitator_C BH Holdable, Interaction, TwoHanded
FuelCanister DA_Action_FuelCan_ReFill Action.Appliable.FuelCan.Fill B_Action_FuelCan_ReFill_C BH Holdable, TwoHanded, Interaction
FuelCanister DA_Action_FuelCan_Refuel Action.Appliable.FuelCan.Refuel B_Action_FuelCan_Refuel_C BH Holdable, TwoHanded, Interaction
IED DA_Action_IED_Place Action.Placeable.PrimaryUse.IED B_Action_IED_Place_C BH Holdable, Weapon, TwoHanded
IED DA_Action_IED_Trigger Action.IED.Trigger B_Action_IED_Trigger_C BH Holdable, TwoHanded
Keycard DA_Action_KeyCard Action.Keycard.Use B_Action_Use_KeyCard_C BH Holdable, OneHanded
MedKit DA_Action_MedKit_PrimaryUse Action.MedKit.PrimaryUse B_Action_MedKit_MultiUse_C BH Holdable, Interaction, TwoHanded
MedKit DA_Action_MedKit_SecondaryUse Action.Appliable.MedKit.SecondaryUse B_Action_MedKit_SecondaryUse_C BH Holdable, Interaction, TwoHanded
RangeFinder DA_Action_RangeFinder_ADS Action.RangeFinder.ADS B_Action_RangeFinder_ADS_C WD Holdable, Weapon, TwoHanded
RangeFinder DA_Action_RangeFinder_Reload Action.RangeFinder.Reload B_Action_Reload_C WD Holdable, Weapon, TwoHanded
StimPen DA_Action_StimPen_PrimaryUse Action.Appliable.StimPen.PrimaryUse B_Action_StimPen_C BH Holdable, Interaction, TwoHanded
StimPen DA_Action_StimPen_SecondaryUse Action.Appliable.StimPen.SecondaryUse B_Action_StimPen_C BH Holdable, TwoHanded
VehicleRepairTool DA_Action_VehicleRepairTool Action.VehicleRepairTool.PrimaryUse B_Action_VehicleRepairTool_C BH Holdable, Interaction, TwoHanded
VehicleRepairTool DA_Action_VehicleRepairTool_Continuous Action.VehicleRepairTool.ContinuousUse B_Action_VehicleRepairTool_Continuous_C BH Holdable, Interaction, TwoHanded
VehicleRepairTool DA_Action_VehicleRepairTool_Reload Action.VehicleRepairTool.Reload B_Action_VehicleRepairTool_Reload_C BH Holdable, Weapon, TwoHanded

6. Buildables

Per-structure inventory: costs, health, placement rules, rewards, the FOB and all 206 file names are on Buildables (inventory). This section keeps the hammer lists, geometry and the damage matrix.

6.1 Build tools and what they can place

Each hammer is a WDBuildableDataTableRow table. A buildable can only be placed by a tool that lists it.

Tool table Count Buildables
LargeHammer 19 CamoNetTent, TankTrap, BarbedWire, SandbagWall, Radio, HBlock, WoodBase, TallHBlock, Door, Gate, SV_Shelter, HBlockQuadWall, BremmerWall, Bunker, CrowsNest, AirRaidShelter, RefuelStation, RepairStation, HotzoneMagnet
MediumHammer 12 CamoNetTent, TankTrap, BarbedWire, SandbagWall, Radio, HBlock, WoodBase, TallHBlock, Door, Gate, HBlockQuadWall, SV_Shelter
SmallHammer 7 CamoNetTent, TankTrap, BarbedWire, SandbagWall, Radio, HBlock, WoodBase

Vendor and inventory tie-in: Small Hammer 100 (2x1 footprint), Medium Hammer 800 (2x3), Large Hammer 2400 (4x2). The hammer tier is therefore a count of placeable buildables, not a separate build cost. The per-buildable material cost is not in this folder (see section 11).

6.2 Buildable geometry and build stages

Progress is RequiredBuildingProgress per stage. Stage bbox is the stage bounding box in export units (XY from Max-Min, Z height from Max.Z-Min.Z). The FOB has a spawner but no stages file here.

