L2A6
| L2A6 | |
|---|---|
| Type | Heavy armored vehicle |
| Seats | 3 (two hull seats and a turret gunner) |
| Price | 22,000 cash |
| Unlock level | 1 |
| Main health | 800 HP |
| Top speed | 65 (as stored) |
| Rifle damage taken (derived) | 0% |
| 3D hitboxes | Open in the viewer |
| Internal name | TNK_01 (heavy variant) |
The L2A6 is the heavy tank of the tank family. It has a 120×570 mm cannon, a coaxial machine gun and a mounted machine gun, and it has a tougher hull zone than the other tanks in the family.
Overview
The L2A6 is sold in the vehicle vendor under land tank, for 22,000 cash, and unlocks at level 1. Its Season 2 price went up from 14,000.
Its smoke countermeasure follows the vehicle inventory the same way as flares: the smoke item must be added to the vehicle to give it charges. The data gives no starting smoke count for the L2A6 and does not say what sells or gives smoke charges.
Stats
| Stat | Value |
|---|---|
| Max speed | 65 (as stored) |
| Fuel capacity | 110 (as stored) |
| Fuel economy | 8.0 (as stored) |
| Seats | 3 (stats sheet) |
| Max incline | 50 degrees |
| Countermeasures | Smoke (screen active for 16 s, usable again after 90 s) |
Armor and damage
Main health is 800 HP. The L2A6 has separate health for its engine (150 HP), fuel tank (150 HP), each track (125 HP) and a strong zone on the hull (350 HP).
The hull’s strong zone sends 40% of the damage from a hit there to the main health while the zone stands. The zone takes the rest. When the zone is destroyed, the remaining damage goes to the main health.
Rifle rounds do no damage, so rifle fire cannot destroy it. Cannon rounds do work:
| Ammunition | Hits to destroy |
|---|---|
| 5.56 mm, 7.62×54 mm, .308 Win, .50 cal | Cannot be destroyed |
| 20×102 mm cannon | 312 |
| 30 mm cannon | 47 |
Weapons and seats
| Weapon | Type | Rate | Effective range | Reload | Starting ammunition |
|---|---|---|---|---|---|
| L55A1 Cannon (120×570 mm) | Cannon | 50 rounds/min | 10,000 m | 4.0 s | 9 |
| MG3A1 Coaxial Gun (.308 Win) | Machine gun | 650 rounds/min | 200 m | 4.25 s | 300 (tracer) |
| M249 Machine Gun (mounted) | Machine gun | 850 rounds/min | 700 m | 4.25 s | 0 (tracer) |
The three seats are two in the hull and one turret gunner.
Handling
- Tracked drive with a top speed of 65 and a maximum incline of 50 degrees.
- Track rebound damping is shared across the tank family.
Engine torque. The torque curve is set against engine RPM up to 5,000 in the tracked drive data, and the torque values carry no unit label. See Vehicle handling for the other tracked numbers.
Season 2 changes
- Price rose from 14,000 to 22,000 cash.
- A new 125 mm rocket rule adds +31.5%.
- Two interaction points on the sides of the tank moved outward, from an offset of 40 to 85 (units not stated).
- Track rebound damping rose from 12,000 to 17,000 across the tank family.
- The vehicle item is wider in inventory (width 4 to 6).
See also
- SPH-2 and Flakpanzer Gepard, the other tanks of this family
- T-72B3, a separate tank
- Vehicle damage
Sources
- Round 41 vehicles and explosives evidence: the smoke screen’s 16 s active window and 90 s cooldown, and the other round 41 vehicle readings
- All-Vehicle Stat & Damage Sheets
- Vehicles (feature)
- Vehicle parts and handling
- Vehicle Damage Pipeline
- Item Shop
- Season 2 Changes: Vehicles
- Round 45 B evidence: wiki update notes and data findings for this article