Kodiak [Pickup]
| Kodiak [Pickup] | |
|---|---|
| Type | Pickup |
| Seats | 6 (driver, three inside passengers and two in the bed) |
| Price | 3,000 cash |
| Unlock level | 0 |
| Main health | 400 HP |
| Top speed | 154 (as stored) |
| Rifle damage taken (derived) | 5% |
| 3D hitboxes | Open in the viewer |
| Internal name | WHL_02 (pickup variant) |
The Kodiak [Pickup] is the pickup version of the Kodiak. It has a larger seating layout, six seats on the stats sheet, and no weapons.
Overview
The Kodiak [Pickup] is sold in the vehicle vendor under land transport, for 3,000 cash, and unlocks at level 0. Its shop description lists six seats.
Stats
| Stat | Value |
|---|---|
| Max speed | 154 (as stored) |
| Fuel capacity | 50 (as stored) |
| Fuel economy | 2.9 (as stored) |
| Seats | 6 |
| Mass | 2,750 (as stored, unit not stated) |
| Countermeasures | Not stated |
The six seats are the driver, three passengers inside and two passengers in the bed. The two bed seats are exterior seats.
Armor and damage
Main health is 400 HP, with the same engine, fuel tank and wheel health as the Kodiak. Its rifle protection and destruction counts are the same as the base Kodiak’s:
| Ammunition | Hits to destroy | Faster route |
|---|---|---|
| 5.56 mm rifle | 572 | 143 through the left front wheel |
| 7.62×54 mm rifle | 364 | 91 through the left front wheel |
| .308 Win | 712 | 178 through the left front wheel |
| .50 cal | 178 | 45 through the left front wheel |
| 20×102 mm cannon | 39 | None found |
| 30 mm cannon | 8 | None found |
Weapons and seats
The pickup has no weapons. Its seats are the driver, three inside passengers and two in the bed.
Handling
Handling matches the base Kodiak: mass 2,750, hand brake 50, front steering of 30 degrees, and the same engine and transmission.
Steering and pedal tuning. The pickup uses the same input set as the Kodiak, which stores steer input gravity 2 and no other sensitivity values. The game does not label the units. (see Vehicle handling for how these settings work).
- Steering sensitivity is not stored; the game default of 5.0 applies.
- Tyre states. Each tyre has three states: intact; damaged (deflated), at or below 55% of the wheel’s health; and destroyed, at 0. The wheel data stores a radius, friction and brake value for each state. Repair and vehicle parts covers what each state does.
Season 2 changes
- The vehicle item changed size in inventory (height 4 to 3).
- The wheel deflation threshold rose from 0.5 to 0.55 on both axles.
- A new 125 mm rocket rule adds +250% to the Kodiak damage rules, which this variant shares.
- Price is unchanged at 3,000.
See also
- Kodiak, the base model
- Kodiak [M249], the machine gun variant
- Vehicle damage
Sources
- Round 41 vehicles and explosives evidence: the wheeled steering and pedal tuning for this vehicle
- All-Vehicle Stat & Damage Sheets
- Vehicles (feature)
- Vehicle parts and handling
- Vehicle Damage Pipeline
- Item Shop
- Season 2 Changes: Vehicles
- Round 45 B evidence: wiki update notes and data findings for this article