Buildable folder Spawner class Stages Progress per stage Stage bbox (XY x Z)
AirRaidShelter B_Buildable_C 5 0.0, 0.25, 0.5, 0.75, 1.0 750.0 x 750.0 x 450.0
BarbedWire B_Buildable_BarbedWire_C 5 0.0, 0.25, 0.5, 0.75, 1.0 150.0 x 300.0 x 148.1
BarrierDoor B_BuildablePrefab_Door_Top_C 1 1.0 150.0 x 150.0 x 10.0
BremmerWall B_Buildable_BremmerWall_C 5 0.0, 0.25, 0.5, 0.75, 1.0 150.0 x 150.0 x 509.2
Bunker B_Buildable_C 5 0.0, 0.25, 0.5, 0.75, 1.0 600.0 x 600.0 x 300.0
CamoNetTent B_Buildable_CamoNetTent_C 5 0.0, 0.25, 0.5, 0.75, 1.0 231.6 x 417.7 x 97.3
CrowsNest B_Buildable_C 5 0.0, 0.25, 0.5, 0.75, 1.0 600.0 x 600.0 x 760.0
HBlock B_Buildable_C 5 0.0, 0.25, 0.5, 0.75, 1.0 150.0 x 150.0 x 150.0
HBlock_Gate_6x2 B_Buildable_Gate_Right_C 5 0.0, 0.25, 0.5, 0.75, 1.0 150.0 x 600.0 x 450.0
HBlock_QuadWall B_Buildable_HBlock_QuadWall_C 5 0.0, 0.25, 0.5, 0.75, 1.0 150.0 x 600.0 x 311.7
Hotzone_Magnet B_Buildable_HotzoneMagnet_C 5 0.0, 0.25, 0.5, 0.75, 1.0 450.0 x 600.0 x 2183.8
Radio B_Buildable_Radio_C 5 0.0, 0.25, 0.5, 0.75, 1.0 150.0 x 300.0 x 180.0
RefuelStation B_BuildableRefuelStation_C 5 0.0, 0.25, 0.5, 0.75, 1.0 300.6 x 300.0 x 240.1
RepairStation B_BuildableRepairStation_C 5 0.0, 0.25, 0.5, 0.75, 1.0 300.0 x 300.0 x 116.8
SandbagWall B_Buildable_C 5 0.0, 0.25, 0.5, 0.75, 1.0 300.0 x 33.8 x 100.0
SV_Shelter B_Buildable_C 5 0.0, 0.25, 0.5, 0.75, 1.0 900.0 x 900.0 x 450.0
TallHBlock B_Buildable_C 5 0.0, 0.25, 0.5, 0.75, 1.0 150.0 x 150.0 x 300.0
TankTrap B_Buildable_C 5 0.0, 0.25, 0.5, 0.75, 1.0 220.0 x 220.0 x 200.0
WoodBase B_Buildable_C 5 0.0, 0.2, 0.45, 0.7, 1.0 150.0 x 150.0 x 37.5

6.3 Damage modifiers on buildables (DT_GlobalDamage_BuildableData)

Each buildable row holds a list of DamageModificationEntries. The matrix shows the Amount of the entry that matches a source damage tag only (no instigator or target requirement). Every shown entry uses operation Percentage_Ongoing. Negative is read as reduced damage and positive as increased damage. This sign reading is inferred from the amounts (e.g. -80 on bullets and +1400 on FOB rockets); the export does not state it.

Buildable Melee Bullet Bullet+HP Bullet+AP Rocket Rocket 155mm Cannon 30mm Throwable Entries
FOB -80.0 -80.0 -60.0 35.0 1400.0 -93.5 -50.0 -100.0 23
Door -80.0 -85.0 -50.0 100.0 650.0 -95.0 -50.0 -100.0 23
BarbedWire -28.0 -85.0 -50.0 100.0 200.0 -9.0 -50.0 -100.0 22
AirRaidShelter -10.0 -80.0 -60.0 80.0 45.0 -86.0 - -100.0 17
Bunker -10.0 -80.0 -60.0 80.0 45.0 -86.0 - -100.0 17
CamoTent -28.0 -85.0 -50.0 100.0 200.0 -9.0 -50.0 -100.0 22
CrowsNest -10.0 -80.0 -60.0 80.0 45.0 -86.0 - -100.0 17
SmallHesco -80.0 -80.0 -60.0 35.0 120.0 -78.0 -50.0 -100.0 23
HescoGate -80.0 -85.0 -50.0 100.0 850.0 -70.0 -50.0 -100.0 22
QuadLargeHescoWall 0.0 -80.0 -60.0 35.0 200.0 -9.0 - -100.0 17
BuildableHotzoneMagnet -80.0 -85.0 -50.0 100.0 850.0 -70.0 -50.0 -100.0 22
RepairStation -80.0 -80.0 -60.0 35.0 1500.0 -95.0 -50.0 -100.0 21
RefuelStation -80.0 -80.0 -60.0 35.0 1500.0 -95.0 -50.0 -100.0 21
SandbagWall -80.0 -85.0 -50.0 100.0 650.0 -9.0 -50.0 -100.0 22
LargeHesco -80.0 -80.0 -60.0 35.0 80.0 -73.2 -50.0 -100.0 23
TankTrap -80.0 -85.0 -50.0 100.0 450.0 -55.0 -50.0 -100.0 20
Radio 70.0 -85.0 -50.0 100.0 1000.0 -9.0 100.0 -100.0 22
BremmerWall -80.0 -80.0 -60.0 35.0 250.0 -72.0 -50.0 -100.0 23
SV_Shelter -80.0 -80.0 -60.0 35.0 80.0 -73.2 -50.0 -100.0 23
WoodBase -80.0 -85.0 -50.0 100.0 650.0 -9.0 -50.0 -100.0 22

Each row also has a Throwable and Explosive/Blunt entry plus a catch-all any entry with operation None and amount 0. Entries with instigator or target requirements are excluded from the matrix and are not decoded.

6.4 Forward Operating Base ruleset

Buildable FOB limit
RefuelStation 1
RepairStation 1
Radio 4

6.5 Destruction definitions

Kind Asset SaveID Chunks Required meshes
Definition D_BuildableDoor 6A939B1C-48AB3604-C363B598-B3484C13 1 1
Definition D_Decorator_Door_Gate_Left E63D8A35-4B7BB8BB-F69BABB3-054CC362 - -
Definition D_Decorator_Door_Gate_Right 9B3E4A5B-4A8B6DA8-C7005A9B-FDBB79EE - -
Definition D_Door_Gate_Left A0853B91-4B181203-B567C9AA-C668DD08 2 2
Definition D_Door_Gate_Right 501A612F-408F9438-092F47A3-3A642786 2 2

7. Inventory Footprints

Grid size from BHInventoryFragment_CustomShape.Dimensions (X by Y cells) and MaxStackSize from BHInventoryFragment_Stackable. Items without a row have no footprint in this folder.

Folder Asset Footprint / stack
Armor ID_GhillieArmor 5 x 4
Armor ID_GhillieArmorDry 5 x 4
Armor ID_GhillieHelmet 2 x 2
Armor ID_GhillieHelmetDry 2 x 2
Armor ID_HeavyArmor 4 x 5
Armor ID_HeavyHelmet 2 x 2
Armor ID_LightArmor 3 x 4
Armor ID_LightHelmet 2 x 2
Armor ID_MediumArmor 3 x 4
Armor ID_MediumHelmet 2 x 2
Armor ID_PilotHelmet 2 x 2
Armor ID_SuperHeavyArmor 4 x 5
Armor ID_SuperHeavyHelmet 2 x 2
Armor ID_TankHelmet 2 x 2
Battery ID_Battery no Dimensions value exported
Battery ID_Battery_Charge stack 100
Battery ID_LrgBattery 1 x 2
Buildables ID_BuildToolSupply no Dimensions value exported
Buildables ID_ForwardOperatingBase 2 x 3
Buildables ID_FuelSupplies no Dimensions value exported
Buildables ID_LargeHammer 4 x 2
Buildables ID_MediumHammer 2 x 3
Buildables ID_MuntionsSupplies no Dimensions value exported
Buildables ID_SmallHammer 2 x 1
Buildables ID_SparePartsSupplies no Dimensions value exported
C4 ID_C4_Explosive 1 x 2
CombatBow ID_Arrow_Combat 1 x 3
CombatBow ID_Arrow_Explosive 3 x 1
Crowbar ID_Crowbar 3 x 1
Enox ID_Enox_Standard no Dimensions value exported
Enox ID_Resuscitator 1 x 2
Enox ID_Resuscitator_Standard 1 x 2
IED ID_IED_Explosive no Dimensions value exported
Molotov ID_Molotov 1 x 2
SmokeGrenade ID_SmokeGrenade_Black no Dimensions value exported
SmokeGrenade ID_SmokeGrenade_Blue no Dimensions value exported
SmokeGrenade ID_SmokeGrenade_Green no Dimensions value exported
SmokeGrenade ID_SmokeGrenade_Orange no Dimensions value exported
SmokeGrenade ID_SmokeGrenade_Purple no Dimensions value exported
SmokeGrenade ID_SmokeGrenade_Red no Dimensions value exported
SmokeGrenade ID_SmokeGrenade_White no Dimensions value exported
SmokeGrenade ID_SmokeGrenade_Yellow no Dimensions value exported
StimPen ID_StimPen no Dimensions value exported

8. Meta Skill Effects

Folder Row Effect class(es) Skill key
C4 Meta.Role.Support.IncreadedDetonatorRange GE_Weapons_DetonatorRangeMultiplier_C Meta.Skill.Item
PrototypeMaskedScopes Meta.Role.Recon.ColdBlooded GE_Spotting_CustomDepthStencilValue_C Meta.Skill.Character

9. Music Tapes

Ten tapes (01 to 09, and 11; the export has no tape 10). Each has a BHEntityData_UI row and a vendor row. All ten are priced at 100 and sold in the Vendor.Category.Vehicle.Music subcategory.

Row tag Track (as named in the entity row) Price
Id.Item.MusicTape.01 H4ZARD - Gigilow 100
Id.Item.MusicTape.02 You Are Not Invited - MokuMoku 100
Id.Item.MusicTape.03 Giants (Remix) - The Qemists 100
Id.Item.MusicTape.04 Ride of the Valkyries - Richard Wagner 100
Id.Item.MusicTape.05 Dyshat’ - Baryber 100
Id.Item.MusicTape.06 Tianqi Xu - Vodka Bomb 100
Id.Item.MusicTape.07 Liuli-Liuli - Masha Kondratenko 100
Id.Item.MusicTape.08 HORA - Irina Rimes & Jerry Heil 100
Id.Item.MusicTape.09 Helikopter - Fazlija 100
Id.Item.MusicTape.11 Blue (Da Ba Dee) - Eiffel 65 100

10. How the Values Combine

  • Buying: the vendor Price is charged once per purchase and grants Qty units. Per-unit cost is Price / Qty.
  • Placement: a hammer lists the buildables it may place (section 6.1). The FOB ruleset then caps some buildables per FOB (section 6.4). The per-buildable material cost is not in this plugin.
  • Damage on buildables: for a given hit, the matching entries in section 6.3 apply. How several matching entries stack (additive or multiplicative) is not decoded, so no combined multiplier is given.

11. Still Not Pulled / Limitations

  • Build costs. WDActorBuildSpawner and BuildingStagesDefinition carry no material cost. The cost is the Cost field of the WDBuildableDataAsset export in each DA_Buildable_* file (33 files, e.g. AirRaidShelter 200).
  • Damage modifier requirements. Entries with instigator, target or hit-location requirements are not decoded. Their meaning and priority order are unknown.
  • LevelToUnlock. Stored on vendor variations (values 0 or 1). The system that reads it is not in this folder, so its effect is unconfirmed.
  • Sign and units. The damage sign (section 6.3) and projectile speed and length units are inferred, not stated.
  • Audio, animation, crosstalk and most UI widget data. Counted in section 1 but not decoded. Firing audio, animation sets and HUD tracker layouts are not summarised.
  • Placeholder assets. Injector has only a GameFeatureData shell with no properties. Landmine has a GameFeatureData with an asset scan for BH.Item and no item data.
  • Mortar, Phalanx, Talon 9K-SAM, Loudspeaker. These buildables have roster rows here but no hammer, spawner or stages data in this folder.